343i You must separate DMR/BR start playlists from the casual AR starts. It just isn’t fair to try and put them together. Especially when sometimes every choice, even when voting None of the Above, is a variation of AR starts. I have never once seen every choice be a variation of DMR starts. STOP TREATING DMR STARTS LIKE SOME SORT OF SPECIALTY GAMETYPE! The Halo series started off with you spawning with a powerful gun (The Pistol) and last time I checked that game was pretty good… Anyway it’s a fact that Halo fans are split into two groups “competitive” and “casual” so don’t try and blend them together… Especially when you clearly favor one side, the Casual players!
Shame on you Bungie/343i or whoever the fudge is making these decisions. Halo is a brilliant game, but sadly lacks knowledge about itself.
The Halo franchise is like a child star. Started out great, then started hanging out with the wrong crowd and fell off the deep end. Now it’s time to make that huge career changing comeback. Halo 4!
The AR can’t hit anything outside of ten feet if you don’t use short-controlled bursts; in fact, you have to pace far more with an AR than with a DMR to maintain accuracy. “Spraying and praying” is literally the least effective way to use the AR, and is guaranteed to get you killed. Its damage-per-second is verifiably lower than most other weapons in the game; it takes nearly a full clip to kill someone, as opposed to the DMR’s five-shot kills. The AR is also not headshot-capable.
In other words, it is actually harder to kill with the AR than it is to kill with the DMR. Doesn’t that mean that the AR takes more skill to use?
In any case, I see DMR variants far, far more than I see AR-Slayer variants, OP. The fact that you are having bad luck with the Matchmaking system is not grounds for your condemnation of the entirety of 343 Industries for decisions that Bungie made.
And separating AR and DMR starts into two different playlists is a terrible idea. There are not nearly enough gameplay differences between the two to justify such a decision.
> The AR can’t hit anything outside of ten feet if you don’t use short-controlled bursts; in fact, you have to pace far more with an AR than with a DMR to maintain accuracy. “Spraying and praying” is literally the least effective way to use the AR, and is guaranteed to get you killed. Its damage-per-second is verifiably lower than most other weapons in the game; it takes nearly a full clip to kill someone, as opposed to the DMR’s five-shot kills. The AR is also not headshot-capable.
>
> In other words, it is actually harder to kill with the AR than it is to kill with the DMR. Doesn’t that mean that the AR takes more skill to use?
>
> In any case, I see DMR variants far, far more than I see AR-Slayer variants, OP. The fact that you are having bad luck with the Matchmaking system is not grounds for your condemnation of the entirety of 343 Industries for decisions that Bungie made.
>
> And separating AR and DMR starts into two different playlists is a terrible idea. There are not nearly enough gameplay differences between the two to justify such a decision.
Longer kill times don’t equal harder to use, nor do they equal more skill to use. The skill required to use the weapon comes from the difference between shortest possible vs. average kill times. Halo CE pistol for example, reguires extreme amount of skill ti use which can is reflected by the difference between the minimum kill time (0.6 seconds) and average kill time (1.4 ±.2 seconds). AR on the other end of the spectrum again, has always had the average kill times pretty much near the fastest possible kill time (difference is about 0.2 seconds at the optimal distance).
AR and DMR starts have a huge amount of differences, with AR starts you need to worry much more about dying because you can’t defend yourself off spawn and will lose all the advantages you have gained, gameplay is much more concentrated on CQC, most of the skill come from your strategic abilities instead of aiming abilities. Technically, AR starts can be considered more tactical form of Halo gameplay. DMR starts are again on the other end of the spectrum, they have much faster paced gameplay and emphasis are put on aimnig abilities and quick thinking.
In my opinion, the serious playlists such as Team Slayer and Arena should concentrate on DMR starts. To give a better example of what I mean, if Halo Reach still possessed the playlist hoppers divided to ranked and social, the ranked part should be DMR starts while AR starts could be kept in social.
The first clip isn’t a good example. The player winning is moving and then jumps. The player losing stands still and is having aiming difficulties.
For his first shot there is no bloom at all and he still misses. His inner reticule (where the bullet goes) isn’t quite on the player yet. In some games there’s enough magnetism for that to count as a hit. That randomness isn’t bloom. After that his reticule is waving around the other player and he’s forced to fire more slowly than he needs to. He may even have missed another shot.
The winner kept up a faster rate of fire which was steady for his first 4 shots. The 5th came very quickly after that (a double shot?) and was spammed.
It’s clear the guy who lost is a better player judging by their service records. He still did a bad effort that time and shouldn’t write it off as not his fault. He probably would have lost that one with no bloom.
> Oh, I’m sorry…Do you not spawn with a Pistol?
>
> The Pistol is a useful gun if you’d bother to learn how to use it. Stop complaining, and go play Arena if you want 24/7 DMR starts.
Heh. I was about to post something along the same lines…
> > Oh, I’m sorry…Do you not spawn with a Pistol?
> >
> > The Pistol is a useful gun if you’d bother to learn how to use it. Stop complaining, and go play Arena if you want 24/7 DMR starts.
>
> Heh. I was about to post something along the same lines…
>
> “AR starts? Don’t you mean Pistol starts?”
>
>
It continues to baffle me how people just disregard the Pistol. I suppose it’s because they never bothered to develop a cadence for it, spammed it like they do the DMR, and assumed it was a crap weapon. It has the exact power of the DMR, minus some accuracy because it’s not supposed to be a long-range weapon.
I guess people are just too impatient.
Funny thing is…If the OP put as much time and effort into learning how to use the Pistol as he does complaining that he doesn’t have DMR starts all the time…He might learn how to use it!
I literally NEVER use the AR. The first thing I do when (re)spawning is to immediately hit Y to switch to the magnum, and I’m so used to this that I even do so automatically in DMR-start games. ^^
Anyway, I just hate the AR. Not that I don’t know how to use it, it’s just that I get physically sick by that mindless spray weapon that doesn’t require any more “skill” than placing the reticle roughtly in the direction of the opponent and squeezing RT. I actually got my first quit propation today because I quit too many AR-start games in Team Slayer. But as I said, I hate that weapon with passion.
> I have the opposite problem, I don’t want to play DMR starts all the time but that’s all that shows up.
There should be a preference that you check before going into matchmaking. DMRs ARs
Then which ever (DMR or AR) has the more preferences checked. that will be the favored choice. By this I mean if majority of players in the game have pre-selected DMR starts, then it will be the first choice on the list of voting choices and will show up on the voting list much more than AR starts.
I don’t mind AR starts. Most people just resort to AR charging, because they either don’t bother to pick up a DMR, or use the Pistol, letting you destory with said Pistol.
> I literally NEVER use the AR. The first thing I do when (re)spawning is to immediately hit Y to switch to the magnum, and I’m so used to this that I even do so automatically in DMR-start games. ^^
>
> Anyway, I just hate the AR. Not that I don’t know how to use it, it’s just that I get physically sick by that mindless spray weapon that doesn’t require any more “skill” than placing the reticle roughtly in the direction of the opponent and squeezing RT. I actually got my first quit propation today because I quit too many AR-start games in Team Slayer. But as I said, I hate that weapon with passion.
I prefer DMR-start gametypes. I usually play in playlists where you spawn with one by default, or in playlists such as Squad Slayer where I see lists full of DMR-start gametypes. But if I’m in a game that isn’t a DMR-start gametype, I usually just switch to my Pistol while I hunt for a DMR or a Needle Rifle.
As much as I love DMR-start games, I think the current system is perfectly fine!