> One day, everything I write will be a quote of something I said 6 months ago. Just you watch.
> > I love it when this thread makes it’s round around the Forums. I started the last one with these suggestions:
> > - Gametypes that fuse Firefight with Slayer (two teams face off in a battle of PvP and PvE, with actual players interspersed with AI)
> > - Maps that play around with Halo’s physics (Large areas of zero gravity?)
> > - New weapons from previously unexplored parts of the Canon, (Like a Flood claw that functions like an Energy Sword and turns the corpse of the enemy into a Flood combat form, or perhaps a Flood Carrier grenade that releases Flood Infection forms everywhere?)
> > - Map manipulation/playing as an aniclla? You walk up to a terminal, stick your AI chip in it and take control of doors, turrets, shields, grav lifts, and other objects on the map
> > - Trading weapons with other Spartans
> > - More playable races, (Brutes, Hunters, Grunts, Elites [again] Forerunners? Flood? Prophets??)
> > - Spaceship combat a la Star Wars Battlefront. Players spawn in one of two Capital Ships, maybe even over a BTB map, and from there decide how to plan their attack, utilizing the offensive capabilities of their Starship and whatever vehicles/weapons/powerups/AI buddies? are at their disposal.
> > Now about old stuff returning:
> > - I’d be okay with AAs if they were similar to Equipment like Halo 3.
> > - If dual wielding is implemented, I’d like it in one of two ways. Either you have one gun and some form of equipment in your other hand, say a shield, OR, have guns that come in pairs and are always used together. Instead of having one SMG, you’d have a pair of SMGs. This might mess up the idea of dual wielding, but eh.
> > - Brutes. I’d like them to be playable, with this little gimmick: they have an AA akin to their implementation in Reach and 4 that triggers the classic Berserk mode. Upon using it, they’d drop their gun, double their speed, halve their damage resistance, and get a one-hit KO. It would last a super short time, but it would get longer for every kill you get, meaning chain attacks would be important. It’d have a massive cool-down also, to discourage camping with it. Basically, it would reward suicidal use.
> > Tweaks to current stuff:
> > - I think the Suppressor could function exclusively as an SMG/SAW/Needler counterpart, rather than as an attempt at an alternate Assault Rifle. I saw somewhere that a mod for Halo 4 had the reticule at full bloom, and as the weapon fired, it pulled itself in, making it more accurate.
> > - I think the Light Rifle could remain basically the way it is, but maybe with the added bonus of doing damage to the enemy over time?
> > - Boltshot and Scattershot should probably just blend into the same weapon…the…Scatterbolt…I guess. Heck, while we’re at it, let’s throw useless Pulse grenades in there too! Scatterbolt-Pulse! It could function like a Promethean grenade launcher from Reach, either launching a bouncing Pulse grenade like the Scattershot, or with the ability to charge it up like the Boltshot for a long ranged area-of-effect attack?
> > - Beam Rifle probably doesn’t need to be changed.
> > - I need a Hardlight blade. Seriously. You could just stick a massive sword on the Incineration Cannon and I’d be pretty happy. Basically, it’d be a one hit kill close up, or a Spartan Laser-type ultra gun that needs to be charged up before every strike and drains a ton of your attached melee weapon’s battery life.
> > - I had an idea for a legendary weapon as well. It’d be called Reclamation, or something like that. It would look like a Forerunner suit of armor, probably in the middle of the map. When the user gets in, mobility is drastically reduced (maybe even completely nullified) but the user is given mastery of Halo physics, akin to the Didact’s force powers in Halo 4. Players utilizing this weapon may move physics objects (grenades, crates, vehicles, corpses, players?) with telekinesis - blocking gunfire with stuff they find around the map, changing the direction of grenades, moving around vehicles and messing with players.
> > Idk though. These might all be terrible ideas. But they’re mine, nonetheless.
They all seem interesting, but I doubt a few of them would work or be implemented due to either it being too complex or horribly breaking things.