To my memory, I think in all of the Halos, we start out with 2 frag nades in multiplayer. Idk why but it’s been bugging me just in h5
If you think about it, there’s 8 players in an arena match, meaning there’s 16 grenades from the get go + all the map grenades, and you get 2 every time you spawn. While grenades are great and I’m not saying it doesn’t take skill to use them, I think 2 a person to start out is kind of excessive, especially with what seems like in increase in map grenades.
A scenario that comes to mind is on The Rig, the entrance to hall by sniper spawn gets naded all the time, just 5/6 grenades boom boom boom every minute. Regret; fuel rod spawn gets like 8 grenades thrown on it per minute. Is that okay? Sure, but that still leaves 8 more grenades in players’ pockets AT LEAST. There’s no caution to keeping grenades cuz you know you’re gonna pick up 2 more the second you kill someone. If you kill a whole team? 8 grenades just waiting for you to just lob, pick up, lob, pick up. Players who just mindlessly throw grenades should get punished for it and they never do as of now. It’s just spam and there’s no penalty for wasting them.
You get my point, whether you agree or not. So is it unreasonable just for everyone to start with 1 grenade? That way we can think about when to use them instead of just lobbing it for the lawlz. Then again, all halos had two grenades so why is h5 a problem all of the sudden? maybe the damage? maybe the map design. idk let me know your thoughts
It prefer 2 cause having the thrusters we can move away from the spamming grenades.
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> It prefer 2 cause having the thrusters we can move away from the spamming grenades.
i see your point but you could apply thrusters to any scenario in the face of danger. “Snipers being one headshot to kill is fine, cuz I can just thruster away so it doesn’t hit me”
You still get killed by sniper (there’s no way you’ve never been killed by sniper or grenades for that matter)
I agree 100%. There is way too many grenades in Halo multiplayer. It defeats the purpose of strategy. Goodness half the time it’s grenade kills, random grenade blowing up because somebody of course probably had 12 of them and just lobbed them until he gets a kill. It’s stupid and again turns the game into an unorganized bloodfest at times, when in reality there should be more strategy involved. I’m for one annoyed by it all. I agree. One grenade. Shouldn’t be a problem for good players.
I see your point but at the same time I have no problems being patient until the nades stop before I grab a power weapon. Typically the only time I have trouble if I rush in without being patient.
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> I see your point but at the same time I have no problems being patient until the nades stop before I grab a power weapon. Typically the only time I have trouble if I rush in without being patient.
I’d love to wait for a team to waste all their grenades and feel some sort of comfort that they’re all out of grenades, but my point is that people never are out. Even if you waste your initial grenades, h5 has so many map grenades spawning every 30 seconds that you’re essentially with at least 1 grenade all game. It’s literally 30 seconds, I’ve counted.
Personally, I’d say keep the 2 starting nades and take away a couple of the ones that spawn on each map. I do agree that it is somewhat excessive to have as many grenades all over the way we do now.
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> Personally, I’d say keep the 2 starting nades and take away a couple of the ones that spawn on each map. I do agree that it is somewhat excessive to have as many grenades all over the way we do now.
I agree, just some modification to make it less grenades. Whether by spawn or map count decreasing
I would prefer 1 grenade starts, not just because of spam but because players would use them wiser.
2 grenades sounds good but I agree there is a lot of grenades in halo 5
Grenade spam is something that YOU should watch out for. It is true that there are areas where grenades could hit you easily, like the ones you’ve mentioned, but this just means you should be carefull going there (i.e. knowing the location of your teammates and approximating the location of your enemy). There are also areas that when you peek you’ll get killed immedietly by bieng shot by multiple enemies (e.g. top mid in Empire and Truth etc…) does that mean weapon ammo should be reduced?!
2 frags has been the standard since h1… dont even think of messing with that
Maybe we could start with 2 nades, but they spawn less regularly on the map…
But since you could just pick up nades from enemy spartans, maybe they drop 1 less than they had; if they had two, they drop one…if they had one, they don’t drop any.
IDK, just an idea lol…
Its not gonna change anyways since 343 won’t really care
> 2535461228690478;13:
> Maybe we could start with 2 nades, but they spawn less regularly on the map…
> But since you could just pick up nades from enemy spartans, maybe they drop 1 less than they had; if they had two, they drop one…if they had one, they don’t drop any.
> IDK, just an idea lol…
>
> Its not gonna change anyways since 343 won’t really care
True lol
> 2533274963936070;11:
> Grenade spam is something that YOU should watch out for. It is true that there are areas where grenades could hit you easily, like the ones you’ve mentioned, but this just means you should be carefull going there (i.e. knowing the location of your teammates and approximating the location of your enemy). There are also areas that when you peek you’ll get killed immedietly by bieng shot by multiple enemies (e.g. top mid in Empire and Truth etc…) does that mean weapon ammo should be reduced?!
Not really, ammo shouldn’t be reduced for the most part. Even though they’ve reduced the ammo for Saw on a ton of maps. So it’s plausible to reduce ammo for stuff cuz its wrecking people. But I’m fine with weapons. Idk why you keep turning this on ME. It’s MY fault the nades are excessive. Yeah ok
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>
I agree we need more grenades. They should add Spike and Incendiary back in and we should be able to carry three of each.
Nothing needs to change.
You have the same amount of grenades as in all halo’s. They have more splash damage (it seems) but you also have increased mobility.
On the penalty, dude we don’t need that
I have always thought you should only spawn with 1 grenade.
There is too much spam.
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> > 2533274963936070;11:
> > Grenade spam is something that YOU should watch out for. It is true that there are areas where grenades could hit you easily, like the ones you’ve mentioned, but this just means you should be carefull going there (i.e. knowing the location of your teammates and approximating the location of your enemy). There are also areas that when you peek you’ll get killed immedietly by bieng shot by multiple enemies (e.g. top mid in Empire and Truth etc…) does that mean weapon ammo should be reduced?!
>
>
> Not really, ammo shouldn’t be reduced for the most part. Even though they’ve reduced the ammo for Saw on a ton of maps. So it’s plausible to reduce ammo for stuff cuz its wrecking people. But I’m fine with weapons. Idk why you keep turning this on ME. It’s MY fault the nades are excessive. Yeah ok
I’m not even acknowledging that grenades are excessive as you are implying. My point is that I believe you’re looking at it from the wrong perspective and blaming the number of nades instead of focusing on the reason that, again, YOU are not using proper countermeasures against getting hit by them. My example still stands, is it not the same for weapons that there are certain places where you could get obliterated if you just peek? Is the solution to reduce spawn weapon ammo to 1 clip as there are a lot of weapons in the map (as is your problem with grenades)? Do you just blindly walk into those places without having any precaution? If no, isn’t it the same for grenades?
Grenades, like weapons, have their advantages in certain areas so it does not matter if the enemy has reletively less or more access to grenades (e.g. 1 or 2) as long as the player doesn’t put himself in a situation where he is trapped in such an area.
p.s it is irrelevent whether you’re fine with weapons or not as it is just a comparison to show how similer this notion (reducing weapon ammo) is to yours (reducing grenade count).
I think grenade counts are fine… a low number encourages players to cycle around the map. Gotta replenish them somehow!