Thoughts on possibilities?

So, I was thinking, we have all these discussion threads and after a quick glimpse and seeing nothing title wise like this, it got me thinking. What possible new and old things do you think will be coming or would be interesting to return or debut?

For example I think it’d be interesting list wise if it was new things of:

  • New vehicles not in any full Halo game for first / third person: Such as the Grizzly, Vulture, Gremlin, Hawk.- New grenade types / weapons: A sticky detonator that is proximity based instead of manual detonationIt’d also be interesting with old things like:
  • Invasion Mode, Community Map playlist- Older weapons and grenades re-updated: Such as Spiker, Mauler, Brute Shot, Plasma Launcher, Spike Grenade and so forth.Granted this sounds like a complaint thread, but it isn’t. It is more me being curious what everyone wants to see like ideas that may not ever happen due to limits or story reasons, but it’s still neat to discuss. So feel free to just put down a message saying what new, old and other things you like. Heck even discuss possible Legendary variants of weapons. Such as the SPNKr rockets being the legendary to the newer rockets. Or the Prophet’s Bane being the legendary Energy sword.

I’d personally like to see more of the SMG’s from Halo 2. Thought those were pretty cool, as well as the double-wield

> 2535428254162513;2:
> I’d personally like to see more of the SMG’s from Halo 2. Thought those were pretty cool, as well as the double-wield

The SMG was in the beta. More specifically the breakout mode, it was the starting weapon alongside a magnum and grenade.

I don’t think Dual Wield will be returning though sadly

I wouldn’t mind seeing the Red Plasma Rifle making a return. I enjoy draining one’s shields with a few burst, then quickly switching to a pistol getting the head shot to finish them off.

> 2533274795569076;4:
> I wouldn’t mind seeing the Red Plasma Rifle making a return. I enjoy draining one’s shields with a few burst, then quickly switching to a pistol getting the head shot to finish them off.

Brute plasma seems like it could work, but doubt it’d be added in

I’d like to see a variety of old weapons return, such as the spiker, mauler and brute shot, although the brutes aren’t due to make an appearance. Also, I’d like some previously un-drivable vehicles such as the mammoth and scarab on the BTB maps. Imagine an invasion game type where the MAC on the Mammoth had to take out the Scarab’s legs before it could take out its tyres. Each is driven by one player and the weaponry is activated by a player with a target designator.

> 2533274802357607;5:
> > 2533274795569076;4:
> > I wouldn’t mind seeing the Red Plasma Rifle making a return. I enjoy draining one’s shields with a few burst, then quickly switching to a pistol getting the head shot to finish them off.
>
>
> Brute plasma seems like it could work, but doubt it’d be added in

Perhaps the Plasma rifle could return as a Tier 2 weapon with its freezing and the Brute PR could be a legendary weapon.

I would love to see the Plasma Rifle return… It looks neat, sounds neat, and it isn’t an SMG / AR clone.

Well, as far as new things go, it’s mostly with Forge.- Object scale (capped.) If we’re going to have 3 versions of the same piece, they shouldn’t be different sizes. Ideally, the extra pieces would have a different theme than the initial piece: Covenant, Forerunner, UNSC, etc. That way the models and textures are different between them, but the piece is still the same.- Welding. Weld multiple objects together, making them share physics. Great for making detailed moving objects, such as drop pods, boats, trains, and even falling structures.- Object mass. Lets say I want to make this structure I made collapse. It’d need to be light enough for the force applied to make it fall apart (or at least fall down.)- Matchmaking for custom games. All this new Forge stuff is useless if nobody gets to use it. Inviting people will still work, but there should be buttons in the custom games menu that say ‘host’ and ‘join’.- “Host” allows you to select any map or mode, and (if you’re patient) sends random players to your game. Once the lobby is full, the game will start.

  • “Join” will let you select any mode in the game, and will randomly send you to people hosting a map with that mode. Once the lobby is full, players will vote between three maps being hosted, and the game will start, just like in any playlist.

Other/My personal nitpicks

  • Countdowns are fine if they aren’t audible, but outright weapon callouts need to stop.- The all-black undersuit that Spartans wear needs to be in MP. This can’t possibly be a GEN 1 thing… Palmer, Thorne, and every other Spartan seen in Halo 4 has black undersuits at all times; it’s only two-toned in MP. The promotional renders for Halo 5 had both the Aviator Spartan and Fred-104 with entirely black undersuits, and I honestly think it looks better that way…- If the main focus of Spartan Abilities is to put emphasis on a Spartan’s raw power and athleticism, I feel they should be able to perform most Spartan Abilities without thrusters visibly aiding their performance. If at all possible, I’d like to see less Thruster pack usage (the effect) in the final game.- I still do not feel that Sprint should be unlimited.

I just wish the weapons have a bit of customizing to them, not to make them better but to make the look your own

> 2533274821875621;9:
> I just wish the weapons have a bit of customizing to them, not to make them better but to make the look your own

So akin to how there was the skins on Halo 4, but instead of pre-made, they only had patterns and you made them and the colours and so?

> 2535460843083983;8:
> I would love to see the Plasma Rifle return… It looks neat, sounds neat, and it isn’t an SMG / AR clone.
>
> Well, as far as new things go, it’s mostly with Forge.- Object scale (capped.) If we’re going to have 3 versions of the same piece, they shouldn’t be different sizes. Ideally, the extra pieces would have a different theme than the initial piece: Covenant, Forerunner, UNSC, etc. That way the models and textures are different between them, but the piece is still the same.
> - Welding. Weld multiple objects together, making them share physics. Great for making detailed moving objects, such as drop pods, boats, trains, and even falling structures.
> - Object mass. Lets say I want to make this structure I made collapse. It’d need to be light enough for the force applied to make it fall apart (or at least fall down.)
> - Matchmaking for custom games. All this new Forge stuff is useless if nobody gets to use it. Inviting people will still work, but there should be buttons in the custom games menu that say ‘host’ and ‘join’.
> - “Host” allows you to select any map or mode, and (if you’re patient) sends random players to your game. Once the lobby is full, the game will start.
> - “Join” will let you select any mode in the game, and will randomly send you to people hosting a map with that mode. Once the lobby is full, players will vote between three maps being hosted, and the game will start, just like in any playlist.
>
> Other/My personal nitpicks
> - Countdowns are fine if they aren’t audible, but outright weapon callouts need to stop.
> - The all-black undersuit that Spartans wear needs to be in MP. This can’t possibly be a GEN 1 thing… Palmer, Thorne, and every other Spartan seen in Halo 4 has black undersuits at all times; it’s only two-toned in MP. The promotional renders for Halo 5 had both the Aviator Spartan and Fred-104 with entirely black undersuits, and I honestly think it looks better that way…
> - If the main focus of Spartan Abilities is to put emphasis on a Spartan’s raw power and athleticism, I feel they should be able to perform most Spartan Abilities without thrusters visibly aiding their performance. If at all possible, I’d like to see less Thruster pack usage (the effect) in the final game.
> - I still do not feel that Sprint should be unlimited.

I agree with what you say forge wise. Albeit I also would like if the flat pieces where fully flat. I kind of hate how in H2A’s forge, the flat piece looks uneven and seems to raise and dip, but is “Flat”

The nitpicks solving wise is: The thruster pack aid is meant to be the energy used for shield recharge being redistributed at such a rate to that area it causes them to launch the spartan forward a bit, without it they have to try and leap without getting as far.

The unlimited sprint is also due to the energy used from shield recharging is instead used to make it so the stamina is technically infinite in a way, it’s the trade of. “You can run whilst injured, but if you are followed it’s kind of pointless”

One day, everything I write will be a quote of something I said 6 months ago. Just you watch.

> I love it when this thread makes it’s round around the Forums. I started the last one with these suggestions:
> - Gametypes that fuse Firefight with Slayer (two teams face off in a battle of PvP and PvE, with actual players interspersed with AI)- Maps that play around with Halo’s physics (Large areas of zero gravity?)- New weapons from previously unexplored parts of the Canon, (Like a Flood claw that functions like an Energy Sword and turns the corpse of the enemy into a Flood combat form, or perhaps a Flood Carrier grenade that releases Flood Infection forms everywhere?)- Map manipulation/playing as an aniclla? You walk up to a terminal, stick your AI chip in it and take control of doors, turrets, shields, grav lifts, and other objects on the map- Trading weapons with other Spartans- More playable races, (Brutes, Hunters, Grunts, Elites [again] Forerunners? Flood? Prophets??)- Spaceship combat a la Star Wars Battlefront. Players spawn in one of two Capital Ships, maybe even over a BTB map, and from there decide how to plan their attack, utilizing the offensive capabilities of their Starship and whatever vehicles/weapons/powerups/AI buddies? are at their disposal.Now about old stuff returning:
> - I’d be okay with AAs if they were similar to Equipment like Halo 3.- If dual wielding is implemented, I’d like it in one of two ways. Either you have one gun and some form of equipment in your other hand, say a shield, OR, have guns that come in pairs and are always used together. Instead of having one SMG, you’d have a pair of SMGs. This might mess up the idea of dual wielding, but eh.- Brutes. I’d like them to be playable, with this little gimmick: they have an AA akin to their implementation in Reach and 4 that triggers the classic Berserk mode. Upon using it, they’d drop their gun, double their speed, halve their damage resistance, and get a one-hit KO. It would last a super short time, but it would get longer for every kill you get, meaning chain attacks would be important. It’d have a massive cool-down also, to discourage camping with it. Basically, it would reward suicidal use.Tweaks to current stuff:
> - I think the Suppressor could function exclusively as an SMG/SAW/Needler counterpart, rather than as an attempt at an alternate Assault Rifle. I saw somewhere that a mod for Halo 4 had the reticule at full bloom, and as the weapon fired, it pulled itself in, making it more accurate.- I think the Light Rifle could remain basically the way it is, but maybe with the added bonus of doing damage to the enemy over time?- Boltshot and Scattershot should probably just blend into the same weapon…the…Scatterbolt…I guess. Heck, while we’re at it, let’s throw useless Pulse grenades in there too! Scatterbolt-Pulse! It could function like a Promethean grenade launcher from Reach, either launching a bouncing Pulse grenade like the Scattershot, or with the ability to charge it up like the Boltshot for a long ranged area-of-effect attack?- Beam Rifle probably doesn’t need to be changed.- I need a Hardlight blade. Seriously. You could just stick a massive sword on the Incineration Cannon and I’d be pretty happy. Basically, it’d be a one hit kill close up, or a Spartan Laser-type ultra gun that needs to be charged up before every strike and drains a ton of your attached melee weapon’s battery life.- I had an idea for a legendary weapon as well. It’d be called Reclamation, or something like that. It would look like a Forerunner suit of armor, probably in the middle of the map. When the user gets in, mobility is drastically reduced (maybe even completely nullified) but the user is given mastery of Halo physics, akin to the Didact’s force powers in Halo 4. Players utilizing this weapon may move physics objects (grenades, crates, vehicles, corpses, players?) with telekinesis - blocking gunfire with stuff they find around the map, changing the direction of grenades, moving around vehicles and messing with players. :DIdk though. These might all be terrible ideas. But they’re mine, nonetheless. :confused:

> 2535421619942348;12:
> One day, everything I write will be a quote of something I said 6 months ago. Just you watch.
>
>
>
> > I love it when this thread makes it’s round around the Forums. I started the last one with these suggestions:
> > - Gametypes that fuse Firefight with Slayer (two teams face off in a battle of PvP and PvE, with actual players interspersed with AI)
> > - Maps that play around with Halo’s physics (Large areas of zero gravity?)
> > - New weapons from previously unexplored parts of the Canon, (Like a Flood claw that functions like an Energy Sword and turns the corpse of the enemy into a Flood combat form, or perhaps a Flood Carrier grenade that releases Flood Infection forms everywhere?)
> > - Map manipulation/playing as an aniclla? You walk up to a terminal, stick your AI chip in it and take control of doors, turrets, shields, grav lifts, and other objects on the map
> > - Trading weapons with other Spartans
> > - More playable races, (Brutes, Hunters, Grunts, Elites [again] Forerunners? Flood? Prophets??)
> > - Spaceship combat a la Star Wars Battlefront. Players spawn in one of two Capital Ships, maybe even over a BTB map, and from there decide how to plan their attack, utilizing the offensive capabilities of their Starship and whatever vehicles/weapons/powerups/AI buddies? are at their disposal.
> > Now about old stuff returning:
> > - I’d be okay with AAs if they were similar to Equipment like Halo 3.
> > - If dual wielding is implemented, I’d like it in one of two ways. Either you have one gun and some form of equipment in your other hand, say a shield, OR, have guns that come in pairs and are always used together. Instead of having one SMG, you’d have a pair of SMGs. This might mess up the idea of dual wielding, but eh.
> > - Brutes. I’d like them to be playable, with this little gimmick: they have an AA akin to their implementation in Reach and 4 that triggers the classic Berserk mode. Upon using it, they’d drop their gun, double their speed, halve their damage resistance, and get a one-hit KO. It would last a super short time, but it would get longer for every kill you get, meaning chain attacks would be important. It’d have a massive cool-down also, to discourage camping with it. Basically, it would reward suicidal use.
> > Tweaks to current stuff:
> > - I think the Suppressor could function exclusively as an SMG/SAW/Needler counterpart, rather than as an attempt at an alternate Assault Rifle. I saw somewhere that a mod for Halo 4 had the reticule at full bloom, and as the weapon fired, it pulled itself in, making it more accurate.
> > - I think the Light Rifle could remain basically the way it is, but maybe with the added bonus of doing damage to the enemy over time?
> > - Boltshot and Scattershot should probably just blend into the same weapon…the…Scatterbolt…I guess. Heck, while we’re at it, let’s throw useless Pulse grenades in there too! Scatterbolt-Pulse! It could function like a Promethean grenade launcher from Reach, either launching a bouncing Pulse grenade like the Scattershot, or with the ability to charge it up like the Boltshot for a long ranged area-of-effect attack?
> > - Beam Rifle probably doesn’t need to be changed.
> > - I need a Hardlight blade. Seriously. You could just stick a massive sword on the Incineration Cannon and I’d be pretty happy. Basically, it’d be a one hit kill close up, or a Spartan Laser-type ultra gun that needs to be charged up before every strike and drains a ton of your attached melee weapon’s battery life.
> > - I had an idea for a legendary weapon as well. It’d be called Reclamation, or something like that. It would look like a Forerunner suit of armor, probably in the middle of the map. When the user gets in, mobility is drastically reduced (maybe even completely nullified) but the user is given mastery of Halo physics, akin to the Didact’s force powers in Halo 4. Players utilizing this weapon may move physics objects (grenades, crates, vehicles, corpses, players?) with telekinesis - blocking gunfire with stuff they find around the map, changing the direction of grenades, moving around vehicles and messing with players. :smiley:
> > Idk though. These might all be terrible ideas. But they’re mine, nonetheless. :confused:

They all seem interesting, but I doubt a few of them would work or be implemented due to either it being too complex or horribly breaking things.

I’d like to see a complete overhaul of Promethean weaponry. I don’t want them to be cheap reaskins of human weapons, but rather serve a special purpose and function more like power weapons. I am going to steal from others’ ideas that I have seen on these forums that I thought were kind of interesting:

1)Each promethean weapon functions like it did in Halo 4, except it has a secondary mode that functions like a power weapon
2) Each promethean weapon is rehauled to be different than Halo 4, and function like a power weapon

  • Binary Rifle - Although already a power weapon, maybe a secondary mode that enables it to have promethean vision while scoped in with the ability to shoot through walls (also reduces ammo drastically for balance purposes, maybe only gets 1 shot in this mode)- Scatter Shot - Secondary to allow it to have bouncing effect similar to brute shot with splash damage- Promethean Energy Blade - new weapon, allows user to teleport and kill from long distances when attacking like a promethean knight when wielding (also only gets very limited usage)- Incendiary Cannon - Secondary mode to allow user guided missles- Bolt Shot - Secondary to allow the weapon to function as a shield when charged (like Halo 4 shield ability)I think this would be a good way to mix things up and make the Promethean weapons unique and also valuable.

As far as vehicles go, I would love to see carriers similar to those used in Star Wars for transporting clones (troops standing inside similar to a helicopter) for Big Team Battle purposes (if they are truly increasing the amount of players on map). The Pelican is ok, but only allows for limited visibility riding in cargo bay, limiting the value of transporting spartans around a ground war situation. I’d also like to see Promethean vehicles introduced, especially the much alluded to War Sphinx (similar to a Scarab). These vehicles should also stand out from the Human and Covenant vehicles, and be either more resilient to damage or more powerful in their attacks.

> 2533274892061674;14:
> I’d like to see a complete overhaul of Promethean weaponry. I don’t want them to be cheap reaskins of human weapons, but rather serve a special purpose and function more like power weapons. I am going to steal from others’ ideas that I have seen on these forums that I thought were kind of interesting:
>
> 1)Each promethean weapon functions like it did in Halo 4, except it has a secondary mode that functions like a power weapon
> 2) Each promethean weapon is rehauled to be different than Halo 4, and function like a power weapon
> - Binary Rifle - Although already a power weapon, maybe a secondary mode that enables it to have promethean vision while scoped in with the ability to shoot through walls (also reduces ammo drastically for balance purposes, maybe only gets 1 shot in this mode)
> - Scatter Shot - Secondary to allow it to have bouncing effect similar to brute shot with splash damage
> - Promethean Energy Blade - new weapon, allows user to teleport and kill from long distances when attacking like a promethean knight when wielding (also only gets very limited usage)
> - Incendiary Cannon - Secondary mode to allow user guided missles
> - Bolt Shot - Secondary to allow the weapon to function as a shield when charged (like Halo 4 shield ability)
> I think this would be a good way to mix things up and make the Promethean weapons unique and also valuable.
>
> As far as vehicles go, I would love to see carriers similar to those used in Star Wars for transporting clones (troops standing inside similar to a helicopter) for Big Team Battle purposes (if they are truly increasing the amount of players on map). The Pelican is ok, but only allows for limited visibility riding in cargo bay, limiting the value of transporting spartans around a ground war situation. I’d also like to see Promethean vehicles introduced, especially the much alluded to War Sphinx (similar to a Scarab). These vehicles should also stand out from the Human and Covenant vehicles, and be either more resilient to damage or more powerful in their attacks.

They all sound interesting. Though my suggestions on them are:
I would prefer it if the Binary Rifle had the line present in either mode.
The energy blade should also require a lock on someone or a path arrow akin to that of the spartan slam
Incendiary cannon secondary would remove it’s usual pattern of the moving in and out
Bolt shot - Secondary removes the charge and one shot capabiility

Vehicles I reckon are a more complex matter to discuss, especially the unknown

> 2533274802357607;15:
> > 2533274892061674;14:
> > I’d like to see a complete overhaul of Promethean weaponry. I don’t want them to be cheap reaskins of human weapons, but rather serve a special purpose and function more like power weapons. I am going to steal from others’ ideas that I have seen on these forums that I thought were kind of interesting:
> >
> > 1)Each promethean weapon functions like it did in Halo 4, except it has a secondary mode that functions like a power weapon
> > 2) Each promethean weapon is rehauled to be different than Halo 4, and function like a power weapon
> > - Binary Rifle - Although already a power weapon, maybe a secondary mode that enables it to have promethean vision while scoped in with the ability to shoot through walls (also reduces ammo drastically for balance purposes, maybe only gets 1 shot in this mode)
> > - Scatter Shot - Secondary to allow it to have bouncing effect similar to brute shot with splash damage
> > - Promethean Energy Blade - new weapon, allows user to teleport and kill from long distances when attacking like a promethean knight when wielding (also only gets very limited usage)
> > - Incendiary Cannon - Secondary mode to allow user guided missles
> > - Bolt Shot - Secondary to allow the weapon to function as a shield when charged (like Halo 4 shield ability)
> > I think this would be a good way to mix things up and make the Promethean weapons unique and also valuable.
> >
> > As far as vehicles go, I would love to see carriers similar to those used in Star Wars for transporting clones (troops standing inside similar to a helicopter) for Big Team Battle purposes (if they are truly increasing the amount of players on map). The Pelican is ok, but only allows for limited visibility riding in cargo bay, limiting the value of transporting spartans around a ground war situation. I’d also like to see Promethean vehicles introduced, especially the much alluded to War Sphinx (similar to a Scarab). These vehicles should also stand out from the Human and Covenant vehicles, and be either more resilient to damage or more powerful in their attacks.
>
>
> They all sound interesting. Though my suggestions on them are:
> I would prefer it if the Binary Rifle had the line present in either mode.
> The energy blade should also require a lock on someone or a path arrow akin to that of the spartan slam
> Incendiary cannon secondary would remove it’s usual pattern of the moving in and out
> Bolt shot - Secondary removes the charge and one shot capabiility
>
> Vehicles I reckon are a more complex matter to discuss, especially the unknown

Yeah, those are pretty great ideas. Basically, I’m just looking for something to alter the promethean weapons drastically enough without breaking the game, but also to e unique from the already present Covenant and Human weaponry.

I understand what you mean, I was just saying my own thoughts on your ones