This youtuber summarized Halo Infinite's issues

From AR being OP, to side kick having bloom (PTSD from Reach DMR), this seasoned halo youtuber breakdown all the issues with Halo Infinite.

343 Devs please dont overlook this:

The bloom really isn’t bad in infinite I will agree on the AR.

The Bloom on the Sidekick is literally the only thing that will keep it in check without a damage nerf. And it doesn’t bloom anywhere near as badly as the DMR, the spread cone is less than half the size at full bloom, and smaller than the third bullet in a BR burst in H3.

All the Sidekick needs is it’s mag bumped up to 14 rounds, so that it’s an actual multiple of its total shots to kill. That’s the only change I would suggest.

The AR being overpowered is legit though.

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:sob::sob::sob::sob::sob::sob::sob: here’s some tears for your ar concerns

Imo, almost everyone claiming the AR is overpowered is completely overlooking how reliant it is on nades to be able to have a chance against players with pickup weapons

Unfortunate, I haven’t managed to play the multiplayer enough to build a good opinion about the weapon balance. However, I would probably consider it to be a good thing. Many of the other Halo titles did instead suffer from the opposite problem with automatic weapons that where a bit too weak compared to the headshot weapons which had effect some noticeable effects in terms of which weapons that the playerbase preferred to use.

> 2533274869206584;1:
> From AR being OP, to side kick having bloom (PTSD from Reach DMR), this seasoned halo youtuber breakdown all the issues with Halo Infinite.
>
> 343 Devs please dont overlook this:
>
> Halo Infinite Flight 2 Thoughts and Analysis | Is It Any Good? - YouTube

Thanks for posting dude was really helpful