Hi I’m DS xHunterZx SD, you may remember me from such threads as “This is why Reach vehicle combat was so poor”. I’m returning to give an update to that thread as after some deeper research, have made an startling and important discovery…
(Read this first to catch up on the story so far)
> UPDATE: Just watched some Longbow footage, A blue sticks a Red controled warthog and the gunner recieves ZERO damage on grenade explosion! link(28:20) So it looks like my prayers have been answered and the halo 3 system has returned! The game looks better with every bit of footage!
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> Ok so as we all know by now Halo reach felt like it had terrible vehicle combat, most of it being down to the “anti-tank” DMR’s. In fact, it was so bad that a once great aspect of halo games (Vehicle combat) was basically crumbled under the new physics and laws of Reach, but i think i know why the vehicles in Reach felt so weak compared to other Halo’s.
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> When in any vehicle in Halo 3 (this part excludes the “ghost”) you felt as if you had the upperhand in 9/10 situations, right? So why was that? It comes down to a number of things. Superior fire power, more speed and most of all the feeling of being protected by your vehicle, as you should be! When someone fired their AR, BR, needler, SMG or any other non-power weapon at me, my spartan wouldn’t feel a thing. Unless the bullets/projectiles directly struck me, I wouldn’t recieve damage to my shields, my screen wouldn’t flare up and my controller wouldn’t vibrate. Due to all this, if I could see that someone was fireing at me, I didn’t give a $@!* becuase i wasn’t being hurt, there was no need to panic.
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> But then when I hop into a vehicle in Halo Reach and zoom into the battlefield, one stray AR bullet hits me and I get 3 over the top warnings! My screen flares to show me I’m being shot, my controller has a fit and my shields start to drop. Because of all of these warning lights I’m now descending into a panic to try to either escape my attacker or try to find him and finish him. For god sakes, I’m in a tank! The strongest and most powerful land vehicle in MM and I feel like I’m being beaten by some little -Yoink!- with a single shot rifle.
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> Vehicles should be something that make you stronger, not something that just increases your hit-box! It’s crazy that if a bullet hits my tire, I take the hit! Seriously?! WTF!
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> As longs as this is addressed in Halo 4, vehicles will be well on there way to returning to there previous gloryful selves!
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> So, do you agree that this may be an important reason as to why they feel so underpowered in Reach and do you think that these should be corrected in Halo 4?
After posting, I received a lot of approving replies and it really made me realise I wasn’t the only one who cared about this. So after my thread faded I looked closer into my claims of the Halo 3 vehicle system returning and found out that they were entirley wrong, dead wrong.
The video evidence I gave demonstrated that the gunner of the warthog did not receive damage from his vehicle being damaged, this was what I thought Reach did differently and previous Halo’s got right, but after testing it out further I discovered that this was actually no different in Reach. The gunner doesn’t receive damage in the vid, however the driver does… and that is the point that is concerning to me.
What this means is that Halo 4 looks like it has very similar vehicle combat to Reach, which IMO would be a huge disapointment as 343i had promised to re-vamp the system to allow vehicle combat to be valable again.
tl;dr - Halo 4 appears to be using Halo Reachs vehicle combat mechanics.
So what do you guys think? Do you think that 343i should continue with this "your vehicle is your hit-box" system that Reach conjured up, or should they have gone back to previous Halo’s "Your vehicle is your cover" system?
Discuss
Please take time to read the FULL post, it’s a lot more than just the over powered DMR, I put a lot of thought into it 
