Three simple fixes to make progression good

Three simple fixes to make progression good

MATCH REWARDS

Problem: getting 50xp per match no matter what doesn’t reward good players and promotes XP farming.

Fixes:

  • 10 XP for WIN in arena and 20 XP for WIN in BTB
  • XP reward for each medal - from 5xp for simpler ones to 100 XP for mythical
  • 5xp * KDA to reward players with positive KDA

Outcomes:

  • Winning feels more rewarding
  • Having a good kda no matter the match outcome feels more rewarding
  • Earning a medal feels more rewarding

CHALLENGES

Problem: Doesn’t reward players who could only play several matches on a weekend. Reward for a week-long grind doesn’t feel substantial.
Promotes unhealthy playstyles, like people quitting to get the mode they need, arguing for who gets the shade turret, etc.

Fixes:

  • Have 4 tier rewards for the week - one for completing challenges in each tier. Rewards should all be cosmetics. From emblems and trinkets for lvl1 to store items for the ultimate challenge
  • Count progress towards all of the challenges (not 3-4 slots)
  • Remove specific mode challenges
  • Balance weapon kills challenges to fewer kills with less reward but add them for each weapon each week (specifically for shade turret make it - 1)
  • Move rare vehicles kill challenges to the ultimate level
  • Add first win of the day with 100xp back

Outcomes:

  • Not having to progress towards challenges in a specific order will speed things up
  • Players won’t quit because they didn’t match in a specific mode
  • Players who can only play a little each week will also feel rewarded
  • Players who can play a lot each week will have more substantial rewards
  • Having challenges for specific weapons with fewer kills will promote learning the sandbox but remove the negative aspects of the current setup

BOTS

Problem: Bots replacing players in a match are too weak. They drag down the whole team down.

Fixes:

  • Bot difficulty should either be determined based on SBMM or they at least should be ODST

Outcomes:

  • Players leaving the match won’t affect match outcome to the same degree as it is now
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