I’ve finished the Campaign and so far its been overall good. I had aversion to the “spiritual reboot” notion, using it purely as fan service for long time Halo fans, like myself, but it exceeded my expectations for the most part.
For starters, I was fan of the Halo 4 and 5 art style, for the most part. The highly detailed designs were fresh new, and really I enjoyed. The GEN 2 Mjolnir armor, as a whole, looked athletic, and almost superhero-esque, and i loved alot of the new takes on familiar and new weapons. However, the Elites I feel could and should’ve been more like their Reach counterparts. Returning the Elites to their sleek, athletic physiology was the correct choice, especially since the Brutes afe back and fulfill the role as the big, poweerfull aggressors. Some of the vehicle redesigns were a bit too much, like the pelican for instance: It was too bulbous, and its lifting-body design was scrapped in favor of an almost ‘Hind gunship’ asethetic. I prefer the more angular, lifting body design of the new pelican, reminiscent of an F117 Nighthawk, Cobra Gunship, and a Chinook helicopter.
The Chief’s armor seen is Halo 4 and 5, while unique and almost tanky, was a radical departure from his more established look. In hindsight, 343i shouldve gone for the GEN 2 Mk VI armor for his look rather than the one we got. That way, people may have not been so dismissive of his appearance in Halo 4. The Chiefs new armor is a return to form, while keeping some of the newer artistic designs of Halo 4 and 5
The Forerunner architecture is spot on; an elegant mix of the large, ominous baroque designs of the original trilogy, with the specular highlights, and floaty bits from the new. It definitely solidified the forerunner aesthetic as a highly advanced, and mysteriously large engineering capable species.
I loved the return of the MA37 assault rifle style in the new MA40. It gave a more stripped down, light weight look that somewhat emulates today’s army rifle, the M4A1 with its shorter carbine look. The Sidekick is what I always imagined and wanted from the pistol, a reliable, accurate weapon, that deals adequate damage, fast RoF, and decent accuracy. A true side arm to compliment a main service duty weapon.
The new Heatwave, Cindershot, and Sentinel beam really hit the mark of alien weapons with distinctive roles, and utility, while fitting it into the sandbox nicely.
I do feel the Whedon-style comedy used by both the Weapon(#newtana) and Brohammer fell abit flat, and the constant nagging and whining of Echo 216 really was a chore to listen too. The Chief embodies the human spirit, he is a legend and a symbol of hope, a hero for all humanity. And then there’s this pilot who is akin to a child who doesn’t want to do this, is crying about everything. Should they(343i) have instead made him more reluctant because he admires the Chief, and doesn’t want to let him down, or doesn’t feel like he could live up to the Chief’s expectations, as he feels what they might be, then he could’ve been a better character, instead of a whining b****.
The Weapon, i feel, shoulve been less naive about Halo, understanding what it was designed to do first and foremost, but also admiring its architecture, and its care and detail, but never forgetting its purpose. To me, it seemed like they did the opposite, almost allowing the character to forget what Halo is. Just a bit too faulty.
All in all, I feel like the story, and combat was good, solid gameplay and shooting mechanics. The Chief felt powerful, fast, and you could approach each combat with whatever tactical procedure you wanted, or jump in guns blazing.
I do wish there was more exploration with mysteries available to uncover, more Forerunner audio logs would’ve been a nice addition, as well as some more info on the whereabouts of the Infinity and its crew.
That my hot take, with as little spoilers as I could muster.