I’m sure there’s already been thousands of threads about this, but I wanted to jot down my thoughts on the equipment and ask for everyone elses.
First the good!
Even though I thought that grapple hook would be horrible for Halo, I’ve been pleasantly suprised by it, my only issues with this one is that it’s currently almost too good an option with five uses and some maps there are plently of areas where it looks like it could be useful but they end up being out of bounds.
Active Camo
Not much to say, it’s in a good spot
Overshield
It’s quite good, although I think it should take longer to reach full shields, currently you can get caught off guard, duck behind cover to use it and then punish someone just for daring to try and kill you. The obvious glow when somebody has an overshield as their equipment helps this somewhat.
Deployable Cover
This one is kind of useless? Probably the one I have the biggest issue with. It takes you quite a bit to place it down and then it only takes 2 AR shots to break it, you’re basically making yourself unable to fire for a moment to place a shield which will almost instantly break, the enemy will simply walkthrough or they will go around it. Can’t really see many areas this is a viable pick up at the moment. I think it needs to be more powerful and maybe even a physical object like the deployable cover in Halo 3
Repulsor
This is fun and a little niche. Don’t really have many complains about it, it does it’s job well.
So what are your thoughts then? Am I completely wrong here, or have you noticed some of the same?
Thanks for reading 
I agree honestly. Wish the deployable cover didn’t drop instantly when any sort of gunfire hit it. The only cool thing I’ve been able to do with it was block a nade that was being thrown at my teammate. After which I instantly died because they shot a hole in the cover within a second and headshot me.
you should only get 1 drop wall but it should be heavily buffed.
active camo and overshield: Good, solid. No need to change.
repulsor: niche but fun to use. Maybe using it on the ground could send you a bit higher so it’s better for getting to high ground
grappleshot: perfect
drop wall: made of paper. way too weak. By time it’s up the opponent has already punched through it. Either speed up deployment or make it tankier.
Repulsor, I didn’t get it at first but now it’s my favourite by far. Using it to disrupt someone, stop them from contesting an objective, launching them off the map, launching yourself into the air, launching the flag. The thing is just simply awesome for so many different scenarios and has given me plenty of memories and epic moments already.
Deployable cover is great Vs explosions.
Grappling hook is great for contesting vehicles, it doesn’t feel as effective for movement as low TTK means you’re at a huge risk attacking with it and it’s rare you can properly retreat with it. I like it, buy it’s not what I expected.
Threat sensor feels kinda lame when compared to the rest of the equipment.
Completely agree with your Overshield comments, it’s a tad too punishing as it can be equipped pretty damn fast.
Everything is great except the Drop Wall. Drop Wall needs to be able to take more damage. Its meant to be used to fortify positions and not as a save-me-in-battle equipment, but it’s not even that good at holding down positions. Even when you deploy it ahead of time, the shield panels are too weak to where its kinda as if you didn’t have the Drop Wall up in the first place.
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> you should only get 1 drop wall but it should be heavily buffed.
I like this idea
Repulsor should blow back grenades
the deployable cover is a tough gadget to use because its best used when you have a campy playstyle. its main goal is to help you get the first shot but i agree that if you are even a second off its essentially useless.
Hey Spartans!
So far I love the Grappleshot, Overshield and Active Camo. They are just perfect. The Repulsor is fun to use, and it saved my life from time to time. The Drop Wall… I like it, but as everyone has pointed out it’s weak, especially against bullets. I loved 343i reduced the time it takes to deploy completely, how can stop detonations of grenades and rockets. It needs to be strengthened just a bit if people want to use it more.
Active Camo - Honestly believe it works too well. I feel as if it should be toned down just a little in terms on concealment because when you are using it, you are virtually invisible leading to scenarios where you are already dead before you realize that you’re being shot at when the opponent is right in front of you. The smaller diameter of the radar doesn’t help either. Either the transparency needs to be reduced all together or reduced transparency when moving at full speed. I also feel it shouldn’t be fully camo power weapons (i.e. Timer spawned weaponry. Not wall weapons) and objectives.
Overshield - Not much a problem it, though I feel as if the Shielding should take longer to charge up and should get a slower charge up when taking fire. I don’t believe that you should be able to use it as a reversal, rather forward-thinking. Though I wouldn’t have much of a problem with it if the Overshield and Active Camo would become instant use instead of tactical use.
Grappling Hook - I’ll admit, I’ve had fun with this one though I still feel like it should be removed entirely from the game. When using it, it made me realize that this game has a mobility issue, which partly comes from the fact clambering is still an active addition to the game. I dislike the notion of getting free hijacks for using it, using it get equipment without exposure, using it to get yourself out of a firefight. I have done this and as satisfying as it to do, especially when it helps you with transferring momentum, to grapple-assassinate an enemy/flag carrier, I admit that it is incredibly dirty and should not be able to do it. Just because it’s cool, doesn’t mean we should have it.
Repulser - Personally one of my favorite pick-ups and it’s usage is kinda niche. Though the spawns for it should be fixed. It might be me but it feels like 343i is encouraging Mind the Gap with it’s placement on the maps.
Drop wall - I honestly don’t see the complaint of it being too weak. It’s made for proactive use, not reactive and when used that way it helps with getting an advantage without being a complete tide turner. Though I feel as if the problem that it seems too weak is that the AR shreds through the panels while every other weapon takes it sweet time to chew through it.
Threat Sensor - Didn’t get the chance to use it that much. Not much to say about it either, it’s just the threat visor from Halo 4 but with more teamplay and less visual hinderance.