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> So last night I got my first “User is Banned” message due to me quitting a game I was doing terrible in, but lasted in between 5-10 min. I did better the next few games.
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> That got me thinking about when the game comes out. I have been playing Halo since the first one. The quit ban became an issue because there were some points you have to quit the games during social modes. But on ranked, it is necessary to do the quit ban because honestly you are in competitive mode. When I play on social BT or Griffball on H5, I would get banned for quitting the same as Ranked. MCC banhammer is too strict. Social should be a place to enjoy the game and not get too competitive (I know some come to social and be competitive, which is fair.). I know there will be some games where you are just playing bad as well and left with no choice but to leave and reset. There is also the case for disconnection which is completely out of our control.
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> What are y’alls thoughts on the quit ban? Should it be present in ranked, not on social or should it be equal?
It should always remain present. Perhaps the parameters of when you get banned and it’s severity could differ though?
There should also be an indication of friendly damage per match to mitigate purposely team killing and or using damage to bypass the betrayal mechanic as you can drain your team mates shield and an enemy can 1 shot your team mate, netting you 0 consequences. So friendly damage would have a threshold. Pass the threshold and your team mates get an option to “vote to kick”
But social with no ban…let’s look at that. Human behavior…ok…I’m not a perfect human being…I’ll use myself as an example
Do I ever quit? Yes.
Why do I quit? Sometimes the match is going horrible. Sometimes I’m the first to quit, sometimes I’m the last to quit, and maybe sometimes I was the only one to quit.
And sometimes life comes up.
How often do I quit? Well not enough to get banned normally. I don’t quit very often, and I play alongside friends. I don’t normally leave my friends hanging in a match alone. If 1 quits we usually all will if it’s THAT bad.
Ok. Pheinted has 0 friends online…and his 1st match of ranked went terrible. Tilted him so bad that he rage quit. Ok…let’s try some social. Aw man. My team mate grabbed a br …maybe there’s a command…oh…dang…someone grabbed it…ok…team mates are fighting over here…whoops…just ate a nade, let me regen my shields…crap…3 Xs on the screen…I’m out here taking a dump getting my shields back with no team mates…bam…I’m dead…team mates rushing in together…I spawn up…let me get there guys! I’m here to help! 3 Xs again…crap…caught with my pants down again…I think I’ll quit this match.
Re-queue
Hey I found a match! The heck ? It was a join in progress match? We’re down by 10? Nah…no thanks…
Quit
Re-queue
Alright guys let’s get it! Someone help me go for the power up! Oh no…3 guys went for skewer in middle lane…ate nades to the face and died…and I just got double teamed…
Quit
Ok so…I’m not THAT guy…but I easily CAN be if there is 0 consequences for quitting and I’m already that pissed off over something dumb in the game. Sometimes a quit ban is like the game smacking us across the face like…dude…get a grip…go chill out for awhile…come back when your heads screwed on right…because truth be told…you ain’t gonna do any better while you’re THAT upset…vs coming back after you’ve collected yourself or…coming back the next day after you’ve gone and done your life duties and realized hey…this is a game meant for enjoyment…if I’m not enjoying it…I gotta take a break.
Quitting without consequences raises the percentage of how often players quit across the entire board. The higher the percentage, the more the players joining in and staying in suffer…and more and more bad reviews will come out for the game. No good.