Thoughts on the Chiefs' play time?

Hey funky fellas, I just wanted to ask how you all felt about the lack of time played as the Master Chief in Halo 5. As we all know, you only get to play as the Blue Team for 3 missions, and alot of fans were upset with that.

In my opinion, I have my ups and downs about the lack of missions. Though, I wish there were a few more Blue Team missions, I liked how they gave Osiris more of the spotlight. They’re a new set of characters, so they deserve more campaign focus. It gives us more time get to know them. But my favorite thing about the lack of playing as the Blue Team is how badass and mysterious you feel when you finally get to play as them. But I would’ve liked to play as them just a bit more. Maybe around 5 missions or so.

So anyways, what do you guys think?

Horrible choice to center the majority of time on Locke. The worst part is that Locke is just as boring and souless after the campaign as he was before it even started, even with the large chuck of screen time. He is no more intesteresting now than he was 6 months ago.

If you ask me, it should have been 12 missions. Drop the 3 where you go here and a press a button, turn those into cutscenes, then have 6 missions for each team.

> 2533274830926790;3:
> If you ask me, it should have been 12 missions. Drop the 3 where you go here and a press a button, turn those into cutscenes, then have 6 missions for each team.

That would’ve been a great idea!

Call of Spartan Locke and Friends: Advanced Warfare Edition

with all the “pre game hype” and misleading media/promos it was hard to take his character seriously

the continuity in this game versus what we were lead to believe is atrocious

Halo 3’s promos werent nearly this bad compared to the game that we were given.

Bungie handled story versus EU very well by making the games central to the plot and using the EU as add ons for the Lore intensive players

343 is doing the opposite to push their EU products so we can enjoy and understand the game better.

It’s quite upsetting that we finally get to fight alongside Blue Team, but for 3 missions. Disappointing if you ask me.

Terrible really, and Fall of Reach animated series did no justice to him nor Blue Team either.

I really don’t get the obsession that “I have to play the game as the Chief, other wise the game SUCKS!” I really don’t get it. I actually preferred the anonymous spartan in Reach. I want to be a spartan in a game. Doesn’t matter which game. I’m ok with being MC or Locke. I would also LOVE for Buck to get his own game.

> 2533275010968401;5:
> Call of Spartan Locke and Friends: Advanced Warfare Edition
>
> with all the “pre game hype” and misleading media/promos it was hard to take his character seriously
>
> the continuity in this game versus what we were lead to believe is atrocious
>
> Halo 3’s promos werent nearly this bad compared to the game that we were given.
>
> Bungie handled story versus EU very well by making the games central to the plot and using the EU as add ons for the Lore intensive players
>
> 343 is doing the opposite to push their EU products so we can enjoy and understand the game better.

Could you not really tell what was going to happen with Locke vs MC? REALLY? I saw how that was going to play out from the first E3 trailer. and it was cool. AS far as story, did you really want Spartans killing spartans?

> 2533274825101441;9:
> > 2533275010968401;5:
> > Call of Spartan Locke and Friends: Advanced Warfare Edition
> >
> > with all the “pre game hype” and misleading media/promos it was hard to take his character seriously
> >
> > the continuity in this game versus what we were lead to believe is atrocious
> >
> > Halo 3’s promos werent nearly this bad compared to the game that we were given.
> >
> > Bungie handled story versus EU very well by making the games central to the plot and using the EU as add ons for the Lore intensive players
> >
> > 343 is doing the opposite to push their EU products so we can enjoy and understand the game better.
>
>
> Could you not really tell what was going to happen with Locke vs MC? REALLY? I saw how that was going to play out from the first E3 trailer. and it was cool. AS far as story, did you really want Spartans killing spartans?

I didn’t expect Spartans to actually kill one another, rather incapacitate each other, or keep fighting to a draw. It only happened once when it was implied they’d definitely try to use lethal means.

I’m a bit disappoint because I’m looking forward to finally play as this epic Blue team but the game handle it like they are just some random people. Now I’m not obsessed about having to play as Chief but they really miss a chance to finally have a more interesting lead character. Locke turns out to be very boring and one-dimentional. Feeling more empty than faceless Chief whom suppose to be an empty vessel for players. What’s the point of finally having a main protagonist with a face then?

I didn’t mind playing as Locke for most of the campaign. There’s more to Halo than what goes through Master Chief’s visor.

> 2533274825101441;9:
> > 2533275010968401;5:
> > Call of Spartan Locke and Friends: Advanced Warfare Edition
> >
> > with all the “pre game hype” and misleading media/promos it was hard to take his character seriously
> >
> > the continuity in this game versus what we were lead to believe is atrocious
> >
> > Halo 3’s promos werent nearly this bad compared to the game that we were given.
> >
> > Bungie handled story versus EU very well by making the games central to the plot and using the EU as add ons for the Lore intensive players
> >
> > 343 is doing the opposite to push their EU products so we can enjoy and understand the game better.
>
>
> Could you not really tell what was going to happen with Locke vs MC? REALLY? I saw how that was going to play out from the first E3 trailer. and it was cool. AS far as story, did you really want Spartans killing spartans?

remember the add of locke talking about chief and how he betrayed humanity?

the statue with chief under the rubble one

that in absolutely no way tied in to ANYTHING

I would have liked way more time with Blue Team because they are some of my favorite characters. If we could have gotten even 1 more missions as Blue Team and cut the 3 “filler” missions that would have been better IMO. That said, I understand why they focused more on Locke and Fireteam Osiris for the story they were trying to tell. The Blue Team story was very contained and if we’d spent most of the game with them imagine how much of the bigger picture story (Infinity, Sanghelios, etc.) we would have missed out on.

> 2533274978553590;12:
> I didn’t mind playing as Locke for most of the campaign. There’s more to Halo than what goes through Master Chief’s visor.

true but they way they introduced locke and developed (not really) his character was weak compared to chief’s

ODST and Reach were great examples of canon outside of chief’s story

Locke should have been an ONI themed story/game rather than being forced into out lives

on another note, (not to be racist) but there wasnt a black spartan/main character in 4 since we lost Johnson and now Locke is a main black Spartan.

did i miss the community outrage of killing off a black character?

> 2533274884220523;1:
> Hey funky fellas

i like this guy already

Chiefs airtime was abysmal. Why they added Locke into the mix is beyond me. Especially as THE main character, with very little conflict. And he had NO story arch at all. He’s just as boring and lifeless as he was 6 hours before I finished the campaign. Buck is the only source of life on either team, and that’s only because Nathon Fillion can’t even take himself seriously. Movies do a lot more with a lot less airtime. Make me give damn about Locke and please make Halo 6 makes some sense.

I think 343 dropped the ball with locke.

They had a great actor, a great theme song and an excellent plot setup. Locke could have been made into a character just as likeable as Buck, who nobody complained about playing as in ODST. They had lots of cool lore to fall back on, such as his history with the Arbiter and some of his own motivations wrt the chief.

I even thought that with all the setup in Hunt The Truth he was going to get his own AI companion as well, some story contrivance involving ONI and Ferro/Maya.

With the opening cutscene I had assumed that we would see him perform unbelievable feats to put master chief’s “giving the covenant back their bomb” to shame. So that when the time for the final confrontation between him and the chief was finally here, we would genuinely have no clue who would win AND would absolutely not know who to root for. Imagine if it was buck vs the master chief? You’d be torn as a player because you wouldn’t want Buck to get taken out, yet you wouldnt be 100% sure he could even stand up against the chief. That’s what it should have been, and they had an opportunity to do something interesting with viewpoints at that point, playing with our expectations as to who was supposed to win by perhaps giving us the viewpoint of the losing character? Anything but a punch-up cutscene.

Even if it was going to be a cutscene, why fisticuffs? They are spartans…they fight with weapons terrain and vehicles. Why not a scene of all out war featuring all eight spartans fighting each other while battling enemies at the same time… setting up the premise for warzone?

Ah well. What could have been. Despite this, however, I still consider H5’s story exceptionally well put together. I really love the return to “thinking” covenant eather than the mindless beasts of 4, and I appreciate the reduced focus on the annoying forerunner crap from 4, plus the audio is incredible. i also enjoy the voices and much of the dialogue with characters who are relatable (not Locke) is excellent.

IMO, it probably shouldn’t have had ANY Blue Team missions in it, if it was supposed to achieve the goal of making us think MC was betraying the UNSC. Imagine if you had played through all of Halo 5 without the Blue Team missions or cutscenes, and all you knew was that Chief & Co. went out and said “We’re going to do something else. Peace out kthxbai.” There would have to have been a few more cut scenes that revealed some of the story info to the player, but overall, you would have felt like you were on a manhunt.

Sadly, we did get to play as Blue Team, and those missions stood out for many reasons: Blue Team is the one with fans, we’ve never had the rest of Blue Team outside of EU, those levels were closer to the actual heart of the narrow plot (Cortana and the Domain)… personally I thought those missions were more interesting than most of Osiris’s missions.

Overall, I would give it a 3.5/5, but I’m inclined to say 4 because I did actually enjoy having some new characters to follow. Osiris has potential, but I feel like there were some outline issues.

> 2533274797795712;17:
> Even if it was going to be a cutscene, why fisticuffs? They are spartans…they fight with weapons terrain and vehicles. Why not a scene of all out war featuring all eight spartans fighting each other while battling enemies at the same time… setting up the premise for warzone?

[Insert double-post apologies here.]Just a quick interjection here: Spartan vs Spartan combat could be all vehicles and guns blazing, but then it wouldn’t be about the Spartans… when you boil it all down to its essence, it’s an artistic decision. The guns and armor don’t matter here because those things are all equal. They had to show that the MC is the better fighter, even with Locke using superior equipment (and a more complete loadout, since Blue Team WAS Osiris’s mission, and Blue Team was operating off what they had prior to scuttling that ONI station).

EDIT: Also, you have to admit that “Oh snap” moment when Chief went down on one knee and got back up to show Locke who was boss was awesome.

Locke’s missions were really short while Chief’s missions were normal in length. Playtime was almost even between the two.