I’ve seen then first few episodes of “The Sprint” on the Halo Channel, and I think it’s really interesting. It’s cool to get some perspective on how a concept and the lore for a map starts in the board room and makes it way to the actual game through multiple play tests and lots of user feedback. I personally think 343i puts lots of thought into map design, seeing maps from many different angles and play styles, which I don’t think is something that many developers put thought into in today’s FPS games.
Thoughts?