Thoughts on Br being added to Infinite

  1. Tbh I’ve been wanting a BR in halo infinite since halo reach when I was playing Minecraft hunger games as a 11 year old. Halo has always nailed down their environments. In every single campaign and multiplayer map I’ve wanted to explore the world out in detail and I thought that it would be cooler if I could do it but also worry about 100-200 other players trying to kill me as well with PVP gameplay.

  2. While people say “if people want a BR make it in forge” it’s a dumb argument to me because if the BR was an official gametype I’d be 10 times better in terms of the maps that could be made and would have a more active player base rather than just a subculture. The things 343 could make would increase the appeal to the younger fan base and bring in more players making the community feel more vibrant too.

  3. I’m probably going to get ratioed for this but I want BR to be added in after forge and Coop has been added in. It would be a IMO something that would make halo feel fresh to me and the millions of unique ways 343 could spin it given halos environment would be insane. What is your take on BR being added to infinite?

edit: wow this was really well received!

halo hunger games or some variant of that has been popular for a very long time in customs but people are dogmatically opposed to BR because [popular trend] bad.

it shouldn’t be a priority, but I have no issues with a potential halo battle royale somewhere down the line.

There are only two ways in which this actually works in Halo.

  1. They use large segments of the campaign and/or huge Forge levels for maps, otherwise it would take 343i an absurd amount of time (outside of Microsoft just hiring dozens of new developers or something, which they likely wouldn’t do) and ends up likely hurting the experience for every other game mode.

  2. They have to increase the player count, even if only limited to Series consoles/high end PC’s, because although I think they could make a fun mode with 24 players its simply nothing like what we see with other BR modes in games, not even close to the amount of weight in terms of who comes out on top, a 3 player team of pros could win probably 90% of the time and that’s not fun from a viewership and spectator perspective.

Regardless, this no way in hell you can argue to me that this deserves to be a year one priority, no reason to believe it would be successful (it could frankly be even less popular than regular game modes, people forget that when Halo 4 decided to copy CoD it didn’t explode in popularity, it did the opposite) and its difficult to imagine that 343i could pull it off considering they haven’t been able to make a great Halo game (let alone a great BR game) in a decade.

tl;dr BR could be realy fun if done right, but things like time constraints and the nuances make it far more challenging than it might seem, I personally think that its only possible due to the really large environments/levels on Zeta Halo and the ambition of Forge in Infinite.

> 2533274953195665;2:
> halo hunger games or some variant of that has been popular for a very long time in customs but people are dogmatically opposed to BR because [popular trend] bad.
>
> it shouldn’t be a priority, but I have no issues with a potential halo battle royale somewhere down the line.

I’m not a huge fan of BR personally but I’ve come around to understanding its appeal in recent years, but if they just release it half-baked it’ll be about as popular as CS:GO’s BR mode was…

People seemingly forget that not every BR mode is Fortnite, tons of games have tried it and failed, Halo needs to come out with something unique and well designed to be even remotely competitive.

Once they have Halo down after launch I think they should add it. Lets get Halo back to the standard again and then start adding these new things.

No just no. Dr. Disrespect and everyone saying that this game will die and NEED a Br are so in the wrong its sad.
The only Br we need is the weapon

No!!! Hell no!! BR is a phase and it’ll die out, plus how would it even make sense it lore to add one?
I’ve no doubt it could be a thing that overtakes the custom games servers (happy to have that than clan recruitment) (gametypes people will build in forge)

> 2533274865725465;7:
> No!!! Hell no!! BR is a phase and it’ll die out, plus how would it even make sense it lore to add one?
> I’ve no doubt it could be a thing that overtakes the custom games servers (happy to have that than clan recruitment) (gametypes people will build in forge)

I find it hilarious that people use this logic against BR’s… You do realize that Arena shooters were a trend that already died out right? Easily the worst argument I’ve ever heard against BR modes. BR’s aren’t going anywhere, at least not for a long long time.

lore says that MP is just a simulation, BR makes sense as Spartans don’t typically fight 4v4 battles against elites.

Now I’m not going to be so bold as to claim the nonsense “Halo Infinite will die in 3 weeks without a BR” garbage, but 343i can make a really fun mode years down the line that not only could bring in new players, but also be something that fans (like us!) appreciate.

> 2535460842004315;6:
> No just no. Dr. Disrespect and everyone saying that this game will die and NEED a Br are so in the wrong its sad.
> The only Br we need is the weapon

No one is saying that here. Having another mode is just a good thing for longevity regardless of what it is.

Personally I’d rather not have it in but then again I can just not play it if it WAS added in.

Halo to me isn’t a game that NEEDS a BR mode (never had, never really did) but since H:I is far more in-depth for MP with the grapple / repulse and d the likes it could actually work if done well I mean Fracture as a map could easily be expanded to fit 32 / 64 players.

> 2533274827063333;10:
> Personally I’d rather not have it in but then again I can just not play it if it WAS added in.
>
> Halo to me isn’t a game that NEEDS a BR mode (never had, never really did) but since H:I is far more in-depth for MP with the grapple / repulse and d the likes it could actually work if done well I mean Fracture as a map could easily be expanded to fit 32 / 64 players.

I think Halo doesn’t need anything besides it’s core however anything more is nice. No reason not to cater to all players within reason. A battle royale would be a nice change of pace gametype, but I would want them to make it unique and not just Halo BR

The Halo sandbox is not fitted for a BR. All of you BR fans will get bored and go back to more suited games. Hence the reason “do it in forge” is better because you have variety quickly and a longer lifespan than one made by 343i.

> 2533274792737987;11:
> > 2533274827063333;10:
> > Personally I’d rather not have it in but then again I can just not play it if it WAS added in.
> >
> > Halo to me isn’t a game that NEEDS a BR mode (never had, never really did) but since H:I is far more in-depth for MP with the grapple / repulse and d the likes it could actually work if done well I mean Fracture as a map could easily be expanded to fit 32 / 64 players.
>
> I think Halo doesn’t need anything besides it’s core however anything more is nice. No reason not to cater to all players within reason. A battle royale would be a nice change of pace gametype, but I would want them to make it unique and not just Halo BR

Definitely would need a fair bit of tweaking / balancing compared to the standard core mechanics which might be more hassle than it’s worth, a venture a year or two down the line maybe? Either way as long as the core gameplay is tight a BR not being in the game wouldn’t be a deal killer for me.

> 2533274827063333;13:
> > 2533274792737987;11:
> > > 2533274827063333;10:
> > > Personally I’d rather not have it in but then again I can just not play it if it WAS added in.
> > >
> > > Halo to me isn’t a game that NEEDS a BR mode (never had, never really did) but since H:I is far more in-depth for MP with the grapple / repulse and d the likes it could actually work if done well I mean Fracture as a map could easily be expanded to fit 32 / 64 players.
> >
> > I think Halo doesn’t need anything besides it’s core however anything more is nice. No reason not to cater to all players within reason. A battle royale would be a nice change of pace gametype, but I would want them to make it unique and not just Halo BR
>
> Definitely would need a fair bit of tweaking / balancing compared to the standard core mechanics which might be more hassle than it’s worth, a venture a year or two down the line maybe? Either way as long as the core gameplay is tight a BR not being in the game wouldn’t be a deal killer for me.

It may already be in development and could be shown for season 4 (holiday season) at E3 in 2022. As long as we get seasonal maps, new modes, and improvements every season it would be fine in my opinion.

> 2533274836548189;12:
> The Halo sandbox is not fitted for a BR. All of you BR fans will get bored and go back to more suited games. Hence the reason “do it in forge” is better because you have variety quickly and a longer lifespan than one made by 343i.

In what way is halos sandbox not good for it though? I’m sure that their could be modifications and tweaks 343 could make

> 2533274792737987;5:
> Once they have Halo down after launch I think they should add it. Lets get Halo back to the standard again and then start adding these new things.

Honestly I was expecting people to get their pitchforks this is a way better positive reception than I could have imagined

We need to come up with something else to stand for Battle Royale. Every time I see a post like this I first think it’s talking about the Battle Rifle and how it’s always been in Halo lol.
Let’s start calling it RwC. As in Royale with Cheese.:laughing:

I feel like if it’s not done right, it can kill the hype for a game…just look at Firestorm and BF5. I got tricked into thinking that was the “next big BR”, and it was terrible. Halo doesn’t need a BR, but if they add one, I hope they do it right. Also this seems like something that can be made in custom games, and then implemented at a later date as an official mode.

Personally I’m totally cool with a BR as long as core modes and features are implemented first - I imagine most of the community feels similarly.

I’d think some of the projectile physics would probably need tuning so you can’t delete opponents across the map but otherwise the gameplay ingredients for BR are all there.

It would be REALLY cool to do a BR on zeta halo but I understand thats quite a technical undertaking - just managing the lighting systems alone would be a big task. So more reasonably, I think forge would be the way to get BR implemented, especially since 343 in the past mentioned you could just make BR in forge. I heard weapon variants will return, and given that forge is rumored to have scripting and version control I think it just makes sense. Manage projectile physics through weapon variants and through forge, you can easily have a bunch of user generated BR maps.

The only missing piece is the player count and matchmaking playlist. The playlist is doable for them to make. Player count is another story. BTB is only 24 player BUT 343 (and I think Phil Spencer) have in the past mentioned they put in a lot of work into supporting larger player counts than ever before. BTB has more player than before, but it’s the same amount as warzone in H5 so it seems unlikely they were referring to BTB specifically. So it’s possible that they have some technology in the engine that supports higher player counts.

Just my 2c

> 2631120853748872;19:
> Personally I’m totally cool with a BR as long as core modes and features are implemented first - I imagine most of the community feels similarly.
>
> I’d think some of the projectile physics would probably need tuning so you can’t delete opponents across the map but otherwise the ingredients for BR are all there.
>
> It would be REALLY cool to do a BR on zeta halo but I understand thats quite a technical undertaking - just managing the lighting systems alone would be a big task. So more reasonably, I think forge would be the way to get BR implemented, especially since 343 in the past mentioned you could just make BR in forge. I heard weapon variants will return, and given that forge is rumored to have scripting and version control I think it just makes sense. Manage projectile physics through weapon variants and through forge, you can easily have a bunch of user generated BR maps.
>
> The only missing piece is the player count and matchmaking playlist. The playlist is doable for them to make. Player count is another story. BTB is only 24 player BUT 343 (and I think Phil Spencer) have in the past mentioned they put in a lot of work into supporting larger player counts than ever before. BTB has more player than before, but it’s the same amount as warzone in H5 so it seems unlikely they were referring to BTB specifically. So it’s possible that they have some technology in the engine that supports higher player counts.
>
> Just my 2c

Yeah the more I do think about it the harder it would be to implement a BR maybe give the players overshield so I’d be harder to BR them across the map? Or more health in some form