Thoughts On Halo Infinite's Final Boss

Hey guys! I was just curious as to what you think the final boss of Halo Infinite should be if 343 decides to install unique bosses instead of just having Warden Eternal.

I was thinking a Gravemind should be the final boss of Halo Infinite.

The stage would be similar to Tartarus’s boss battle in Halo 2, except there wouldn’t be any gravity lifts and no spinning platforms. Instead, the entire area would look like the beginning of a Flood Hive with tentacle biomass everywhere. There are only a few weapon caches in the area–Covenant, Forerunner, and Human. As you fight the Gravemind, Cortana or the Monitor (I haven’t read much on the expanded lore) tries to take control of the Forerunner tech to aid Chief.

The Gravemind would start off small, looking like a Venus fly trap, though it doesn’t have to be. It’s start off attacks would be sliding and slamming it’s tentacles at Chief while also releasing Flood Parasite Forms. It’ll also have access to the surrounding Forerunner tech, having lasers fire at you from the distance.

The next stage of combat gets harder where Flood Combat Forms enter the battle. The Gravemind starts to launch acidic fluids which cause continuous area of effect damage for a certain amount of time. During the battle Sentinel Aggressors arrive to help.

After a certain amount of damage, the Gravemind brings down the ceiling or destroys the Sentinels while Pure Forms join the fray. At this point in time, the Gravemind changes its mass, getting bigger. The Pilot seen in the latest footage arrives in a Pelican but is attacked by flying Flood Pure Forms. Similar to how Carter dies, he slams the Pelican into the Gravemind, making it explode on impact, or the Gravemind knocks it away with a tentacle. Flamethrowers, Rocket Launchers, and Spartan Lasers fall out of the Pelican. Chief must then use these weapons at certain areas of the Gravemind to severely weaken it.

At this point in time, Cortana or the Monitor are successful in creating a bomb to which there is a timer on. Chief must then try to escape before the Installation or the room explodes. He must run through corridors before getting into a Warthog and drive off to safety. As he does this, the Gravemind uses its tentacles and Combat Forms to stop Chief from getting away.

Silly idea, but I thought I’d put it out there.

Not a half bad idea. It would definitely be a complex one.

Me, personally, I feel like an actual showdown against Cortana is warranted. There’s no coming back after Halo 5. But then, too, the Didact is supposedly alive, not dead, as all of us assumed from Halo 4. So I think a major confrontation with either Cortana or a revenging Didact would be awesome.

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> Not a half bad idea. It would definitely be a complex one.
>
> Me, personally, I feel like an actual showdown against Cortana is warranted. There’s no coming back after Halo 5. But then, too, the Didact is supposedly alive, not dead, as all of us assumed from Halo 4. So I think a major confrontation with either Cortana or a revenging Didact would be awesome.

If I think about it, it’ll be similar to the Plant Boss Fight in Bulletstorm.

The final boss should be a track, and you have to take your warthog, ghost, mongoose or whatever vehicle you can find to escape before everything blows up around you.

While I can’t see this actually happening in a million years I personally think it sounds awesome!! :smiley:

Something related to the flood or fighting Cortana. Then escaping the halo ring with a warthog.

At no point in the history of the Halo series has there been a boss fight that wasn’t ridiculously easy (343GS, Didact) or hard (H2 bosses, Warden). Sometimes they were relegated to cinematics (i.e. Jul, Truth), but considering Halo’s bad track record for boss fights, it might be the lesser evil at this point (although it’ll be viewed as lazy). Project Lumoria featured a few unique Elites as bosses but they were mainly massive damage sponges who didn’t differ that much from other Elites (other than raising a tower shield. One modder implemented the arm shield in Reach for Zealots, shown somewhere in this vid: https://www.youtube.com/watch?v=mo3IWilbUog).
The obscene thing about the Heretic leader and Tartarus fights were that they started you off right in the open, giving you only a few precious seconds to run to cover. As for Regret, you only had to deal with this BS before the boss fight, but the constant teleporting, the waves of dual wielding Elites, and the massive amount of hp Regret had (for a prophet) was beyond absurd. The Heretic leader’s holograms were cheap and unrealistic. In some cases, they could go through walls and melee you. What made these two fights bearable was that the game handed out checkpoints every now and then. Also, having sword fly glitch and camo (via Envy as Chief) at your disposal.
Which brings me to my next point: Tartarus.

> 2535429556959354;1:
> The stage would be similar to Tartarus’s boss battle in Halo 2, except there wouldn’t be any gravity lifts and no spinning platforms. Instead, the entire area would look like the beginning of a Flood Hive with tentacle biomass everywhere. There are only a few weapon caches in the area–Covenant, Forerunner, and Human. As you fight the Gravemind, Cortana or the Monitor (I haven’t read much on the expanded lore) tries to take control of the Forerunner tech to aid Chief.

The total absence of checkpoints, the almost complete reliance on a NPC (Johnson) to deal any damage to Tartarus (unless you brought a beam rifle yourself), the constantly respawning Brute reinforcements, the near uselessness of Elite support (honestly, they’d have been more useful staying back rather than jumping into the fray, preferably armed with dual needlers or carbines), and the basic inability to return to Johnson’s sniping platform (unless you moved one of those supply crates closer to one of those 4 “fins”, from which you could jump onto the topmost part of the moving platforms) made this fight the most hellish boss on Legendary.
Fortunately, you can bring a Banshee into this fight which affords you near invulnerability, although it takes a long time to kill him. In speedruns, this fight is trivialized thanks to a Johnson cloning glitch. You could also try and get Miranda Keyes to run off the moving platform (either using plasma nades or needler) and she’ll serve as a distraction. Technically, you could lure Tartarus into the lift, up to the topmost platform (to prevent interference from Brutes down below) and simply go back and forth shooting your shotty/dual brute plasmas while letting Johnson(s) hit him, but this is not very easy to maintain and takes a long time without the clones.
I would also add that the Tartarus boss fight deliberately placed the death barrier too high, which meant Elites who fell down below would die upon touching the floor. Bungie was simply too lazy to script a path into the lift for them. The sword Elites can actually keep him stun locked in large numbers: https://www.dailymotion.com/video/x6whcfc (I exploited the infinitely spawning Elite waves with vehicle blockades)

So far, Halo Campaign has had a better track record implementing vehicle runs (although vehicle flipping seems to be a reoccurring issue in newer halos since they’re so lightweight), tribal boss encounters (a bunch of Covies led by a Chieftain/Zealot or in the case of Reach PoA, a team of highly trained Zealots. Also see the H4 eggs: four Elites of the Apocalypse and Zealot snipers), and massive vehicles for boarding (Scarabs, Lich, Kraken). On the other hand, Halo has been simply unbearable when it comes to escort objectives (i.e. Captain Keyes, Oliphant). I don’t remember if Reach/4/5 had any of those.

Maybe boss battles are nowadays different with Warzone, but I haven’t had my share of experience in that game mode. Can anyone who has played it relate what bosses are like?

As for your proposal, as long as it stays clear of Dark Souls’ The Bed of Chaos (probably one of the easiest bosses in that game), I honestly wouldn’t mind fighting a Gravemind undergoing multiple stages of growth (it should reflect it’s gradual boost in intelligence). There was such a great build-up for a Gravemind fight near the end of The Covenant but Bungie opted to transform the level Cortana into a boss “fight” instead. Everyone knows how poor the reception was for that level. To sum up that mission: linear, tunnel vision, Ranged form hell, infested with Cortana/Gravemind moments which unnecessarily slow down the pacing.

FPS Halos don’t exactly have a great track record when it comes to boss units. I definitely prefer final levels that don’t involve traditional boss units and instead throw you in circumstances like a warthog run or a very challenging group of normal enemies. A fight against a Gravemind sounds like something that Borderlands would do, rather than Halo. Not to mention that I would find the presence of a Gravemind in Infinite odd since there aren’t any active Graveminds that we know about, so to make it work they’d have to handwave one in. Personally, I want little to no Flood presence in Infinite, beyond maybe a single level or some easter eggs.

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> The final boss should be a track, and you have to take your warthog, ghost, mongoose or whatever vehicle you can find to escape before everything blows up around you.

This should be the final boss 100%

> 2793304054615593;5:
> While I can’t see this actually happening in a million years I personally think it sounds awesome!! :smiley:
>
>
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> > > 2666640315087182;4:
> > > The final boss should be a track, and you have to take your warthog, ghost, mongoose or whatever vehicle you can find to escape before everything blows up around you.
> >
> > This should be the final boss 100%

> 2533274817408735;8:
> FPS Halos don’t exactly have a great track record when it comes to boss units. I definitely prefer final levels that don’t involve traditional boss units and instead throw you in circumstances like a warthog run or a very challenging group of normal enemies. A fight against a Gravemind sounds like something that Borderlands would do, rather than Halo. Not to mention that I would find the presence of a Gravemind in Infinite odd since there aren’t any active Graveminds that we know about, so to make it work they’d have to handwave one in. Personally, I want little to no Flood presence in Infinite, beyond maybe a single level or some easter eggs.

Key words being “that we know about,” the Gravemind could easily be chilling out and accumulating biomass like the one in Halo 2.

I think the final boss should be Cortana, and then at the end, the Didactic comes and attacks her and you gotta escape and then you get to see a cutscene and it’s the two most powerful beings in the galaxy duking it out.

I’m thinking of the final fight scene in Avengers Endgame when Ironman, Captain America, and Thor team up against Thanos. The rest of the Marvel heroes fighting against Thanos’ army.

I’m picturing Master Chief, The Arbiter, and Atriox teamed up to fight Warden Eternal who has the assistance of Cortana. The UNSC forces, Sangheili, and Banished fight Forerunner armies lead by the Didact (we didn’t technically see him die. I believe he’s still very much a threat) This enormous epic final fight concludes with the defeat the Forerunners and the struggle to decide what happens to Cortana. With the fighting finished, The Flood return and attack while everyone is completely exhausted. That would be the cliffhanger to end Halo Infinite.

> 2535429556959354;1:
> Hey guys! I was just curious as to what you think the final boss of Halo Infinite should be if 343 decides to install unique bosses instead of just having Warden Eternal.
>
> I was thinking a Gravemind should be the final boss of Halo Infinite.
>
> The stage would be similar to Tartarus’s boss battle in Halo 2, except there wouldn’t be any gravity lifts and no spinning platforms. Instead, the entire area would look like the beginning of a Flood Hive with tentacle biomass everywhere. There are only a few weapon caches in the area–Covenant, Forerunner, and Human. As you fight the Gravemind, Cortana or the Monitor (I haven’t read much on the expanded lore) tries to take control of the Forerunner tech to aid Chief.
>
> The Gravemind would start off small, looking like a Venus fly trap, though it doesn’t have to be. It’s start off attacks would be sliding and slamming it’s tentacles at Chief while also releasing Flood Parasite Forms. It’ll also have access to the surrounding Forerunner tech, having lasers fire at you from the distance.
>
> The next stage of combat gets harder where Flood Combat Forms enter the battle. The Gravemind starts to launch acidic fluids which cause continuous area of effect damage for a certain amount of time. During the battle Sentinel Aggressors arrive to help.
>
> After a certain amount of damage, the Gravemind brings down the ceiling or destroys the Sentinels while Pure Forms join the fray. At this point in time, the Gravemind changes its mass, getting bigger. The Pilot seen in the latest footage arrives in a Pelican but is attacked by flying Flood Pure Forms. Similar to how Carter dies, he slams the Pelican into the Gravemind, making it explode on impact, or the Gravemind knocks it away with a tentacle. Flamethrowers, Rocket Launchers, and Spartan Lasers fall out of the Pelican. Chief must then use these weapons at certain areas of the Gravemind to severely weaken it.
>
> At this point in time, Cortana or the Monitor are successful in creating a bomb to which there is a timer on. Chief must then try to escape before the Installation or the room explodes. He must run through corridors before getting into a Warthog and drive off to safety. As he does this, the Gravemind uses its tentacles and Combat Forms to stop Chief from getting away.
>
> Silly idea, but I thought I’d put it out there.

Scarab fight!

A warthog run would be golden

Personally would like to see unlike a foe Final Boss but an appearance of the Liberian to sway opinion of the Didact in regards to humanity.
a Mendicant Bias appearance would be awesome!
a return of the Precursors from another galaxy!

Many things could happen but overall a interesting concept we should all take under consideration is a United Galaxy against the Flood would also be mind boggling. The Didact, The Librarian and a cured Cortona along with Chief, Blue Team, Elites, Brutes, Jackals, Hunters, Grunts, EVERYONE facing off with the flood to finish it once and for all…
all leading up to the over all return of the precursors…

Food for thought haha