> 2775209234672000;5:
> > 2533274874453277;3:
> > > 2775209234672000;2:
> > > …
> >
> > Imho, Tombstone and Colossus are too big for a competitive contest. I think it would be better to use the last official MLG selection (2007):
> >
> > Lockout
> > Midship
> > Sanctuary
> > Warlock
> > Beaver Creek
>
> I gave some serious consideration toward what you bring up, but ultimately choose not to be so strict with the map selection
I thank you for this.
> 2775209234672000;5:
> The primary reason I didn’t select Midship is because I feel it’d be a bit trivial to remake a map that the developers basically already provided with Truth. But at the same time I wouldn’t want to substitute a developer map into a Throwback playlist, so I just dropped Midship from consideration despite it being perhaps the most popular competitive Halo 2 map.
Imho, Midship can’t miss.
> 2775209234672000;5:
> Ivory Tower was an MLG tournament map until some time in 2006 (I believe) when it was removed. Nevertheless, I felt it still held some competitive merit that warranted inclusion. I remember it always being a pretty competitive asymmetrical map that hearkened back to some of the positional strategies of Combat Evolved. I do have a little bit of concern with regards to frame-rate issues due to an operating lift.
Ivory Tower had a splendid flow. It was very popular and is also great for competitive play, so I would keep it.
> 2775209234672000;5:
> While Colossus is on the larger side I think it would play well with Halo 5’s movement and the H2BR. It also provides another ideal CTF map so that the playlist isn’t super Slayer heavy. My main concern with it deals with the conveyors that move boxes as I imagine the map’s size along with those features could potentially destroy the frame-rate. I eventually re-thought this selection and decided to replace it with Turf even though it adds potential for some limited vehicular use.
There was one thing I loved a lot in HCE and H2: small maps. They allowed the headshot - melee - grenade triangle, a typical trait of the first two chapters. From H3 onwards the spaces have become more open, with the exception of a few maps. For this reason, if I want to create a competitive mode based mainly on HCE and H2 (although I would at least guardian H3) I would prefer to keep small maps, and no vehicles. But it is my modest opinion.
> 2775209234672000;5:
> Foundation and Elongation were other considerations. I didn’t think the Turrets within Foundation would be ideal given they’d be removable now and might mess with the map’s balance too much. And I was a little concerned about frame-rate issues plaguing an Elongation remake given the conveyors moving boxes. Plus, ideally a working Elongation map could be included within that refresh effort I spoke about above that would see it paired with CE’s Longest which makes six potential maps for adding some time down the road if it was thought to be a good idea.
> 2775209234672000;5:
> I couldn’t bring myself to consider either Gemini or Backwash. Aesthetically, I’ve seen some great Backwash remakes (and re-imaginings), but I just don’t see it being ideal for a playlist with inspiration for the ranked environment. I remember Gemini always turning into a fairly chaotic mess and better served as a social map back in the day, so I figured that’d be a pretty poor choice too.
Foundation and Elongation, Gemini and Backwash were funny in Team Slayer, but i don’t see them very good for competitive gaming.
Overall, Thank you for taking seriously my proposal. I think you too, like me, think it’s a shame not to have a competitive throwback playlist. I am a great lover of the old chapters, and I would really like it if that thing were realized. As well as, in addition to arena, I would also put a slayer Throwback (no objective).
I hope that 343 can be convinced that so many people love those games, those maps, and being able to play them only on social media, in rotation among others, is a real pity.