Apparently we could have gotten a Breath of the Wild Style campaign before they had to scrap 2/3rds of the game, and I just wanted to hear people’s opinions on this.
Personally I’d have loved it but I’d still want the linear sections aswell.
In my opinion, Breath of the Wild is one of the most overrated Videogames.
The open world looks nice, yes. But what’s the point of “you can go everywhere!” if there is nothing that gives you any reason to actually go there?
In BotW, the whole tropical-thunder section (south-east) basically just had zero meaning 
Even completing those 120 shrines was a waste of time, since they were ultra repetitive and had a boring design, but also the ultimate reward were some clothes which weren’t even the best in the game, just average.
And since your weapons break all the time, you try to avoid every unnecessary fight, so you don’t waste your best weapons. But exploring means that you might meet enemies…
Infinite is better in terms of storytelling since it mixes in a little more linear elements.
Yes, side quests are also quite repetitive, but at least you gain valor or special weapon variants. And with enough valor, you can order a scorpion or a wasp, which changes the game quite a lot. So there is at least a bit of reason to explore the world.
Even though there is still room for improvement, I don’t really see what Breath of the Wild did better than Infinite.
BotW did a lot better in the environmental storytelling and the weapons and vehicles I guess you can equivalate to weapons and horses in BotW, except in BotW the weapons actually get better as you go whereas in Infinite you pretty much get everything right off the bat minus the boss weapons.
The puzzles I actually really enjoyed in BotW, especially the outdoor ones which reveal temples.
The open world was a lot livelier too, in Infinite there’s nothing between points, even enemies between points are actually just next to either objectives or collectables.
The world at least has different environments too and it’s not just green and pine trees.
The world is a lot more interactable too. You can chop a tree to use as a bridge or use a bolder as a weapon just two name two things.
The only repetitive shrines were the fighting trials, which were a bit boring I agree.
The final reward was more intended as an Easter egg of sorts since it matches past Links rather than OP armour, whereas in Halo what you get just isn’t worth it, especially since you get a tank in the first side mission and can take it pretty much most of the game and you can find more in the wild.
FOBs are more for convenience than upgrades. You can find everything in the world. I am glad for this although I tended to stick with the same stuff throughout the campaign.
Actual storytelling. Not sure I’d put them both on par or say BotW is better if you include the memories.
I do wish BotW had linear sections like Infinite. The Beasts were just glorified shrines afterall.
As for exploring in BotW, I went everywhere. I saved my best weapons but always kept a few extras as replaceables, or just get the Master Sword and re-use that all the time.
Infinite also had a waypoint problem. No need to explore, just to go the waypoint. At least BotW did it in a more natural way. Kinda hope next Halo brings in something similar.
At the end of the day, yeah I know BotW isn’t for everyone, but surely there’s things 343 can look at and cherry pick the things it did do great for Halo. I really do wish we got that last 2/3rds as I enjoyed the campaign but with that extra content it could have been the best shooter campaign ever if done right.
I think as a direct comparison Infinite comes across as feeling like a game. I’m not immersed because of how it doesn’t feel dynamic. Original Halo campaigns were linear by design but dynamic because of their combat and while the combat is certainly even more dynamic than before, the world feels like it’s what it is ie a game world. The combat is absolutely sensational though. For me Breath of Wild is effortless in how it pulls off a real world feel
At this point I’ve stopped playing anyway because of the no offline play that 343 have imposed. Shame as the combat is a lot of fun
Damn, didn’t know it was online only. I know the disc has the full campaign but this is daft.
But with your point you made, I couldn’t have said it better honestly, well done mate.
Lol this is pure proof that you didnt sink any meaningful amount of time into Breath of the Wild. The game rewards at every turn for exploring whether its new weapons, armor, increase to your health/stamina, minigames and interactive puzzles that allow you to increase your inventory space, theres the extreme viability of cooking (which requires you to forage), theres minigames that give you more money, theres easter eggs, theres sidequests that reward you with more gear, the list goes on.
Not true. Had one of the most steady supplies of foods you can cook to increase the max number of hearts you had. It was also home to one of the dragons that you need to get a scale from to upgrade your Hylian Champion armor. It was also the location that went to go find Eventide Island from, which is arguably one of the best minigames the game has to offer. So if you missed that, then you missed out hard.
Just a staright up lie. The reward was a spirit orb, which you used to increase your maximum hearts/stamina. Extremely useful stuff.
Thats what some might to refer to as a trade-off that forces you to think about what youre about to do. In other words, its a good mechanic that isnt meant for wanton neaderthals to swing their sword willy-nilly. Also the Master Sword never breaks. Lol.
You mean like the stuff you previously said was useless in BotW? At least be consistent.
Theres literally maybe 2 reasons to actually explore in Infinite: Skulls and audio logs. If theres more please correct me. HVTs, FOBs, and distress signals dont count as exploring because they are shown to you on the map. Theres no actual exploring involved, just walking to the waypoint.
Thats cuz you obviously didnt spend very much time playing Breath of the Wild.
Anyway, i dont want people to keep comparing games to Breath of the Wild. The only similarity those two games would share is an open world and a quest system. Thats not something that is exclusive to BotW. Loads of games have that type of dynamic. On top of that, Halo is a futuristic first person shooter. Pretty much the polar opposite of BotW with its third person sword and bow fantasy adventure. I would have liked to have more
meaningful side quests in Halo, but what would the rewards for it even be? The way they did it in the current campaign is the way that makes the most sense. The only thing i wish they would have changed is making a bigger map and adding more missions. I also wouldnt have minded if they removed fast travel outright.
This thread was never meant to compare the two but the idea was the original version of Infinite was supposed to be a lot more like BotW and just wanted to get people’s thoughts on that and what ideas they could think of for it.
Otherwise, you’re completely correct on your replies to the previous comment.
cheers pal. Yeah a real shame concerning campaign. A first in Halo series unfortunately
I know, i offered my two cents on the thread topic. I just wanted to correct all the misinformation.
Breath of the WIld…
no, zoomer. this is just a Far Cry 3 copy and paste game.
Halo Infinite campaign was just grapple spamming simulator until I could grind enough valor for the Wasp, then it became Wasp simulator while I flew around killing bosses from a distance and collecting all the pickups. It completely destroyed the point of having a large open campaign. No incentive to walk, and no incentive to explore. When future DLC comes out, everyone will already have Wasps, and have literally no reason to explore the landscape. They’ll just fly everywhere. There also won’t be new vehicles in FOBs unless they add new variants. The game feels super hollow. At least in BOTW there were nice unique environments and interesting enemy interactions, with enemies guarding loot. That’s what makes a difference. Loot. Destiny has enemies, an open world, and loot. Halo Infinite is missing the loot, so I have no reason to ever fight 99% of enemies or explore. Bad game design.
The DLC could be set in seperate areas with everything locked in that area via new FOBs. So you keep your stuff in the original area, but the new area is like a brand new save if you will. And they could add new vehicles and weapons to the FOBs and maybe even give them to enemies. Could be after you beat the DLC or just straight up get them.
That would be stupid and suck having to re-earn all the weapons and vehicles at FOBs every new DLC area. Completely disregards the point of having a Pelican dropping things off.
I just wanted to fly a pelican and fill it with marines…
I dunno, just trying to think of justifying not being OP right off the bat of each DLC. Maybe the pelican crashes or is down for maintenance and isn’t available until you beat the DLC?
I would have loved if they took more inspiration from Botw. Instead of showing icons that tell you where to go on a map, show points of interest visually - maybe have a smoke flare indicate that there are marines that need help, or a large radio tower to indicate an FOB, instead of having a checklist of things to do on the map. Also if the open world was just a bit bigger it’d make vehicles more useful since right now the map seems really claustrophobic for vehicles and it’s just way easier to just grapple to places instead of driving.
343 better not dare pull a Metroid on us and make us keep crashing in new areas and re-earning abilities and FOBs every DLC. I will not put up with that. The campaign was not good enough to do that again. They’ll have to add Jetpack next or some other new ability tree upgrades. They messed up bad with the direction of this open campaign idea, and peaked it too early. There’s nowhere to go but down now. Nobody is going to want to explore on foot again, spamming grapple, if they don’t have to. I have Game Pass so I’m not buying DLC anyway, but man I’ll probably only play co-op if Campaign gets worse. It wasn’t fun like past Halo campaigns. It was a chore. On LASO I skipped literally everything I could with grapple and cloak thrust.
You can. You’re not supposed to, but you can.
Grapple the FOB, land on top of the Pelican, get inside seat, wait for saving, save, quit, load, Pelican will be crashed by the FOB. Hop in, fly it, land, get a Razorback, get Marines inside, park next to Pelican, get out, they jump out of the Razorback and clip inside the Pelican. They’re stuck inside now but you can switch seats to stand inside it with them. I’m sure people have posted about it on YouTube by now. I did it a few weeks ago messing around bored in Campaign. Would be nice if 343 made it possible to do it normally as an intentional design, to bring them to enemy areas.
I think it’s sad, because even Breath of the Wild felt like it had too much repetition.
Open-world games are just pointless in most games.
Sounds the same as Halo Infinite.
I run out of ammo all of the time, so I avoid unnecessary fights to not waste ammo for my best weapons.
…Except I’m on Legendary, so I don’t want to fight enemies anyway, and Infinite at least has a way to get more ammo with its FOBs.
This is how it feels in most open-world games.
It’s all just padding that doesn’t really add much.
The problem with Breath of the Wild was that it had minimal storytelling, no traditional and unique dungeons, few sidequests, bad DLC, a somewhat limited inventory even when upgraded, and a poor sense of progression.
It had a more interesting map with more variety, a weather system, climbing, a paraglider, semi-destructible trees, flashbacks, and interesting side quests.
There’s actually a lot of similarity between Infinite and Breath of the Wild.
Weapons, Marines, Elites, Grunts, Jackals, Brutes, Spartans, bigger bases, etc.
They could have added meaningful side quests in a way that made sense and gave worthwhile rewards, considering that Master Chief is on a world without much support.
The Wasps and Banshees move so slowly across the map that I wouldn’t like seeing fast travel removed.
You would be earning new weapons and vehicles.
It would likely just make it so you couldn’t cheese the enemies that have them with the Sentinel Beam of Doom or the Tank that beats everything.
I wish they also would have introduced new vehicles that could climb and get over obstacles, and made the current vehicles less likely to flip over.
Now that’s something I wouldn’t like.
The abilities should never reset.
I wouldn’t buy the DLC even if I bought the game, since there’s apparently a lot of content that was supposed to be in the campaign.
It would’ve been nice to have had more vehicles that can carry Marines in the game, and to be able to summon Banished vehicles at FOBs.
Right now, even the Tank doesn’t seem able to carry Marines on the sides.
I actually hated that so much. Can’t carry Marines, it reverses if you aim sideways, it can’t climb rocks, bumps, or mountains, and the BTB maps are not designed to fit a Scorpion. Worst Scorpion experience in Halo history.