> Oh no no no personal ordnance is greatly appreciated by competitive players.
You don’t speak for competitive players anymore than I do, but I think the actions of those players speak for themselves. Given that no major leagues use it in its vanilla form, that is.
> The competitive player must skillfully obtain as many kills and assists as he possibly can as quickly as he can in order to obtain the advantage giving personal ordnance package
If I may be blunt, there’s more skill in getting a CoD Care Package than there is getting Halo 4 ordinance, despite being nearly identical. Unless you’re AFKing the whole time, there is almost no doubt that you will receive at least one ordinance drop in the game, because your points towards it do not reset upon death.
Is it a race to get it? Sure, but everyone will get one eventually, and everyone will reap the benefits. It’s not exactly hard to accomplish.
> , then carefully select the best option for the situation and put it to skillful use.
There were two main points to ordinance: To give everyone the opportunity to use a powerweapon, and to add weapon diversity. The first part is by itself reducing the learning curve, the latter is basically undone by exactly what you said: choose the best option. The best pertaining the strongest or most advantageous, leaving things like the Sticky det or the pulse grenades abandoned.
Ordinance also has no say in how effectively or skillfully one uses a weapon. That is entirely up to the player, and they should be using the weapon to its utmost potential regardless of how they obtained it.
Ordinance is the delivery system of a weapon. Nothing more.
> All the while the competitive player must be aware of what opponents have received in their packages
Which is very literally impossible up until the time they shoot at you with it, which could be any point in the match really.
> and skillfully react in a manner mitigating their advantages as he extends his own.
Reacting efficiently and effectively to a weapon the enemy possesses isn’t an ordinance specific skill. The same happens regardless of how an enemy obtains a weapon, and ordinance has no part in anything other than that.
> All the while the competitive player must be constantly communicating with his team to let them know this information as well.
Which again, isn’t an ordinance specific skill. People do that regardless of how they or their enemy obtain the weapon.
> PO added an entire new level to competitive play.
A random advantage distributor that can and will be obtained by anyone doing remotely anything in the match and negating the ability to effectively form strategies around weapon sets hardly adds a new level to competitive play.