This ranking system has to change

Every time I play I think to my self to some challenges and get some armour. After one game my mind just goes “Nope”.

Bin off this failed system

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May I know why do you think the rank system is a fail?

The ranking system was better in previous games because it was based on your own point system and how well you do as a player by gaining XP with kills and medals. The better you are the more XP is earned

Getting xp from a limited set of weekly challenges that take place in selected game modes that I have no intention on playing feels forced and is not enjoyable.

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I think its a fail because of issues I outline here:
https://www.youtube.com/watch?v=geWwIwWv2Gc

I also have issues where Onyx players only lose a point or two for a loss, even going negative, but those filling bars into Diamond etc lose a massive chunk of csr for a loss.

I dislike the fact I can win matches - go positive and at the post game screen end up with a massive de rank for no reason…

I dislike the fact most of the comp players participated in something called the “pilot program” before the flights- testing ranked play and have access to a different build of the game than the average player.

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The good news is that an XP rank is coming.

Fingers crossed with Season 2.

And hopefully skill based off wins HD and objective score / medals.

How much rank you can gain per lose can depend on the width / volatility of your skill curve.

If it’s wide you can swing harder. It’s more volatile. This is why they hide it during placement.

As it matures it narrows and becomes harder to shift (up or down). The system is becoming more confident that it has your rank.

You won’t derank with a win. Not CSR anyway. Are you sure you are not misreading the red bar? It’s how much you rank had changed for the session - not just the game just played.

And your K/D isn’t the be all and end all. The stronger weighting is probably kill/min. And they are just weightings.

It’s not unusual for a select group to be testing for different builds. It’s normal QA. Were talking small numbers.

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How about this? I just lost half a plat rank for a 1 flag loss. Went 14 kills 13 deaths 11 assists, with the only 2 flag captures for my team, against a diamond 5 and 2 plat 2 and a silver. I may have not had the highest K/D ratio on my team but how does that justify an entire half a rank??? The play that went 11/21 with no caps lost less CSR than I did.

the thing is even pros are calling the rank system trash

its a broken system, the algorithm wants the player to stay at what ever rank it thinks they should have not go up to far. it literally blocks rank advancement by putting you against teams it knows you will lose to

Thats how ELO works in every game…

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Ranked is a mess. They need to rework how the ranking system works and completely remove challenges from ranked.

Unless youre playing in a team of 4, more times than not your random teammates arent even playing the objectives and either just going for kills or going for challenges.

The only difference between ranked and social is BR starts and no radar, which is basically totally useless in social as it is. A player’s “rank” is the most meaningless representation of “skill” ive ever seen in any game ive played. Its laughable.

Am I reading the wrong game?

On Halo Tracker you dropped from Platinum 3, 1020 to Platinum 2, 997.

But this was over the course of three consecutive losses. My phone isn’t giving a break down of how those points fell per loss.

And on the same token. Just before that you went from 998 to 1020 on the back of three wins.

So, why the unfair focus on the result from one loss?

Once you have played enough game at a consistent level the system does tend to lock you in.

It now has confidence in your rank. Your MMR curve is tall and narrow.

It’s what a good ranking system should do.

Ranking up from there (your actual skill level) should be very hard.

No, it literally is asking you to beat those teams to prove you deserve to rank up.

Lose and the system just gets more confident that you are where you should be.

The MMR is fine.

I agree the CSR is messy. Drop the numbers.

And yes, 100%, stop forcing people into ranked who don’t want to be there.

I hear you. Solo player here. But at its core we are talking a team game and a team rank.

We need ranked FFA.

There is much nuance into what makes a player.

No ranking system can hope to look at everything.

But, on average, it boils down to the wins and losses. So they keep it simple. All the pros and cons for each player will wash out on the scoreboard.

The rank system is the worst I have ever experienced in any FPS game. It awards high rank to players who perform poorly and low rank to those who perform well. Then it locks the players within a range in which they are unlikely to break out.

Whomever designed this crap is either a non-player or a part-time player. In either case he knows little or nothing about rank systems in a variety of games. It is so disgusting that I have not played rank in Solo/Duo since the reset. I might stop playing ranked completely because it is a waste of time.

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You mean xp or rank? One is the progression that is tied to challenges and battle pass, the other is tied to win/loss and performance in the ranked playlists.

In either case, I agree.

I don’t think you’re talking about the ranking system at all…

Do you mean in the context of a single game?

Players are on different parts of their ranking journey. An immature rank will be wide and volatile and move up faster with a win.

A mature rank will tend to resist change. It will take more (and better) wins to rank up.

It’s an inherent part of the system. It’s this behaviour that allows it to rank you so much faster than a simple W/L sort.

That’s one way of thinking about it.

The other way is that the system has now had enough games to discern your rank. You have played consistently at this level long enough for your skill curve to narrow and become less volatile.

You have peaked - and you want the system to protect your rank.

You can still improve and “break out” - but the reality of life is that is very hard to actually improve above your skill ceiling. So, yes, in a way it is unlikely.

These ELO type systems have been designed by very clever people.

They are used in lots of sports, games, and other areas (apparently Tinder even uses them).

What about them disgusts you in particular? The fact that they find your rank very quickly and efficiently? The fact that you can’t “rank up” without actually proving you have improved (beating multiple opponents ranked above you)? The way they behave over time?

Personally I find them fascinating.

If you want to continue defending this BS system, then go ahead. I will not reply after this post.

It was designed not by a clever person, but one who does not understand players or gameplay.

Leave the forum and watch Twitch. You will see what happens with new players – poor performance in Unranked → Platinum or Diamond; good performance in Unranked → Silver or Gold. It is really pathetic. Thas has been occurring since the game was released. At practically any moment you can find streamers placed accordingly. Leave the forum and watch the streams.

I honestly and truly hope the game loses thousands of more players because 343 is doing nothing to improve the rank system. I don’t have many complaints about the game. However, 343 should be very ashamed of this horrible rank system.

It was designed by mathematicians. Which is what you want.

It doesn’t have to understand players or gameplay.

It just has to rank them.

Where you need to understand “gamers” is the CSR journey. And I agree that 343 haven’t done that very well.

You need to keep in mind you go into placement with your MMR from the season before. It’s just that the curve is widened (increased sigma value) and your rank is made a bit more volatile.

Think the opposite of Halo 3’s rank locking.

But things aren’t going to change drastically (nor do you want them to). Onyx players going in will still come out close to Onyx, even if they had a few bad games. Gold players can have a patch of form - but that doesn’t magically make them Diamond.

You will tend to be a bit under-ranked (your curve is wide and your CSR starts 3 standard deviations below the mean). But by the magical 40 game mark everyone should pretty much be back at the rank they are supposed to be.

Which again, is how you want a ranking system to work.

I’ve tried - but some of them are so cringe worthy. There was one who claimed they were going from Bronze 1 to Platinum in one game (it was just the UI showing Bronze 1 as a placeholder until their actual rank loaded in). Another one was obviously claiming their rank bar was changed in one game (it was obviously over a much longer session), and even more going on and on about bots affecting your rank (they don’t - except for one exceptional circumstance).

There are plenty of problems with the game.

But the ranking can be improved very simply.

  1. Give everyone an XP system to grind.

  2. Take the MMR number away from the CSR. Just have Bronze 1 to Onyx 6.

a true rank system matches you against ppl of your skill level not above or below, if you repeatedly beat ppl in your rank you should move up to the next and never move back down. after placement matches plats should play plats and onyxes should play onyxes, a plat should never match up against an onyx a low diamond maybe but never an onyx

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