I’m on these forums every damn day and I see the exact same threads…every damn day.
Halo has been unique since 2007, it stopped being unique 2 years ago when Bungie wanted to try something new. That “new thing” failed horrendsly. But of course that was a prequel to the series. Halo has been modernized because it can’t be unique. It can’t expect to be the same thing Halo 3 was and still survive, it would turn the direction COD did. Black Ops 2 modernized and has copied two games, Future Soldier and Halo to try to be a “new” COD. Black Ops 2 didnt innovate at all. This time around both titans are no better because they’ve copied off eachother. You go play Black Ops 2 Campaign and you tell me what in that Campaign isn’t taken from Halo or Future Soldier. Then go play Halo 4’s Campaign and tell me what isn’t taken from COD with the exception of Sprint. You wanna know what my answer is going to be? The only thing in Halo 4’s Campaign is Sprint.
With new threads coming up everyday. Do you honestly know that there are more Recruit - Irons now then there were prior to Halo 4’s launch and that 75% of the posters are created by them? Most of the complaints are made by them also. But yet the forums do not represent the community as a whole because there are people out there who do play Halo 4 and enjoy it.
In order for Halo to survive it has to modernize and even if it means taking aspects from a game that people may not like. But you know, there are people who enjoy it. Halo 4 didn’t dumb down for noobs or for beginners. It’s appealing to a wider audience which in that case may be some COD fans. The core audience may not agree with that because some of them just want Halo without all these gimmicks but it isn’t the case anymore because Halo cannot stay the same as it did back then. It’s true that Halo 2 and 3 were successful because they didn’t change the core and kept true to the Halo style. But that was that era. This is a new era/generation. Titles have to change to survive and Halo has to change to keep up with this generation, even if it means that Halo has to take aspects from his rival.
Regardless, to me it’s still Halo and to some it’s still Halo. To some it may not be but do not pull the “in denial” and “fanboy” comeback lines because we are defending a title that we enjoy. We defend the title because we enjoy it and to us it’s still Halo, feels like Halo and plays like a Halo game should, minus all the new mechanics.
There are minor issues however with the game that cannot be fixed in one week like people expect them too. People attack 343 on the forums to fix what is wrong with the game when yet people are wanting more playlists right now more then anything. Team Snipers is getting added next week and once it’s been a few months, all the regular playlists will be implemented no doubt. It just takes time.
Why exactly does it have to change? The changes Bungie brought in for Reach killed the population. By the time 343 kicked it into shape, the pop was long gone. Should that not have said stick to what you know, rather than change more?
I fully and totally agree. And no I’m not a hypocrite, I was not complaining, I was stating a suggestion to make a SWAT playlist without teams and backing it up with my experiences that annoy me in SWAT. I’m not complaining, just saying that it’s not my cup of tea.
I dont have problem with the trivial things, like the classic:
Fix
Nerf
Remove
Change
Etc, Etc…
I have issue with:
Not sharing DLC on the same console.
Disappearing Double xp.
The whole being rank capped again, yes we will be capped if we arent LE owners.
The LAG!
The fact some people cant even play the game!
See where i am coming from, you are a reasonable person. There are things that they should be patching right away, rather than try to fix everything at once with a large TU. The longer this drags on, the higher rate at people will leave the franchise.
I feel that Halo is much more of a core game than Halo. There’s a lot more skill involved compared to cod. Most of it is tactics, in cod is essentially run and gun. Halo you need to think more.
I have been playing since Halo 2 and the multiplayer has not got any easier. The general audience will have fun playing it on playlists such as big team but go into slayer and they will hate it as that’s where most of the core players lie.
Couldn’t have said it any better. I think 343 just wanted some playlists that changed the game up. The community responded and like op said the majority of people making threads complaining are recruits so I’m sure half of them are just trolls.
> I feel that Halo is much more of a core game than Halo. There’s a lot more skill involved compared to cod. Most of it is tactics, in cod is essentially run and gun. Halo you need to think more.
>
> I have been playing since Halo 2 and the multiplayer has not got any easier. The general audience will have fun playing it on playlists such as big team but go into slayer and they will hate it as that’s where most of the core players lie.
Halo 4 has essentially become a “run and gun with little thought” game. This game takes little skill, Infinity BTB is hilarious. 35kills to 6 deaths without having any knowledge about the map, having barely played the game type, and not putting much effort in is a fine example of how much easier this game is.
> Why exactly does it have to change? The changes Bungie brought in for Reach killed the population. By the time 343 kicked it into shape, the pop was long gone. Should that not have said stick to what you know, rather than change more?
Yes the changes Bungie brought in killed Reach, that’s understandable, but also none of the AA’s were balanced. People didn’t like having their Radar jammed when having camo because when you have camo, people aren’t supposed to know your right on top of them thus the definition of camo. The AA’s in Halo 4 are more balanced then the ones in Reach. Some of them could use a buff or a nerf I agree. But I’d prefer the AA’s in Halo 4 over Reach anyway. Hell, the only time I use PV is in CTF now because I find more of a use for it there. It changed because a title sometimes had to build upon new aspects in order to keep up with newer games. Those aspects also have to be successfully implemented into a game to make it work and I’ll admit, some of the aspects aren’t successful aka killcams because they have been broken from day 1 hence why there is no more final killcam in Infinity Slayer. But other mechanics in my opinion have been a success because they work in Halo. The XP cap some people hate but you’d have people boosting if Halo 4 didnt have one. The XP cap should be raised to a higher amount I agree. The mechanics make Halo 4 faster if anything to me.
> > I feel that Halo is much more of a core game than Halo. There’s a lot more skill involved compared to cod. Most of it is tactics, in cod is essentially run and gun. Halo you need to think more.
> >
> > I have been playing since Halo 2 and the multiplayer has not got any easier. The general audience will have fun playing it on playlists such as big team but go into slayer and they will hate it as that’s where most of the core players lie.
>
> Halo 4 has essentially become a “run and gun with little thought” game. This game takes little skill, Infinity BTB is hilarious. 35kills to 6 deaths without having any knowledge about the map, having barely played the game type, and not putting much effort in is a fine example of how much easier this game is.
Compared to cod though it requires at least some thought haha, BTB is definitely one of the most fun playlists, it’s just mental playing on there
Hold up here! you said the rank cap is there to prevent boosters, then why the hell did they allow people to play the game TWO WEEKS prior to launch. So a LE owner who has been playing that long will almost be at SR130 and SE owners are going to be rank capped at 70 that’s -Yoinking!- fair!
> > Why exactly does it have to change? The changes Bungie brought in for Reach killed the population. By the time 343 kicked it into shape, the pop was long gone. Should that not have said stick to what you know, rather than change more?
>
> Yes the changes Bungie brought in killed Reach, that’s understandable, but also none of the AA’s were balanced. People didn’t like having their Radar jammed when having camo because when you have camo, people aren’t supposed to know your right on top of them thus the definition of camo. The AA’s in Halo 4 are more balanced then the ones in Reach.
No. No they are not. If they were “more balanced” it wouldn’t be the Jet Pack and Promethean Vision Show out there. I never see Thrusters or AutoSentry because they’re all bad (the animation time of AutoSentry, alone, will get you killed) and I only see Active Camo in games where people can camp across the map with DMRs/Snipers.
These AA’s are NOT balanced in the slightest. No, there’s no Armor Lock, but Promethean Vision has no business in matchmaking multiplayer. Taking away an imbalanced tap-to-win AA (Armor Lock) and replacing it with a freakin’ wallhack (PV) was idiotic.
The smart play would have been to take the game back to before the experiment that was Halo: Reach and get back to the core gameplay of H3 instead of continuing to become a poor clone of class-based FPS’.
Edit: Not that I’m sure why I’m bothering arguing since you’ve already made it clear that you’re the kind of person who will dismiss any posts by someone simply because of their “forum rank”.
Edit 2: Would people please stop calling it BTB? IT IS NOT BIG TEAM BATTLE. That is part of the problem. It is nothing more than bigger TDM, over and over and over again. BTB, on the other hand, actually offered different gametypes to break up the monotony. Big Team Infinity Slayer, on the other hand, is just a larger TDM borefest on the same two maps.
> > I feel that Halo is much more of a core game than Halo. There’s a lot more skill involved compared to cod. Most of it is tactics, in cod is essentially run and gun. Halo you need to think more.
> >
> > I have been playing since Halo 2 and the multiplayer has not got any easier. The general audience will have fun playing it on playlists such as big team but go into slayer and they will hate it as that’s where most of the core players lie.
>
> Halo 4 has essentially become a “run and gun with little thought” game. This game takes little skill, Infinity BTB is hilarious. 35kills to 6 deaths without having any knowledge about the map, having barely played the game type, and not putting much effort in is a fine example of how much easier this game is.
Actually the IGN walkthroughs helped out a lot of people. But then again that’s BTB for you. You won’t get the same experience in Infinity Slayer or in Team Slayer Pro. This game does actually take an amount of skill. My K/D has gone from 1.12 down to 1.08 because of Infinity Slayer, and Team Slayer Pro and why? My friend I play with is SR 54 so I get matched up with better players because of that. He and his friends that I game with are pretty good, but the players I go up against are more skilled then me so I have to play harder. BTB is a different story, anyone can get a killing spree with a Banshee or Tank. Some gametypes take more skill then others.
> Hold up here! you said the rank cap is there to prevent boosters, then why the hell did they allow people to play the game TWO WEEKS prior to launch. So a LE owner who has been playing that long will almost be at SR130 and SE owners are going to be rank capped at 70 that’s -Yoinking!- fair!
That I’m upset about myself actually. It should’ve only been for reviewers and press, not for people who got the game early.
> In order for Halo to survive it has to modernize and even if it means taking aspects from a game that people may not like.
Really? I’m pretty certain that an HD remake of Halo 1 that sold recently did rather well. People don’t want “modern”, “old”, “unique” etc, they just want a -Yoinking!- good shooter.
People move onto the newest iteration of a series purely because it’s new, not because it’s better or different usually. Look at CoD, despite what you seem to think it’s barely changed since CoD4 and yet it’s hugely successful. People like consistency, they like knowing what a game will honestly be before they play it.
Compare the original trilogy to each other. What innovations even took place between Halo 1 and Halo 3? Boarding vehicles and erm… dual wielding and equipment? Very little. Yet those three games are regardless very highly by fans!
I like updates and facelifts, but change for the hell of it is just pointless. If you have something good then repeat it until people leave, then start changing stuff.
> > > Why exactly does it have to change? The changes Bungie brought in for Reach killed the population. By the time 343 kicked it into shape, the pop was long gone. Should that not have said stick to what you know, rather than change more?
> >
> > Yes the changes Bungie brought in killed Reach, that’s understandable, but also none of the AA’s were balanced. People didn’t like having their Radar jammed when having camo because when you have camo, people aren’t supposed to know your right on top of them thus the definition of camo. The AA’s in Halo 4 are more balanced then the ones in Reach.
>
> No. No they are not. If they were “more balanced” it wouldn’t be the Jet Pack and Promethean Vision Show out there. I never see Thrusters or AutoSentry because they’re all bad (the animation time of AutoSentry, alone, will get you killed) and I only see Active Camo in games where people can camp across the map with DMRs/Snipers.
>
> These AA’s are NOT balanced in the slightest. No, there’s no Armor Lock, but Promethean Vision has no business in matchmaking multiplayer. Taking away an imbalanced tap-to-win AA (Armor Lock) and replacing it with a freakin’ wallhack (PV) was idiotic.
>
> The smart play would have been to take the game back to before the experiment that was Halo: Reach and get back to the core gameplay of <mark>H3 instead of continuing to become a poor clone of class-based FPS’.</mark>
>
>
> Edit: Not that I’m sure why I’m bothering arguing since you’ve already made it clear that you’re the kind of person who will dismiss any posts by someone simply because of their “forum rank”.
But then if Halo 4 still had Halo 3’s core gameplay, who would play it? Why would you bring back equipment from a 5 year old game and expect it to do well. It would become reptitive. Halo 3 mechanics are there, it’s just become a hybrid of the two games now. The core gameplay however is not there, I understand that. But hence the title, you can’t expect core gameplay from 5 years ago to still do well in this generation. Black Ops 2 fits that perfectly and people already aren’t liking it because it changed from a direction that people knew to something they Treyarch thought would successful. Halo 4 however said "ok this is what makes COD popular, let me try to better implement that into here and see how it works. For some people it has, and for some it hasn’t.
> > In order for Halo to survive it has to modernize and even if it means taking aspects from a game that people may not like.
>
> Really? I’m pretty certain that an HD remake of Halo 1 that sold recently did rather well. People don’t want “modern”, “old”, “unique” etc, they just want a -Yoinking!- good shooter.
>
> People move onto the newest iteration of a series purely because it’s new, not because it’s better or different usually. Look at CoD, despite what you seem to think it’s barely changed since CoD4 and yet it’s hugely successful. People like consistency, they like knowing what a game will honestly be before they play it.
>
> Compare the original trilogy to each other. What innovations even took place between Halo 1 and Halo 3? Boarding vehicles and erm… dual wielding and equipment? Very little. Yet those three games are regardless very highly by fans!
>
> I like updates and facelifts, but change for the hell of it is just pointless. If you have something good then repeat it until people leave, then start changing stuff.
>
> Bah.
But yet Halo CEA had Reach’s mutliplayer and that pissed people off. If Halo CEA has Halo CE’s mutliplayer, even now Black Ops 2 wouldn’t be able touch it. Halo 4 wouldn’t be able to.