Thoughts on Infinte's ground vehicles

Let me start by saying that as a whole the vehicle gameplay is without question very good. That being said I think the warthog, mongoose, and ghost all need a bit of tweaking. The problem I had with the warthog and mongoose, while playing BTB, is that if even a single tire doesn’t have FULL contact with the ground the vehicle as a whole handles extremely poorly in the sense that it’s flip central. The fact that these flips happen so often wouldn’t be a problem at all if it meant that vehicles had a much better probability that they’d flip back over themselves. An example and possible glitch I encountered was if a warthog flipped completely upside down the “roll cage”/frame wouldn’t help at all in aiding the vehicle to roll back over if it had enough momentum. In fact it seemed like the roll cage wasn’t even part of the vehicle model forcing my camera through the ground and into the neverending abyss. The ghost as a whole feels very good but I noticed that if a fin on the ghost passes over an object, even at slow speeds, its would be an almost guaranteed flip and this had gotten me killed multiple times. Overall these things are easily fixable and I have to commend 343 on the overall amazing feeling that each individual vehicle has in the game at its current state.