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> > Yeah that sounds like a lot of fun. Back in my paintball days, we had a scenario called Normandy where you had three teams: US, UK, and Germany. US and UK teamed up to take the beach, which was defended by Germany. While Germany had less people, they also had the high ground advantage. Not exactly the same thing, but similar idea I guess.
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> > I’m not familiar with coding and game design, but if it’s possible to nerf players depending on which side they fight on, then that could be very competitive and fun. Plus we could finally have some game play involving Insurrectionists. I’d love for more expanded lore on the Insurrectionists.
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> > Playing as Spartan would be guaranteed fun. But I’m not immediately sold on playing as a regular human, since you’re being outmatched by the Spartans. Hard to see it being as fun as playing as Infected.
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> > Rather be playing as humans vs humans, and have one team member at a time upgrade to a Spartan.
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> > 2533274978553590;5:
> > I think that any kind of asymmetric multiplayer in Halo could be a lot of fun. Balancing it could be tricky, but I’m up to the challenge of taking down a spartan as a regular solider. Maybe even as a Covenant grunt, or a Promethean crawler.
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> > 2535416767381913;6:
> > A really cool idea. The only problem would be that they need to make the game mode in such a way that defending isn’t frustrating, because you would get torn apart by the spartans. Great concept though 
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> haha yhea i understand the most people like to be the stronger the better in the games, i also like it to win when i’m the weaker foe, it gives me more of a boost or something like that. but it makes the game a lot more tactical which i know is also hard online, but still the numbers do a lot,and everybody likes to do a boss level right
.and ofcourse you have turrets and verhicles or maybe not…, and the spawns make it so you can do 2 kinds of gameplay… lets say… you have 3 spawns as a marine or grunt… (and maybe 2 for odst and jackyll and one for spartan 3/4 and elite/brute if you want to stretch it) you can first go in blazing, and then after 2 deads decide you should take it more carefull. and for the spartans… have you ever faced like… 12 grunts before, imagine 12 grunts controlled by real humans, HAHAHAAHHA like, 3 players decide to go suicide with 2 plasma grenades, while 2 are shooting needlers at you and 3 with a plasma pistol or canon or whatever.
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> yhea it’s indeed tricky with the balancing butt… it should all be possible right?
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> and i’m sure with a movible (forgot how to say it) dead cam, you can see a lot of awesome halo action at diffrent places or maybe at one, and also you can make it different with balanced teams like with 1 spartan 4 odsts and the rest marines, and 2 elites 2 brutes 4 jackyls and grunts etc… and with a choice game mode that when while yourre playing a small ai flood force attacks. whatever…
yeah, that sounds cool. I think as well it would be good to slightly reduce the mobility of the Spartan/ Juggernaught, for example taking away jet boosters, talking in Halo 5 terms. That would just allow the grunts/ marines to organise themselves a little more easily without the Spartan being able to rapidly kill them before they get a good chance to organise themselves. For the idea about changing the attacking team to balance it, maybe the players could do something like earn points through damage? The more damage you deal in a single life, the more likely you are to spawn as an ODST not a marine, or, to keep things simple, cycle it, so once an ODST dies, a marine will turn into an ODST.
Going back to my previous point about being too weak, you are definately right about feeling good when you win as the weaker adversitary. However, I was more thinking that the players need to not feel weak, as to prevent frustration. I really like your teaming up idea, because then, when they deal a good amount of damage to the Spartan, even though they still die easily they feel a lot better because they can see their effect.
Also, yeah, a mobile death-cam would be brilliant. Itwould be amazing for machinimas, which not too many Halo ones have been being made lately.
You are coming up with some awesome ideas dude 