"This isn't working. REMOVE IT."

This is possibly the worst mentality I see from the community. Everytime someone says to completely remove a feature, and doesn’t even consider the idea of revamping it, and exploring other ways to make it work. I cringe.

Yes, there are some things that should be removed, at least from a Matchmaking standpoint, such as instant spawn. However a lot of features in Halo 4 actually do have a place in an Arena competitive environment and are simply NOT being used properly in the game.

The biggest example I see of something that could easily just be reworked to be more acceptable is the Loadout system. As opposed to simply scrapping loadouts altogether, why not just try a different approach to balancing the weapons?

Perhaps the Plasma Pistol and Boltshot need to be either moved completely to map-spawns, or nerfed to make way for Dual Wield’s return, giving sidearms a purpose AND justification for being weaker than the primary weapons.

Maybe the Automatic Weapons should all be Sidearms instead of Primary Weapons? I see almost nothing wrong with offering players a choice between the BR, DMR, Carbine, and LR as Primary, and the Magnum, AR, SR, and Suppressor as secondary. Save maybe the fact that the Magnum would need a little bit of a buff (larger magazine should work).

As opposed to scrapping the choice of grenades altogether… Why not just make it so that no matter what nade you choose, you only get 1? I seriously see little problem with a player who only has ONE plasma grenade, ONE pulse grenade, or ONE frag.

Another one is Ordinance Drops. What if Ordinance was changed to only offer you a resupply of the weapons in your loadout? If < gave you your primary weapon, > gave you your secondary weapon, and V gave you 2x your grenade, why should Ordinance have to be completely scrapped?

Armour Abilities, seriously if they just spawned on the map, they could be made a little bit more powerful, akin to the powerups or Equipment in Halo 3. If players had to fight over it, would it be an issue?

What if the Sprint Button was replaced with a Thrust, or Dodge button. Allowing your spartan a short burst of movement in a single direction on a brief cooldown. Allowing map sizes to not have to incorporate sprint, allowing base movement speed to be nice and fast, and giving you slightly more manoeuvrability in AND out of combat, actually ADDING to the strafe mechanic instead of stopping combat dead as soon as it is used.

The same can be applied to things that have been mindlessly removed or replaced from past Halos. What if the Focus Rifle were just buffed in damage and nerfed in overheat time? What if the Plasma Rifle was made more like the Halo CE version, instead of scrapping it and making another redundant AR clone? What if the Elite model was designed standing upright akin to Reach, but simply SHRUNK to it had the same size proportions as a Spartan?

It’s seriously annoying seeing things get mindlessly removed, or seeing request to mindlessly remove them, when all they really need is a little touch up, a fresh perspective, and some common sense applied to them.

Completely agree with you, I’m sick of people expecting the same game every time a new Halo is on the brink.

Progression under any circumstance is imperative, that means that even when it fails that you do not go backwards suddenly. Halo is no longer the most popular video game, so to to say that in order to relive those days it must return to how to was ‘back in 2007’ is just foolish.

I agree with you quite a bit, but I’d be fine if AAs became map spawns only if thrusters became a base ability for the player. It can be changed to suit combat flow, but I like the concept of having an extra ability and giving those thrusters on Spartan IVs’ backs an all time purpose.

Can we haz Campaign version of this topic? You’ve brought up a lot of good points.

Personally, the only thing I want to see completely removed in Halo 4 is Spartan Ops, but that’s for the sake of expanding on the Campaign itself with proper DLC.

> Can we haz Campaign version of this topic? You’ve brought up a lot of good points.
>
> Personally, the only thing I want to see completely removed in Halo 4 is Spartan Ops, but that’s for the sake of expanding on the Campaign itself with proper DLC.

I dunno, SpOps had some good mission so maybe they should do less missions but make every mission unique

> > Can we haz Campaign version of this topic? You’ve brought up a lot of good points.
> >
> > Personally, the only thing I want to see completely removed in Halo 4 is Spartan Ops, but that’s for the sake of expanding on the Campaign itself with proper DLC.
>
> I dunno, SpOps had some good mission so maybe they should do less missions but make every mission unique

Now that’d be some milestone. But it still wouldn’t be a great recovery (likewise, the addition of scoring, skulls, theater, etc.). They need to completely restructure the missions to play out like in Campaign.

> > > Can we haz Campaign version of this topic? You’ve brought up a lot of good points.
> > >
> > > Personally, the only thing I want to see completely removed in Halo 4 is Spartan Ops, but that’s for the sake of expanding on the Campaign itself with proper DLC.
> >
> > I dunno, SpOps had some good mission so maybe they should do less missions but make every mission unique
>
> Now that’d be some milestone. But it still wouldn’t be a great recovery (likewise, the addition of scoring, skulls, theater, etc.). They need to completely restructure the missions to play out like in Campaign.

Yeah, I do have to give 343 credit with it though, for a first attempt it was ok and if they reworked it a bit it would have more replayabiltiy

I agree with you that some things can’t just be undone. That’s why 343i should split the multiplayer again and offer Legendary playlists at launch. That will make everyone happy.

But if they don’t (which is also understandable) they should tweak the Loadouts a lot.

  • remove the Plasma Pistol (replace it with the Plasma Rifle maybe)
  • remove and replace the Boltshot
  • everyone starts with frag grenades
    It needs to be done.

I would love it if they would add the SMG as a secondary (it would be great!). I would also love the return of Dual Wielding.

I definitely agree with the general idea of your topic but would dispute some of the changes you suggested. One of them being having only 1 grenade. Personally, I’d rather be stuck with two frags all the time instead of having a choice of only one of one type of grenade. That’s too limiting for me.

Good Post OP,

That is the problem with this community. When a new Halo game comes out they expect a Halo 2.5 or a Halo 3.5 (Halo 2/3 with prettier graphics but leave everything else alone).

This isn’t how game development works and when they get frustrated because they’re not used to change or refuse to adapt they just try to rip the game apart and remove features instead of trying to make them work.

They’re the equivalent to vultures.

> The biggest example I see of something that could easily just be reworked to be more acceptable is the Loadout system. As opposed to simply scrapping loadouts altogether, why not just try a different approach to balancing the weapons?

Loadouts take away the evenness of the game for a false sense of ‘variety’. A different approach to balancing weapons would just be making them properly designed for once.

Regardless, I don’t care so long as the contents are balanced.

> As opposed to scrapping the choice of grenades altogether… Why not just make it so that no matter what nade you choose, you only get 1? I seriously see little problem with a player who only has ONE plasma grenade, ONE pulse grenade, or ONE frag.

Plasmas still allow you to trade deaths, and Pulse Grenades are too weak in their current form.

> Another one is Ordinance Drops. What if Ordinance was changed to only offer you a resupply of the weapons in your loadout? If < gave you your primary weapon, > gave you your secondary weapon, and V gave you 2x your grenade, why should Ordinance have to be completely scrapped?

Because at that point you are keeping it just for the sake of keeping it. If the only thing it does is give you ammo, it’s completely pointless.

> Armour Abilities, seriously if they just spawned on the map, they could be made a little bit more powerful, akin to the powerups or Equipment in Halo 3. If players had to fight over it, would it be an issue?

They need to be changed significantly if this were the case.

> What if the Sprint Button was replaced with a Thrust, or Dodge button. Allowing your spartan a short burst of movement in a single direction on a brief cooldown.

Would be pretty cool, provided it doesn’t just end up being Sprint 2.0

One thing I enjoy about the Thruster Pack is all the tricks you can perform with it.

> The same can be applied to things that have been mindlessly removed or replaced from past Halos. What if the Focus Rifle were just buffed in damage and nerfed in overheat time? What if the Plasma Rifle was made more like the Halo CE version, instead of scrapping it and making another redundant AR clone?

You mean having actual variety and skillful weaponry in the game? Good luck getting 343I to do that.

I honestly see nothing wrong with that mentality…
If the game worked perfectly without any of these “additions” to the gameplay then I’d say it’d be a much smarter move to just remove them rather then to keep bringing them back for like 4 more games, having them break the flow of the game and slightly changing them with each game till you get it to a somewhat workable state.

> They’re the equivalent to vultures.

Maybe you should read this article and realize they’re not as bad as they seem.

Vultures typically prey out of desperation. Not only that, they are bred to behave in that manner. Also, likely genetics. I’m not a vulture expert.

Anyways, pay particular attention to this quote:

> when in fact they are dedicated scavengers performing the vital function of removing (recycling) rotting carcasses.

Blame Bungie, that’s what I’m saying. They spoiled the community and took away much of what they needed.

To be fair, if someone says that a feature needs to be removed, who are you to say that person hasn’t thought of possible ways to improve it before deciding it should be removed completely?

Not only should we be asking ourselves if a new feature brings any negatives to the gameplay, we should be asking if it brings any positives.

Let’s say a new feature doesn’t actually add anything positive to the game, then why try to “fix” it?
Remove it completely and start with better ideas.

Sure, if something has great qualities but has negative aspects about it, then we should be thinking of ways to get rid of the negative parts so that the positives can be fully realised.
But there are certain features in Halo 4 that don’t bring positives (in my opinion of course), which is why removal is often the proposed solution.

I actually agree with you that some parts of Halo 4 could be reworked instead of removed completely, such as having AA’s as map pickups. But understand that many people just don’t see those things as viable solutions, it doesn’t mean they haven’t considered it.

THIS THIS…ITS BEAUTIFUL TO WATCH HOW MANY GUYS IN THE COMMUNITY HAVE THE SAME IDEAS!!

I 117% agree with you. 343 should take a note of this to fix halo 4 or maybe have these changes in halo 5 or any side halo games. I hope they look at this thread and agree :slight_smile:

Dude I completely agree with you on the AAs, we should have to compete for them. It’s the logical thing to do and it makes the game more competitive.