Firstly, consider the following levels:
The Silent Cartographer – Classic
Assault on the Control Room – Classic
The Library – Classic
The Arbiter / The Oracle - Classic
Delta Halo / Regret – Classic
Uprising / The Great Journey – Classic
The Silent Cartographer – Anniversary
Assault on the Control Room – Anniversary
The Library – Anniversary
The Arbiter / The Oracle - Anniversary
Delta Halo / Regret – Anniversary
Uprising / The Great Journey – Anniversary
Requiem
Forerunner
Shutdown
Midnight
Osiris
Reunion
Most people have likely guessed what this is about based on that list: the Forerunner Architecture. Putting aside the floating pieces and circular holopanels from Halos 4 and 5, EVERYTHING LOOKS THE SAME!
Refer to the top section of that list. Play those levels, observe and take in your surroundings; the shapes of the doors, the textures on the walls, the geometry, the repeating motifs and patterns, and importantly, the colours. Take The Silent Cartographer and Uprising for example (the Classic versions obviously). The surfaces are glossy, implying metal, but also rustic and natural looking, implying ancient. There are very particular patterns, objects and symbols placed throughout these rooms. Look at the colours! There’s light grey, dark grey, silver, gold, bronze, tan, with red lights, yellow lights, white lights, blue lights, green lights, etc. … Now switch to the Anniversary versions. -_-
Every Bungie level, despite their repeating motifs, they are very clearly Forerunner yet quite apparently unique from one another. They look different. Every 343i level on the other hand, well, let’s just say they like their overcomplicated, chunky blocks of sci-fi metal covered in the same deep blue lights over and over again. I mean, even the redesign of the Halo ring looks like this.
I’m sick of every 343i designed level looking and feeling exactly the same. It’s a large part of the reason I haven’t replayed Halos 4 and 5 nearly as much as Bungie’s games, and it’s the reason I much prefer to play in Classic mode over Anniversary. Despite the graphics being technologically more advanced, they just look worse. 343i’s Forerunner-based levels get stale very quickly.
So please, 343i industries, please, correct this issue before you complete Halo: Infinite. The new Forerunner architecture design is not good at all. It goes against what was established in the original Halos (CE-Reach☆), and it’s just plain boring. This is coming from someone who enjoys Halo 4 and 5 as a whole, so this isn’t just biased hatred. Please understand that this is a legitimate concern, and addressing it will only improve your game.
Thanks everyone for reading. I’d love to see your comments.
☆ not including Reach’s Anniversary Map Pack