Thrust is a crutch and it needs to go.

People say that thrust is a great ability and that it adds to the depth of gunfights but that just isn’t the case. Don’t believe me? If you haven’t played the older Halos recently hop on MCC and play a couple rounds of Halo 1-3. Take note of how many times you hit the thrust button out of instinct. Now take note of how often you push it to pressure an opponent and finish a kill and how often you push it to escape from a losing fight or as a get out of jail free card when you are caught in a bad position. Once you go back to playing a Halo that doesn’t have thrust you realize just how much of a crutch it is. Thrust does very little to add to the depth of engagements that couldn’t already be achieved with a creative strafe and allows you to correct for mistakes that would have otherwise meant certain death in older Halos.

I have been playing since H2 and yes I still play MCC from time to time and I prefer H5 mechanics over the “classic” mechanics. I just want to see Spartan charge removed from ranked play OR make it so you can’t Spartan charge while being shot. If anything is a crutch it’s Spartan charge.

Thrust adds more to the depth of engagements than Sprint does at least. That should go first.

Thrust doesn’t save you from that many deaths. Maybe a few, but if you are thrusting you aren’t shooting back, which means you are probably gonna die.

> 2533274901833242;1:
> People say that thrust is a great ability and that it adds to the depth of gunfights but that just isn’t the case. Don’t believe me? If you haven’t played the older Halo’s recently hop on MCC and play a couple rounds of Halo 1-3. Take note of how many times you hit the thrust button out of instinct. Now take note of how often you push it to pressure an opponent and finish a kill and how often you push it to escape from a losing fight or as a get out of jail free card when you are caught in a bad position. Once you go back to playing a Halo that doesn’t have thrust you realize just how much of a crutch it is. Thrust does very little to add to the depth of engagements that couldn’t already be achieved with a creative strafe and allows you to correct for mistakes that would have otherwise meant certain death in older Halos.

I completely disagree with you. If there’s one crutch, it’s gotta be spartan charge.
But anyway, I use it in every one-on-one gunfight, especially with an automatic weapon like the SMG or SAW. It certainly doesn’t hurt the user, but it certainly hurts their attacker. How about when you’re sniping, and land a bodyshot on a running spartan, then he just thrusts an extra few feet into cover? It definitely helps strafing.

Thrust is a wonderful thing.

I hope to see it in future titles.

> 2533274870389366;6:
> Thrust is a wonderful thing.
>
> I hope to see it in future titles.

I agree with you it is amazing to have something different and i also hope to see it future titles

I don’t really see it as a crutch. You kind of have to use thrust because the strafing isn’t that good in this game.

I think the biggest issue with it is that it can prolong gunfights. It allows you to expose yourself more than you could without it and you can get back into cover quicker.

> 2535440693312185;5:
> > 2533274901833242;1:
> > People say that thrust is a great ability and that it adds to the depth of gunfights but that just isn’t the case. Don’t believe me? If you haven’t played the older Halo’s recently hop on MCC and play a couple rounds of Halo 1-3. Take note of how many times you hit the thrust button out of instinct. Now take note of how often you push it to pressure an opponent and finish a kill and how often you push it to escape from a losing fight or as a get out of jail free card when you are caught in a bad position. Once you go back to playing a Halo that doesn’t have thrust you realize just how much of a crutch it is. Thrust does very little to add to the depth of engagements that couldn’t already be achieved with a creative strafe and allows you to correct for mistakes that would have otherwise meant certain death in older Halos.
>
> I completely disagree with you. If there’s one crutch, it’s gotta be spartan charge.
> But anyway, I use it in every one-on-one gunfight, especially with an automatic weapon like the SMG or SAW. It certainly doesn’t hurt the user, but it certainly hurts their attacker. How about when you’re sniping, and land a bodyshot on a running spartan, then he just thrusts an extra few feet into cover? It definitely helps strafing.

“It certainly doesn’t hurt the user, but it certainly hurts their attacker. How about when you’re sniping, and land a bodyshot on a running spartan, then he just thrusts an extra few feet into cover? It definitely helps strafing.”
That was my point. The ability isn’t used aggressively but rather defensively and gives the advantage to the losing spartan. Thrusting behind cover after being shot with a sniper is a perfect example of a scenario in which you would have died in an earlier Halo but can now save your skin with the push of a button.

> 2727626560040591;8:
> I don’t really see it as a crutch. You kind of have to use thrust because the strafing isn’t that good in this game.
>
> I think the biggest issue with it is that it can prolong gunfights. It allows you to expose yourself more than you could without it and you can get back into cover quicker.

If thrust is only a good mechanic because the strafe sucks then thrust isn’t a good mechanic. Get rid of thrust and improve the strafe speed and the problem is solved.

> 2533274901833242;9:
> > 2535440693312185;5:
> > > 2533274901833242;1:
> > > People say that thrust is a great ability and that it adds to the depth of gunfights but that just isn’t the case. Don’t believe me? If you haven’t played the older Halo’s recently hop on MCC and play a couple rounds of Halo 1-3. Take note of how many times you hit the thrust button out of instinct. Now take note of how often you push it to pressure an opponent and finish a kill and how often you push it to escape from a losing fight or as a get out of jail free card when you are caught in a bad position. Once you go back to playing a Halo that doesn’t have thrust you realize just how much of a crutch it is. Thrust does very little to add to the depth of engagements that couldn’t already be achieved with a creative strafe and allows you to correct for mistakes that would have otherwise meant certain death in older Halos.
> >
> > I completely disagree with you. If there’s one crutch, it’s gotta be spartan charge.
> > But anyway, I use it in every one-on-one gunfight, especially with an automatic weapon like the SMG or SAW. It certainly doesn’t hurt the user, but it certainly hurts their attacker. How about when you’re sniping, and land a bodyshot on a running spartan, then he just thrusts an extra few feet into cover? It definitely helps strafing.
>
> “It certainly doesn’t hurt the user, but it certainly hurts their attacker. How about when you’re sniping, and land a bodyshot on a running spartan, then he just thrusts an extra few feet into cover? It definitely helps strafing.”
> That was my point. The ability isn’t used aggressively but rather defensively and gives the advantage to the losing spartan. Thrusting behind cover after being shot with a sniper is a perfect example of a scenario in which you would have died in an earlier Halo but can now save your skin with the push of a button.

Then perhaps you should have landed a head shot :slightly_smiling_face:

> 2533274901833242;10:
> > 2727626560040591;8:
> > I don’t really see it as a crutch. You kind of have to use thrust because the strafing isn’t that good in this game.
> >
> > I think the biggest issue with it is that it can prolong gunfights. It allows you to expose yourself more than you could without it and you can get back into cover quicker.
>
> If thrust is only a good mechanic because the strafe sucks then thrust isn’t a good mechanic. Get rid of thrust and improve the strafe speed and the problem is solved.

But thrust does improve strafe speed…

> 2533274816788253;12:
> > 2533274901833242;10:
> > > 2727626560040591;8:
> > > I don’t really see it as a crutch. You kind of have to use thrust because the strafing isn’t that good in this game.
> > >
> > > I think the biggest issue with it is that it can prolong gunfights. It allows you to expose yourself more than you could without it and you can get back into cover quicker.
> >
> > If thrust is only a good mechanic because the strafe sucks then thrust isn’t a good mechanic. Get rid of thrust and improve the strafe speed and the problem is solved.
>
> But thrust does improve strafe speed…

But you don’t need it to increase strafe speed. You can have a fast and responsive strafe without it. 1v1 gunfights in Halo 5 would be terrible without thrust because the strafe is terribly slow. Thrust provides a bandaid fix to a problem that can be solved without it.

> 2533274816788253;11:
> > 2533274901833242;9:
> > > 2535440693312185;5:
> > > > 2533274901833242;1:
> > > > People say that thrust is a great ability and that it adds to the depth of gunfights but that just isn’t the case. Don’t believe me? If you haven’t played the older Halo’s recently hop on MCC and play a couple rounds of Halo 1-3. Take note of how many times you hit the thrust button out of instinct. Now take note of how often you push it to pressure an opponent and finish a kill and how often you push it to escape from a losing fight or as a get out of jail free card when you are caught in a bad position. Once you go back to playing a Halo that doesn’t have thrust you realize just how much of a crutch it is. Thrust does very little to add to the depth of engagements that couldn’t already be achieved with a creative strafe and allows you to correct for mistakes that would have otherwise meant certain death in older Halos.
> > >
> > > I completely disagree with you. If there’s one crutch, it’s gotta be spartan charge.
> > > But anyway, I use it in every one-on-one gunfight, especially with an automatic weapon like the SMG or SAW. It certainly doesn’t hurt the user, but it certainly hurts their attacker. How about when you’re sniping, and land a bodyshot on a running spartan, then he just thrusts an extra few feet into cover? It definitely helps strafing.
> >
> > “It certainly doesn’t hurt the user, but it certainly hurts their attacker. How about when you’re sniping, and land a bodyshot on a running spartan, then he just thrusts an extra few feet into cover? It definitely helps strafing.”
> > That was my point. The ability isn’t used aggressively but rather defensively and gives the advantage to the losing spartan. Thrusting behind cover after being shot with a sniper is a perfect example of a scenario in which you would have died in an earlier Halo but can now save your skin with the push of a button.
>
> Then perhaps you should have landed a head shot :slightly_smiling_face:

There are ways to punish snipers for missing head shots such as a slower firing rate and recoil like in Halo 3 that don’t involve giving the other player an easy out.

> 2533274901833242;13:
> > 2533274816788253;12:
> > > 2533274901833242;10:
> > > > 2727626560040591;8:
> > > > I don’t really see it as a crutch. You kind of have to use thrust because the strafing isn’t that good in this game.
> > > >
> > > > I think the biggest issue with it is that it can prolong gunfights. It allows you to expose yourself more than you could without it and you can get back into cover quicker.
> > >
> > > If thrust is only a good mechanic because the strafe sucks then thrust isn’t a good mechanic. Get rid of thrust and improve the strafe speed and the problem is solved.
> >
> > But thrust does improve strafe speed…
>
> But you don’t need it to increase strafe speed. You can have a fast and responsive strafe without it. 1v1 gunfights in Halo 5 would be terrible without thrust because the strafe is terribly slow. Thrust provides a bandaid fix to a problem that can be solved without it.

It’s not a band aid at all. It solves the problem nicely I think. It adds more diversity to your movement.

> 2533274901833242;14:
> > 2533274816788253;11:
> > > 2533274901833242;9:
> > > > 2535440693312185;5:
> > > > > 2533274901833242;1:
> > > > > People say that thrust is a great ability and that it adds to the depth of gunfights but that just isn’t the case. Don’t believe me? If you haven’t played the older Halo’s recently hop on MCC and play a couple rounds of Halo 1-3. Take note of how many times you hit the thrust button out of instinct. Now take note of how often you push it to pressure an opponent and finish a kill and how often you push it to escape from a losing fight or as a get out of jail free card when you are caught in a bad position. Once you go back to playing a Halo that doesn’t have thrust you realize just how much of a crutch it is. Thrust does very little to add to the depth of engagements that couldn’t already be achieved with a creative strafe and allows you to correct for mistakes that would have otherwise meant certain death in older Halos.
> > > >
> > > > I completely disagree with you. If there’s one crutch, it’s gotta be spartan charge.
> > > > But anyway, I use it in every one-on-one gunfight, especially with an automatic weapon like the SMG or SAW. It certainly doesn’t hurt the user, but it certainly hurts their attacker. How about when you’re sniping, and land a bodyshot on a running spartan, then he just thrusts an extra few feet into cover? It definitely helps strafing.
> > >
> > > “It certainly doesn’t hurt the user, but it certainly hurts their attacker. How about when you’re sniping, and land a bodyshot on a running spartan, then he just thrusts an extra few feet into cover? It definitely helps strafing.”
> > > That was my point. The ability isn’t used aggressively but rather defensively and gives the advantage to the losing spartan. Thrusting behind cover after being shot with a sniper is a perfect example of a scenario in which you would have died in an earlier Halo but can now save your skin with the push of a button.
> >
> > Then perhaps you should have landed a head shot :slightly_smiling_face:
>
> There are ways to punish snipers for missing head shots such as a slower firing rate and recoil like in Halo 3 that don’t involve giving the other player an easy out.

And why isn’t a Spartan thustering to cover a punishment for you missing a head shot? Seems like one to me.

> 2533274816788253;15:
> > 2533274901833242;13:
> > > 2533274816788253;12:
> > > > 2533274901833242;10:
> > > > > 2727626560040591;8:
> > > > > I don’t really see it as a crutch. You kind of have to use thrust because the strafing isn’t that good in this game.
> > > > >
> > > > > I think the biggest issue with it is that it can prolong gunfights. It allows you to expose yourself more than you could without it and you can get back into cover quicker.
> > > >
> > > > If thrust is only a good mechanic because the strafe sucks then thrust isn’t a good mechanic. Get rid of thrust and improve the strafe speed and the problem is solved.
> > >
> > > But thrust does improve strafe speed…
> >
> > But you don’t need it to increase strafe speed. You can have a fast and responsive strafe without it. 1v1 gunfights in Halo 5 would be terrible without thrust because the strafe is terribly slow. Thrust provides a bandaid fix to a problem that can be solved without it.
>
> It’s not a band aid at all. It solves the problem nicely I think. It adds more diversity to your movement.

How does it solve the problem nicely? If a game has a terrible strafe wouldn’t the idea solution be to fix the strafe and make it better rather than to add a new mechanic to try and make up for the bad strafe? I’m not saying you can’t use it in creative ways in a 1v1 but that is outweighed by the fact that when it isn’t being used to juke an opponent it is being used as a get out of jail free card. Give players a fast and responsive strafe with projectile weapons and you’ll achieve much more skillfull and interesting 1v1s than Halo 5 will ever have with thrust.

> 2533274816788253;16:
> > 2533274901833242;14:
> > > 2533274816788253;11:
> > > > 2533274901833242;9:
> > > > > 2535440693312185;5:
> > > > > > 2533274901833242;1:
> > > > > > People say that thrust is a great ability and that it adds to the depth of gunfights but that just isn’t the case. Don’t believe me? If you haven’t played the older Halo’s recently hop on MCC and play a couple rounds of Halo 1-3. Take note of how many times you hit the thrust button out of instinct. Now take note of how often you push it to pressure an opponent and finish a kill and how often you push it to escape from a losing fight or as a get out of jail free card when you are caught in a bad position. Once you go back to playing a Halo that doesn’t have thrust you realize just how much of a crutch it is. Thrust does very little to add to the depth of engagements that couldn’t already be achieved with a creative strafe and allows you to correct for mistakes that would have otherwise meant certain death in older Halos.
> > > > >
> > > > > I completely disagree with you. If there’s one crutch, it’s gotta be spartan charge.
> > > > > But anyway, I use it in every one-on-one gunfight, especially with an automatic weapon like the SMG or SAW. It certainly doesn’t hurt the user, but it certainly hurts their attacker. How about when you’re sniping, and land a bodyshot on a running spartan, then he just thrusts an extra few feet into cover? It definitely helps strafing.
> > > >
> > > > “It certainly doesn’t hurt the user, but it certainly hurts their attacker. How about when you’re sniping, and land a bodyshot on a running spartan, then he just thrusts an extra few feet into cover? It definitely helps strafing.”
> > > > That was my point. The ability isn’t used aggressively but rather defensively and gives the advantage to the losing spartan. Thrusting behind cover after being shot with a sniper is a perfect example of a scenario in which you would have died in an earlier Halo but can now save your skin with the push of a button.
> >
> > There are ways to punish snipers for missing head shots such as a slower firing rate and recoil like in Halo 3 that don’t involve giving the other player an easy out.
>
> And why isn’t a Spartan thustering to cover a punishment for you missing a head shot? Seems like one to me.

It is a punishment. I just said that there are better ways to punish snipers that punish them for missing while at the same time not giving their opponent an easy escape button.

> 2533274901833242;17:
> > 2533274816788253;15:
> > > 2533274901833242;13:
> > > > 2533274816788253;12:
> > > > > 2533274901833242;10:
> > > > > > 2727626560040591;8:
> > > > > > I don’t really see it as a crutch. You kind of have to use thrust because the strafing isn’t that good in this game.
> > > > > >
> > > > > > I think the biggest issue with it is that it can prolong gunfights. It allows you to expose yourself more than you could without it and you can get back into cover quicker.
> > > > >
> > > > > If thrust is only a good mechanic because the strafe sucks then thrust isn’t a good mechanic. Get rid of thrust and improve the strafe speed and the problem is solved.
> > > >
> > > > But thrust does improve strafe speed…
> > >
> > > But you don’t need it to increase strafe speed. You can have a fast and responsive strafe without it. 1v1 gunfights in Halo 5 would be terrible without thrust because the strafe is terribly slow. Thrust provides a bandaid fix to a problem that can be solved without it.
> >
> > It’s not a band aid at all. It solves the problem nicely I think. It adds more diversity to your movement.
>
> How does it solves the problem nicely. If a game has a terrible strafe wouldn’t the idea solution be to fix the strafe and make it better rather than to add a new mechanic to try and make up for the bad strafe? I’m not saying you can’t use it in creative ways in a 1v1 but that is outweighed by the fact that when it isn’t being used to juke an opponent it is being used as a get out of jail free card. Give players a fast and responsive strafe with projectile weapons and you’ll achieve much more skillfull and interesting 1v1s than Halo 5 will ever have with thrust.

Not to me. With just a faster strafe all you have to do is essentially move… Thusters have to be timed correctly in engagements to be effective.

I have been playing Halo since it first came out, and I love it. I find myself wishing I had it in every FPS I play, I love the mobility Spartans have now it makes it feel better to me than a slow trodding tank