Hello, last time introduced the re-implementation of Driver Health bars, Re-skinning/Re-purposing, and Achievable armor. This time, I have idea’s focusing more on game-play and your profile.
>As we all know, the Active-camo in Halo:Reach was very hard to use, if you were used too Halo 3, the camo was a no-no. I personally liked it, but it would be nice if it could revert to how it originally was, or if there's time, too switch it between full-cover and the active-camo kind in Reach. The overshield was perfect, nothing too be said. The "custom" powerup should be a full one in multiplayer, making you run faster. I also propose a fourth, it being green and making you jump higher. If you pick up more than one powerup in ranked, the old one should be negated.
~~~2. Legacy~~~
>In Reach, your profile contains a "Legacy" page, I propose that in Halo 4, a Legacy page also be added, but have it say your Halo 2, ODST, 3, Wars, Reach and Combat Evolved Ann. stats. Simple enough.
~~~3. New equipment~~~
>In H3, we had our basic EQ. Radar-Jammer, Bubble shield etc. In H4, I'd like too see a few make a comeback, but I'd like too see a whole bunch of new ones. I had a few idea's already: Jetpack (not armor ability, just EQ. that works the same as Reach's), "Streamline" (a bridge-maker :D, if thrown between gap A and gap B, will make a plasma bride for one minute, darker red as it comes closer to running out), and Mobile-Teleporter (Teleports you to a random spot of the map that has been programmed to function with this EQ).