Three Levels of Cheating

Three Levels of Cheating

Game Level - BXR, Superbounce

OS Level - JTAG modded console, aimbot

Network Level - DDOS, Rate limiting

If the game is designed well then there should be no Game Level exploits.

Since the Xbox 360 is a closed platform Microsoft can detect and ban consoles modded at the OS Level.

The only level of cheating that is still viable is at the Network Level.

I wish there was some way that Network Level cheating could be stopped.

Any ideas?

There’s nothing that can be done within a home network to stop a DDoS attack. IIRC once the packets reach you, you’re already screwed.

I think only an ISP would ever be able to prevent DDoS attacks.

Can someone explain each of those to me. I don’t know tech very well and would like to understand :stuck_out_tongue:

> There’s nothing that can be done within a home network to stop a DDoS attack. IIRC once the packets reach you, you’re already screwed.
>
> I think only an ISP would ever be able to prevent DDoS attacks.

Hmmm. If that’s the case then maybe we should take a step back and ask:

Is there a way to prevent the game from revealing your network’s IP address?

> There’s nothing that can be done within a home network to stop a DDoS attack. IIRC once the packets reach you, you’re already screwed.
>
> I think only an ISP would ever be able to prevent DDoS attacks.

Depends on the DDOS attack. sometimes its limited to a specific port and its returning a denial of service issue, but if the signal strength and attack is specific IP targeted, any port attempting to get out will be denied. Beyond that, the network level is not limited to that, but I can think of a few tricks which could work under the right circumstances, but like you said, it involves service providers.

Superbouncing is using a glitch, not cheating, and it’s also easy.

> Is there a way to prevent the game from revealing your network’s IP address?

AFAIK that’s only possible if you use indirect communication, such as through dedicated servers. “You don’t get to know where he is. You tell me, and I’ll tell him.”

> > Is there a way to prevent the game from revealing your network’s IP address?
>
> AFAIK that’s only possible if you use indirect communication, such as through dedicated servers. “You don’t get to know where he is. You tell me, and I’ll tell him.”

Yes it seems that dedicated servers would remove the last viable option that cheaters can use to cheat. It’s too bad that a tiny piece of the 2.4 Billion dollars that Xbox Live fees generate every year can’t go towards giving the game series that created Xbox Live dedicated servers.

> Three Levels of Cheating
>
> Game Level - BXR, Superbounce
>
> OS Level - JTAG modded console, aimbot
>
> Network Level - DDOS, Rate limiting
>
> If the game is designed well then there should be no Game Level exploits.
>
> Since the Xbox 360 is a closed platform Microsoft can detect and ban consoles modded at the OS Level.
>
> The only level of cheating that is still viable is at the Network Level.
>
> I wish there was some way that Network Level cheating could be stopped.
>
> Any ideas?

Halo 2 super bounce was legit and BXR is a button glitch anyone was able to to it.

> Halo 2 super bounce was legit and BXR is a button glitch anyone was able to to it.

Bungie already made this perfectly clear Ganon. BXR or any other in-game glitch mechanic’s including super bouncing was never intended to be utilized in Halo and is considered cheating.

> > Halo 2 super bounce was legit and BXR is a button glitch anyone was able to to it.
>
> Bungie already made this perfectly clear Ganon. BXR or any other in-game glitch mechanic’s including super bouncing was never intended to be utilized in Halo and is considered cheating.

true but its was built into the game or i would have been banned along time ago for using it. I’m surprised they never patched it O.o. IMO if its in the game its all fair. I wanna see the link about Bungie stating its cheating…Just curious more then anything.

> Superbouncing is using a glitch, not cheating, and it’s also easy.

Semantics.

If there was something you could perform in game, similar to a superbounce, but instead of propelling you into the air it continuously killed the entire enemy team over and over again. Would that be cheating?

> > Three Levels of Cheating
> >
> > Game Level - BXR, Superbounce
> >
> > OS Level - JTAG modded console, aimbot
> >
> > Network Level - DDOS, Rate limiting
> >
> > If the game is designed well then there should be no Game Level exploits.
> >
> > Since the Xbox 360 is a closed platform Microsoft can detect and ban consoles modded at the OS Level.
> >
> > The only level of cheating that is still viable is at the Network Level.
> >
> > I wish there was some way that Network Level cheating could be stopped.
> >
> > Any ideas?
>
> Halo 2 super bounce was legit and BXR is a button glitch anyone was able to to it.

In some maps you can superbounce also in halo reach.

> > Superbouncing is using a glitch, not cheating, and it’s also easy.
>
> Semantics.
>
> If there was something you could perform in game, similar to a superbounce, but instead of propelling you into the air it continuously killed the entire enemy team over and over again. Would that be cheating?

It would be exploiting/glitching.

EDIT : Sorry for double post.

> > > Superbouncing is using a glitch, not cheating, and it’s also easy.
> >
> > Semantics.
> >
> > If there was something you could perform in game, similar to a superbounce, but instead of propelling you into the air it continuously killed the entire enemy team over and over again. Would that be cheating?
>
> It would be exploiting/glitching.
>
> EDIT : Sorry for double post.

You didn’t answer the question. Would the situation I described be considered cheating? Yes or no.

> > > > Superbouncing is using a glitch, not cheating, and it’s also easy.
> > >
> > > Semantics.
> > >
> > > If there was something you could perform in game, similar to a superbounce, but instead of propelling you into the air it continuously killed the entire enemy team over and over again. Would that be cheating?
> >
> > It would be exploiting/glitching.
> >
> > EDIT : Sorry for double post.
>
> You didn’t answer the question. Would the situation I described be considered cheating? Yes or no.

If it isn’t modified at OS level, NO.

> If it isn’t modified at OS level, NO.

Something doesn’t have to be the product of a mod in order to be considered a cheat.

> > If it isn’t modified at OS level, NO.
>
> Something doesn’t have to be the product of a mod in order to be considered a cheat.

I think that there are two little barriers between cheats and exploits and glitches.

> > > If it isn’t modified at OS level, NO.
> >
> > Something doesn’t have to be the product of a mod in order to be considered a cheat.
>
> I think that there are two little barriers between cheats and exploits and glitches.

I think that the former is a category, and the latter two are among its subcategories.

> Bungie already made this perfectly clear Ganon. BXR or any other in-game glitch mechanic’s including super bouncing was never intended to be utilized in Halo and is considered cheating.

Gamer’s will use whatever tactics they can to gain an advantage; it’s in our nature. I don’t consider BXR or super-bouncing “cheating” as much as it is a really, really cheap tactic. If it’s on the developer end, like BXR or super-bouncing, it’s not the gamer’s fault. We found an advantage and use it, not to mention it’s an advantage every player can gain access too.

So if everyone can super-bounce or BXR, is it really cheating?