After careful consideration all day, with the caveat that I have NOT played Halo 4 yet, and after watching Bravo’s full video multiple times as well as the 343 official 30 second video, I have to say that I do not support the “Locked” flag on pickup. To promote the better variety and choice of gameplay path, the flag must be able to be put down.
Notice I did not say “juggled” but put down.
So let’s take the argument in support of the locked flag. It promotes teamwork. Now there’s an icon over the head of the flag carrier as well as Jeff Seitzer verbally compelling the player to escort and protect the flag carrier. This will of course lead to better team play amongst players that may struggle with objective gametypes. It may even lead to more players finding enjoyment in objective gametypes and spend more time there, leading to higher populations. This is definitively a good thing.
Additionally, a locked flag with pistol backup encourages the carrier to make good decisions regarding path, and rely on aforementioned teamplay. You won’t make a haphazard ill-advised pull, because you know that you can’t just drop the flag and go mano-y-mano with your assailants. You can defend yourself but the rockets are shelved.
Also, juggling is simply ridiculous. It really is. It may be skillful. It may have been necessary. But it really is silly. Having normal player speed, as well as pistol backup totally negates the reason for juggling anyway.
So lets talk about why a locked flag is a bad idea.
Fundamentally, a player should not be locked into anything. You can change weapons with a downed opponent. You can change loadouts in between spawns to suit gameplay style or flow of a single game. You can change your helmet and boots. So why can’t you change your mind about whether or not you want to run the flag right this second? Or even better, if it’s a tactical move where one player moves the flag to one part of the map and then passes it to a teammate and picks up support duties, this should totally be a viable allowable tactic.
Being able to put down the flag will not in any real way prevent the teamwork enhancing attributes 343i obviously wants to include. You can still have the icons over the players head on the HUD. You can have the announcing. Being able to put the flag down does not take away from this.
What happens if your team that is escorting you all gets killed? Now, you can’t decide to make a strategic withdrawal, allowing the other team to return while preserving your spawn to reset. There is just no reason why the player should be cornered by something like this in any way.
I do have a compromise in mind. How about having to hold the reload button down for one second before the flag is released? I think this could keep the tactical aspects of flag running while still enabling the player to adjust on the fly to gameplay direction.
Thoughts?