All doing the exact same thing. I think we need to change it up a bit.
And yes, I’m assuming the existence of the Hammer because it’s doubtful, very doubtful, that 343 is going to kill off Grifball by either not including the Hammer or some Forerunner version of the Hammer.
Back on topic: More needs to be done to make these three weapons different from each other.
The thought currently going through my mind is to make the Hammer brutally powerful and slow. Significant delay between attacking and when the strike is made but massive power. Like OSK a full OS power, hit and kill multiple players in the blast. The Shotgun would be a mid point betwen the Hammer and the Sword and Sword would be the opposite of the Hammer. Quick, long range and precise. Precise to a fault too, allowing the attack to be dodgable during the lunge.
I’d like the Hammer to be more of a ‘knockback’ weapon. Kind of like a melee concussion rifle. Perhaps make it require two hits to kill, but with a faster attack cooldown and larger AoE that also knocks back players and vehicles alot more. The hammer could also be used for trick jumps, ninjas (jumping behind a player and beating them down), breaking falls (eg. if you hammer at the last second of a 100m fall you will survive), and flipping vehicles.
I also think that with the 2 hit kill, the hammer adds more strategy to grifball, and doesn’t completely outclass the energy sword. When a hammer hits a lunging sword user, the hammer knocks the sword user back and drains his shields, but your hammer will be in cooldown for 3 or 4 seconds, allowing the sword user to sprint right back at you (unless you pull out a magnum and headshot him).
> I’d like the Hammer to be more of a ‘knockback’ weapon. Kind of like a melee concussion rifle. Perhaps make it require two hits to kill, but with a faster attack cooldown and larger AoE that also knocks back players and vehicles alot more. The hammer could also be used for trick jumps, ninjas (jumping behind a player and beating them down), breaking falls (eg. if you hammer at the last second of a 100m fall you will survive), and flipping vehicles.
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> I also think that with the 2 hit kill, the hammer adds more strategy to grifball, and doesn’t completely outclass the energy sword. When a hammer hits a lunging sword user, the hammer knocks the sword user back and drains his shields, but your hammer will be in cooldown for 3 or 4 seconds, allowing the sword user to sprint right back at you (unless you pull out a magnum and headshot him).
The Gravity Hammer should be chargable. You need to charge it for a moment for a full one-hit kill, and releasing the charge earlier only does a percentage of that power. It can also minimise it’s effectiveness with Sprint that everybody has by default so that it’s not as OP.