I don’t understand the logic of making something difficult by making the enemies bullet sponges. In firefight the enemies, especially Prometheans have way too much health, even moreso than their increased health in regular warzone, which makes them boring to fight, even the crawlers which should be cannon fodder take way too many headshots to take down, this is made worse by the fact that they instantly zap back into the map once you finally drop them. This makes the gameplay tiresome as you constantly have to backtrack to somewhere to refill your loadout weapon ammo. Why not experiment with combinations of enemies in creating a challenge, e.g. snipers at the back/height, elite generals at the front etc. - Oh and i’m looking at you mantis bosses who’s strong shields recharge almost instantly if not being shot, seriously even between reloading my weapon.
Secondly, we should have at least some choice as to where we spawn. Spawning at the other end of a map from a boss objective with a whole army in between causes people to give up if they don’t think they can even traverse the map in time to reach the objective and then whittle down the enemies huge amount of health with the time ticking down. This is also noticeable in enemies spawning on the (protect) objectives, meaning that they get a huge head start whilst you have to get across the map to them.
Lastly icons showing where the objective/enemies are don’t always show up or don’t seem to if you are not close enough to it, considering the maps are huge, if you are not in a vehicle, this can be a game of cat and mouse.
Overall the update was amazing, but firefight needs definite tweaking in my opinion to make it difficult in ways that don’t hinder gameplay.