Thoughts on the Quit Ban

So last night I got my first “User is Banned” message due to me quitting a game I was doing terrible in, but lasted in between 5-10 min. I did better the next few games.

That got me thinking about when the game comes out. I have been playing Halo since the first one. The quit ban became an issue because there were some points you have to quit the games during social modes. But on ranked, it is necessary to do the quit ban because honestly you are in competitive mode. When I play on social BT or Griffball on H5, I would get banned for quitting the same as Ranked. MCC banhammer is too strict. Social should be a place to enjoy the game and not get too competitive (I know some come to social and be competitive, which is fair.). I know there will be some games where you are just playing bad as well and left with no choice but to leave and reset. There is also the case for disconnection which is completely out of our control.

What are y’alls thoughts on the quit ban? Should it be present in ranked, not on social or should it be equal?

No quit ban for casual social games where people can join in proress. Problem is the people who make this stuff have no clue what SHOULD be happening

It should be present, just not in the tech flight lmao

> 2535451292348227;1:
> So last night I got my first “User is Banned” message due to me quitting a game I was doing terrible in, but lasted in between 5-10 min. I did better the next few games.
>
> That got me thinking about when the game comes out. I have been playing Halo since the first one. The quit ban became an issue because there were some points you have to quit the games during social modes. But on ranked, it is necessary to do the quit ban because honestly you are in competitive mode. When I play on social BT or Griffball on H5, I would get banned for quitting the same as Ranked. MCC banhammer is too strict. Social should be a place to enjoy the game and not get too competitive (I know some come to social and be competitive, which is fair.). I know there will be some games where you are just playing bad as well and left with no choice but to leave and reset. There is also the case for disconnection which is completely out of our control.
>
> What are y’alls thoughts on the quit ban? Should it be present in ranked, not on social or should it be equal?

It should always remain present. Perhaps the parameters of when you get banned and it’s severity could differ though?

There should also be an indication of friendly damage per match to mitigate purposely team killing and or using damage to bypass the betrayal mechanic as you can drain your team mates shield and an enemy can 1 shot your team mate, netting you 0 consequences. So friendly damage would have a threshold. Pass the threshold and your team mates get an option to “vote to kick”

But social with no ban…let’s look at that. Human behavior…ok…I’m not a perfect human being…I’ll use myself as an example

Do I ever quit? Yes.
Why do I quit? Sometimes the match is going horrible. Sometimes I’m the first to quit, sometimes I’m the last to quit, and maybe sometimes I was the only one to quit.

And sometimes life comes up.

How often do I quit? Well not enough to get banned normally. I don’t quit very often, and I play alongside friends. I don’t normally leave my friends hanging in a match alone. If 1 quits we usually all will if it’s THAT bad.

Ok. Pheinted has 0 friends online…and his 1st match of ranked went terrible. Tilted him so bad that he rage quit. Ok…let’s try some social. Aw man. My team mate grabbed a br …maybe there’s a command…oh…dang…someone grabbed it…ok…team mates are fighting over here…whoops…just ate a nade, let me regen my shields…crap…3 Xs on the screen…I’m out here taking a dump getting my shields back with no team mates…bam…I’m dead…team mates rushing in together…I spawn up…let me get there guys! I’m here to help! 3 Xs again…crap…caught with my pants down again…I think I’ll quit this match.

Re-queue

Hey I found a match! The heck ? It was a join in progress match? We’re down by 10? Nah…no thanks…
Quit

Re-queue

Alright guys let’s get it! Someone help me go for the power up! Oh no…3 guys went for skewer in middle lane…ate nades to the face and died…and I just got double teamed…
Quit

Ok so…I’m not THAT guy…but I easily CAN be if there is 0 consequences for quitting and I’m already that pissed off over something dumb in the game. Sometimes a quit ban is like the game smacking us across the face like…dude…get a grip…go chill out for awhile…come back when your heads screwed on right…because truth be told…you ain’t gonna do any better while you’re THAT upset…vs coming back after you’ve collected yourself or…coming back the next day after you’ve gone and done your life duties and realized hey…this is a game meant for enjoyment…if I’m not enjoying it…I gotta take a break.

Quitting without consequences raises the percentage of how often players quit across the entire board. The higher the percentage, the more the players joining in and staying in suffer…and more and more bad reviews will come out for the game. No good.

There should be no ban on Social play, only Competitive.
Furthermore, now that we have Bots the game could easily replace quitting players like Rocket League does (and even better honestly, since Rocket League AI are the worts and Spartan Bots are now pretty decent opponents).
Of course a human player is always preferable but as long as a new player is not added, Bot could take over to keep the balance between the teams. Just like it happens in Rocket League.

No ban on social play. Competitive playlists, yes, of course.

The MCC quit ban policy is overly harsh. The wait times are just absurd.

It needs to be toned down significantly, especially in social. Getting a temp ban on a single quit or even a disconnect is pretty harsh. I don’t know the mechanics behind such a thing but I can’t think of a single other game that counts a disconnect as quitting and punishes you for it. I don’t know how it’ll be in Infinite but there are a number of reasons why someone would want to quit besides being a sore loser and it shouldn’t warrant a ban for. When the enemy team starts spawn camping your entire team and there is nothing you can do to reverse it, when the match won’t actually start and you’re stuck looking at the map forever, these are issues I’ve run into many times in the MCC. Until 343 can manage a solid server and design the game to not have so many exploits and crashes, they shouldn’t be so strict about their bans.

> 2535433953554314;7:
> It needs to be toned down significantly, especially in social. Getting a temp ban on a single quit or even a disconnect is pretty harsh. I don’t know the mechanics behind such a thing but I can’t think of a single other game that counts a disconnect as quitting and punishes you for it. I don’t know how it’ll be in Infinite but there are a number of reasons why someone would want to quit besides being a sore loser and it shouldn’t warrant a ban for. When the enemy team starts spawn camping your entire team and there is nothing you can do to reverse it, when match won’t actually start and your stuck looking at the map forever, these are issues I’ve run into many times in the MCC. Until 343 can manage a solid server and design the game to not have so many exploits and crashes, they shouldn’t be so strict about their bans.

No one should be something that is involving the servers. It makes no sense to punish players for something that is not their fault.

Since Infinite is going to be free to play, quitting social matches is going to be an obvious thing. I don’t mind it in a ranked match. For some reason, it made no sense on the flight.

Spawn trapping has been a big issue, especially in H5 Swat. People know the spawn spawns and camp there. Thats a legit reason to quit and sends a message to the developers to prevent this from happening. Spawn trapping ruins matches and games overall.

I know other games in their social matches, they let the players leave or just have a bot take over the team spot until a new player shows up.

> 2535451292348227;1:
> So last night I got my first “User is Banned” message due to me quitting a game I was doing terrible in, but lasted in between 5-10 min. I did better the next few games.
>
> That got me thinking about when the game comes out. I have been playing Halo since the first one. The quit ban became an issue because there were some points you have to quit the games during social modes. But on ranked, it is necessary to do the quit ban because honestly you are in competitive mode. When I play on social BT or Griffball on H5, I would get banned for quitting the same as Ranked. MCC banhammer is too strict. Social should be a place to enjoy the game and not get too competitive (I know some come to social and be competitive, which is fair.). I know there will be some games where you are just playing bad as well and left with no choice but to leave and reset. There is also the case for disconnection which is completely out of our control.
>
> What are y’alls thoughts on the quit ban? Should it be present in ranked, not on social or should it be equal?

I prob got d/c or servers crashed or had to quit due to the mute bug like a total of 8 times in the last 2 days combined and got the same message, why there is a “quit ban” for a broken review I have no idea

I’ve quit at least 3 games in a row immediately one after another because I get annoyed when I hear some people talking on their headsets, and I haven’t experienced the “user is banned” message. I didn’t even know that was a thing. Also, it doesn’t seem very fair.

> 2535468913970192;10:
> I’ve quit at least 3 games in a row immediately one after another because I get annoyed when I hear some people talking on their headsets, and I haven’t experienced the “user is banned” message. I didn’t even know that was a thing. Also, it doesn’t seem very fair.

At anyone at all or someone acting badly? You can turn voice chat volume down to zero FYI.

I have no idea how to mute a player in-game. I assume it could be done with the scoreboard but I was unable to interact with it when I tried. This is a basic feature to have at launch because there will without a doubt be someone behaving badly on the mic and I want to be able to not hear them.

> 2533274887613159;2:
> No quit ban for casual social games where people can join in proress. Problem is the people who make this stuff have no clue what SHOULD be happening

This is the correct stance. Any game that has JIP social matchmaking should not have a quit penalty applied to said matchmaking (when joining in progress) or at the very least have a grace period upon joining in progress. Being thrown into a stomp is almost never fun for the vast majority and being penalized for not sitting there and getting stomped is ridiculous. With the bots being such a massive feature, quitting should be less of an issue aswell.

Ranked should continue as is, maybe a bit more lenient due to possible disconnects.

> 2535468913970192;10:
> I’ve quit at least 3 games in a row immediately one after another because I get annoyed when I hear some people talking on their headsets, and I haven’t experienced the “user is banned” message. I didn’t even know that was a thing. Also, it doesn’t seem very fair.

The chat thing, I was trying to figure that one out and there was no mute player or mute all. I just did was start a party chat and stayed there.

> 2535451292348227;1:
> So last night I got my first “User is Banned” message due to me quitting a game I was doing terrible in, but lasted in between 5-10 min. I did better the next few games.
>
> That got me thinking about when the game comes out. I have been playing Halo since the first one. The quit ban became an issue because there were some points you have to quit the games during social modes. But on ranked, it is necessary to do the quit ban because honestly you are in competitive mode. When I play on social BT or Griffball on H5, I would get banned for quitting the same as Ranked. MCC banhammer is too strict. Social should be a place to enjoy the game and not get too competitive (I know some come to social and be competitive, which is fair.). I know there will be some games where you are just playing bad as well and left with no choice but to leave and reset. There is also the case for disconnection which is completely out of our control.
>
> What are y’alls thoughts on the quit ban? Should it be present in ranked, not on social or should it be equal?

If I’m getting matched in games where we are doing 8-34, I’m going to quit out. If you ban me enough times, I’ll get annoyed enough to stop playing the game all together.
I know this from experience. Bans from quitting games will just make people leave the game.

Ranked absolutely should have cool-off bans when people quit out, social should NEVER have that. If you matchmake games where one team gets -Yoinking!- rolled, that’s on you not the people leaving for refusing to be farmed.

Bots finally introduced in Halo, time to solve part of the issues.

> 2535451292348227;13:
> > 2535468913970192;10:
> > I’ve quit at least 3 games in a row immediately one after another because I get annoyed when I hear some people talking on their headsets, and I haven’t experienced the “user is banned” message. I didn’t even know that was a thing. Also, it doesn’t seem very fair.
>
> The chat thing, I was trying to figure that one out and there was no mute player or mute all. I just did was start a party chat and stayed there.

You can disable fireteam/lobby chat and matchmaking game chat in game’s audio settings. Have no mute feature in Preview build.

You don’t get banned because of One quit. To many quits is ban No matter if it’s sociale or comp. I Just hate it when People Just leave the game

Any quit ban in social is just going to run players off. No point making a game f2p and then implementing a harsh ban. In ranked I can see it, although a hefty deranking for the quitter would have more impact than a time ban. 343’s obsession with quit bans just doesn’t make sense considering we have bots and considering there are lots of games competing for a player’s time.

I agree with other people in that I don’t really agree with a quit ban in social playlists especially with how fast the Join-In-Progress filled the slots up until around the middle portion of the game.

However, I understand that nobody likes quitters and 343 will probably never completely remove banning. Maybe have a 3 strikes system where you get 3 quits/disconnects per day before the bans start to roll in. Everyone has a bad game or two or maybe a disconnect. 3 strikes (non-ban quits/disconnects) per day should be more than enough for most. If you quit or disconnect much more than that in a single day then maybe something is wrong.