The story itself was a lot shorter than I would have liked… The open world, bosses and annoyingly repetitive “this door needs power cores to open!” definitely served as a lot of padding to try and hide this. Also left a bit of a bad taste in my mouth finding out that whole top right section of the map is actually a soft kill barrier…
Overall the story was okay… honestly didn’t feel like all that much happened? Did also feel a bit dropped into the deep end like we’d come in late to the movies and missed the first 30 minutes of it and then had to find audio logs around the map to fill in the gaps. It’s better than 4 and 5 but honestly those aren’t too hard to top, the originals still have infinite beat sadly imo.
The open world environment was nice but a lot of the time I found myself flying past it all in air vehicles or with my grappling hook as travelling via ground vehicles was painful since the enviroment artist decided that if its not a road then it needs 100 jagged rocks on it, can’t even count how many times I flipped over just trying to get from point a to b…
Bullet sponge bosses and power core hunting definitely we’re my two biggest gripes… there’s certainly a lot of padding in this one compared to other halo’s… really loved the mission which was flying to 3 opposing corners of the map to collect enough “data”. Marine AI also have taken a massive dip and really seem to enjoy standing in the vehicle drop zone and becoming human pancakes every time I call something in.
Overall it was alright, nothing mind blowing but hey at least its better than 4 & 5’s stories. Probably could have gone without the didact character clone and focused more on cortana, atriox and the weapon but oh well.
It’s sad we couldn’t have had our first playthroughs be coop as that would have been a blast.