One of the hottest topics concerning Infinite right now is the direction the movement mechanics will take, either leaning towards “classic” movement (no sprint, ADS, or Spartan Abilities), or advanced movement (sprint, ADS, Spartan Abilities). Those who enjoyed Halos 1-3 and disliked Reach-5 would say that classic is the way to go so Halo can bring back its identity and in term have a shot at being the king at FPS games again. On the other hand, Reach-5 fans often say that the classic games are too slow, not fun, etc. They want advanced movement in the new game.
However, neither of these sides are wrong. It isn’t the fault of the people for liking which games they like, nor the fault of Bungie/343i for taking a developmental change into the franchise.
Observing discussion amongst both the Halo Waypoint forums and Installation 01 development talk has led me to believe that there is a compromise that can be made. Include both styles of play, but separate them.
If Infinite sticks to the matchmaking system we’ve had since Halo 2, with Social and Ranked playlists co-existing, former for casuals and latter for competitive players, advanced movement can be split up into those playlists. Have Social game modes where advanced movement is enabled, but restrict it in Ranked modes.
Halo: Reach is a good example of this division, albeit not the same kind. Loadouts with varying Armor Abilities were provided to every player in Matchmaking, however in a few playlists and Custom Games, the feature was sometimes restricted or removed entirely to promote a more classic style of play with the same gameplay sandbox.
Halo 5 is a new experience to me, as I just got it this weekend for free and played it practically the whole time. The Spartan Abilities, sprint, and overall faster gameplay have made modes like Super Fiesta and Castle Wars CTF the most Halo fun I’ve had since I first got Reach in 2014. However, I don’t find it to be a game with a huge competitive nature, as far as Halo competitive history itself is concerned. Halo 2 and 3 are where that changes, and that’s why they’re the favored games of most of the competitive players.
I do believe that a compromise can be met with these movement mechanics so that everyone will be happy. Be it splitting them into Social and Ranked, Matchmaking and Custom Games, and so forth, both sides of the debate could take something away. Compeititve players can get sweaty with a classic style of play in their own section, while more relaxed casuals can enjoy moving around like crazy and having sloppy, untamed fun in theirs. Both sides win.
I really think that if one route is taken, Halo’s fanbase is in jeopardy. Most minds aren’t easy to change. If Infinite goes classic, many advanced supporters will drop off Infinite and continue playing Halo 5. If Infinite goes advanced, classic supporters will stay in MCC.
With all of that said, I obviously do not prefer one side of the argument to the other. Both sides want what they want, and there’s nothing anyone can do to change that. That’s why I feel like compromising is definitely the way to keep everyone aboard Infinite.