This is Why Kill-Times are Low

If you’ve ever wondered why it is faster to kill someone in Halo 5 (which you have), this is why.

Halo 5’s kill-time isn’t that shorter than Halo CE-4’s time. It is a little bit however, and this happens for two reasons.
One is that machine guns in Halo 5 get damage boosts from head shots. This has never been in a Halo game, but it also raises the skill gap between players.
The other main one is that Sprint plays a large factor. With all these new movements, you would never be able to kill anyone with slow kill-times. So the health is lowered so you can kill players before they run away. This is a balancing mechanic, and it works

Does this answer your questions?

> This has never been in a Halo game, but it also raises the skill gap between players.

The plasma rifle in Ce has a headshot modifier as well.
This is a point of contention for a lot of competitive players. They argue the random spread of the AR coupled with the modifier leads to random outcomes.

> The other main one is that Sprint plays a large factor. With all these new movements, you would never be able to kill anyone with slow kill-times. So the health is lowered so you can kill players before they run away. This is a balancing mechanic, and it works

That’s partially why, but I feel like even without sprint the times would be fine.
Halo Ce’s theoretical killtimes are over twice as fast and that game plays amazing. I don’t think the killtimes alone are to blame here.

Theoretical kill times in CE might be faster but average kill times are not. And sprint does not affect kill times as much in this because getting shot stops sprinting. But thrust does effect it quite a bit.

> 2533274877056440;1:
> If you’ve ever wondered why it is faster to kill someone in Halo 5 (which you have), this is why.
>
> Halo 5’s kill-time isn’t that shorter than Halo CE-4’s time. It is a little bit however, and this happens for two reasons.
> One is that machine guns in Halo 5 get damage boosts from head shots. This has never been in a Halo game, but it also raises the skill gap between players.
> The other main one is that Sprint plays a large factor. With all these new movements, you would never be able to kill anyone with slow kill-times. So the health is lowered so you can kill players before they run away. This is a balancing mechanic, and it works
>
> Does this answer your questions?

halo 5’s average kill time is nearly as quick as the quickest killtime possible, it’s easy to shoot. in CE you’re not going to get a perfect 3 at any range / engagement unlike halo 4. i’m fine with quick kill times if it’s not easy to hit the quickest kill times.

also what ramirez said, headshot multiplier on automatics is great…if the spread is really tight, it isn’t so it’s just accentuating the randomness.

Id also say OP, the hit-boxes are much larger, strafing is less effective, and all the weapons work at much longer ranges!

> 2533274877056440;1:
> The other main one is that Sprint plays a large factor. With all these new movements, you would never be able to kill anyone with slow kill-times. So the health is lowered so you can kill players before they run away. This is a balancing mechanic, and it works
>
> Does this answer your questions?

In my opinion, higher kill times, with slightly tighter hitboxes and less bullet magnetism would give players more confidence to stay in the fight just a little bit longer, and hopefully get closer during this time. I find it sort of stupid that most of the kills that I should have, are taken by my teammates because the player I clearly bested ran away.

> 2535429822741091;5:
> Id also say OP, the hit-boxes are much larger, strafing is less effective, and all the weapons work at much longer ranges!

i totally agree the the hit boxes are probably too big, particularly around the head. I agree partially that the headshot modifier isn’t increasing randomness, because even though the spray is tight it’s not nearly as tight as headshot weapons, and the current hit box makes too easy to aim at the head. The firefights i have with people with AR’s vs Br’s is totally screwed up. the ar takes out most of my health every time, even if i get a perfect. if i miss the head once or twice, i feel like i win the firefights only 80% of the times, even at range, i don’t have an excuse for up close really.

Actually no. It’s because rate of fire is super fast on precision weapons and damage is super powerful on automatic. Not only does this decrease kill times, but also makes any weapon useful in any situation.

> 2533274809297436;3:
> Theoretical kill times in CE might be faster but average kill times are not. And sprint does not affect kill times as much in this because getting shot stops sprinting. But thrust does effect it quite a bit.

You only stop if you are shot as you start sprinting, other wise you keep going.