Thoughts on Full-on Breath of the Wild Style Campaign

I finished the campaign yesterday.

It is easily the second worst halo campaign of the whole franchise.

The story is just straight up bad. Escharum was an awful cartoonish villain. In fact the banished as represented in this game is comically cartoonish. It completely lacks the halo tone of the bungie games. And really time travel? The endless are going to be very lame.

Oddly enough I liked brohammer.

Couple infinite with the halo 4 and 5 and the post halo 3 story is a disjointed silly mess that should be tossed in a dumpster.

As far as im concerned the post halo 3 lore is a cryosleep dream chief had.

Now to gameplay. Everything in the game is copy pasted and repeated. There wasn’t a single big halo set piece or battle. The open world aspect was a waste of development time and more importantly the player’s time. Every objective in the open world is repetitive and boring and ultimately completely inconsequential to the games story.

The linear levels are mostly close quarters and indoor copying and pasting the same rooms and assets over and over.

Also the AI even on legendary somehow seems to be less intelligent than prior games.

Overall the campaign was a boring slog devoid of any signature halo set pieces that are the defining pillar of halo campaign game design. I cannot believe this is the best they could do with all the time and budget they had. The campaign is creatively bankrupt from both a gameplay and narrative perspective.

It’s a 5/10. At least it wasn’t as bad as the 2/10 halo 5 campaign.

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I’m only in 4 story missions and I decided to quit. First for any Halo game. It doesn’t help for me that it’s also the first game that doesn’t allow for offline play unless you bizarrely connect first lol. Yeah 343 are bit of a joke at this point and I’m glad people aren’t holding back their thoughts for such a shambles of a game. 343 just give it up already and -Yoink!- off

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I would also argue levels like silent cartographer and Mombasa streets are not the core of Halo’s campaign design at all and we’re more so interesting changes of pacing. These and the other memorable “different” mission bungie did are great but definitely not the core experience.

Halo’s core as always been the epic linear levels. With small engagements leading to larger ones that also have a narrative focus.

Halo’s campaigns should draw much more from levels such as assault on the control room than from silent cartographer or halo.

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