Thoughts on a Halo game with no cutscenes or QTE?

After playing through all 4 Halo games (Halo 4 has a conclusive ending so I’m not obligated to play the-Halo-that-must-not-be-named), Halo 4 (ironically enough) made me start thinking of a Halo game without any sort of cutscene or quick time events (thanks to Halo 4’s) that takes control away from the player. Like during an important scene it will not take control away from you like a cutscene or QTE (like the scene with the Heretic Leader’s hologram) and could progress the story like that, and having the soundtrack get all dramatic in moments where the player is meant to look at certain memorable characters or events, but is still able to move, look, and shoot around like any normal moment but maybe it will just lock the doors in a room so you can’t leave until the “scene” is done. Just imagine the cutscene where Cortana is in the Control Room and you are the one who must run away to find Keyes and maybe you’re the one who boards the Pelican by yourself and waits in it in real-time while it goes to the 343 Guilty Spark swamp instead of it being in a cutscene and fading to black to skip certain parts. I realize the original Xbox wasn’t capable of doing that, but consoles and especially PCs now can. I know there are already games that do this, but do you think if implemented correctly could work in Halo? I for one would like to see classic Halos remade like that. It could never replace the original, but wouldn’t it be interesting?

I’m down for no QTE, that was a horrible idea and I’m glad 343i learned from that and didn’t include that in Halo 5. No cutscenes, though? No. Halo’s story isn’t one that can be expressed to the fullest extent without cinematics.

I love cutscenes. QTE’s though I can definitely do without in Halo.