Its to make the game noob friendly. Remember back in halo 3 days, when you took out a vehicle, you were a star on your team? It took skill, either sniping the driver out or timing that perfect frag gernade, it was a moment to be proud of. Or the rare bruteshot/plasma pistol attempt, which, if failed, was immediate death from a warthog.
Unfortunatly, noobs cant do that. Doubly unfortunate, thats who the game was made for. It no longer takes a skillful play or wise weapon use to take out a vehicle. Everyone spawns with plasmas and stickies, and if you somehow still cant kill one, they eventually die from DMRs anyways.
Mission accomplished 343i, you made it to where any noob can kill a vehicle and took out two important skills in halo, using a vehicle efficiently and dispatching a vehicle efficiently.
Halo 3 had it best, good vehicles but not too many of them.
Its like, they knew they were going to take Reach and make Halo 4 a sequel to that in terms of gameplay, so they kept every God awful aspect that game had, instead of adding SOME elements from the trilogy that were infinitely better.
> What I really see:
>
> “I am upset that I cannot rape the whole map single handed in a vehicle, thus becoming a halo war god.”
What’s with the hate? He actually has a valid point. Vehicles in Halo 4 are not as game changing as they were in Halo 3. In 4 you can take vehicles out with weapons you spawn with, but in 3 you had to useother tactics to take them out. Vehicles were way more useful too. In 3 you could go on a warthog run and get a huge spree with it. Now, the turret can’t kill as quickly, doesn’t shoot in a straight line so you can kill enemies pretty far off, and the warthog is WAY easier to blow up. It used to take several people shooting in certain spots on a warthog to flip it. Now instead of flipping it, you can just blow it up with 1 DMR. I hope they make the vehicles in Halo 5 and 6 like 3. Because it’s pretty bad when you have a good vehicle, but you might as well not have it because it’s “slightly” damaged, which means it will die before it gets a kill.
> Its like, they knew they were going to take Reach and make Halo 4 a sequel to that in terms of gameplay, so they kept every God awful aspect that game had, instead of adding SOME elements from the trilogy that were infinitely better.
>
>
> i dun get it. oh wait, its 343.
Exactly. The game is called Halo “4”, not Halo Reach 2. The name implies that the game mirrors Halo 3 more than Reach in gameplay. Unfortunately, thats not the truth. 343 didn’t go by the gameplay of the BEST game, but by the NEWEST.
It’s a shame. After playing too much Reach and 4 and playing the Halo 2 campaign I tried to snipe a ghost to death because I forgot it’s not made of cardboard in this game.
> > I don’t know how you would take down a gauss hog or tank in Halo 4 without a plasma pistol or sticky grenade.
>
> get 3 distraction medals 2 assits and a comeback kill. then you will magically get a laser/rockets/incineration canon
Without ordinance, without a PP, or plasma grenade on Exile. How do you destroy a gauss hog, or a tank, or both if the enemy does or does not have a banshee.
Grab a sniper rifle? If your teammate has one and dies, it disappears in 10 seconds.
> > > I don’t know how you would take down a gauss hog or tank in Halo 4 without a plasma pistol or sticky grenade.
> >
> > get 3 distraction medals 2 assits and a comeback kill. then you will magically get a laser/rockets/incineration canon
>
> Without ordinance, without a PP, or plasma grenade on Exile. How do you destroy a gauss hog, or a tank, or both if the enemy does or does not have a banshee.
>
> Grab a sniper rifle? If your teammate has one and dies, it disappears in 10 seconds.
>
> In that time, the score goes up by 50 points.
>
> So what do you do?
Without all that junk, they would be placed on the map like in 1-3. so you would actually have to pick it up when it spawns and use it. have you never played any other halo games?
I agree with everything in the OP, vehicles just aren’t as useful as they should be. Using vehicles should be an advantage and in Halo 4’s case it is not, yeah I agree it can be a pain in the -Yoink- taking down vehicles, but that’s how it should be. In the battlefield games a good tank driver is a nightmare, but if you and your team play smart you can kill him.
The Scorpion tank and Gauss hog are only hard to kill because exile just doesn’t work with them well at all, if it was a bigger map and each team had a Scorpion tank and/or Gauss hog then it would play more fairly. Personal Ordinance Drops also ruin BTB because near enough whole teams can get gifted power weapons, then that’s when vehicles get -Yoink- on, you should only receive Spartan Lasers, Incineration Cannons on your 3rd Ordinance drop I’d probably say the same for the Binary Rifle. Then power weapons like the Rocket Launcher and Fuel Rod Cannon can be placed around the map.
Just one more thing. The Warthogs chain gun could do with a buff, it nearly overheats before you can a get a kill with it.
The plasma pistols and stickies are easy to avoid normally. The two things that kill vehicles use fullness is the DMR and map design. Most maps are two cluttered for vehicles to effectively evade or shoot a target. And then the DMR, i use it all the time on vehicles because its just works to well not too.
> > What I really see:
> >
> > “I am upset that I cannot rape the whole map single handed in a vehicle, thus becoming a halo war god.”
>
> Funny, because that is what Halo 4 with the DMR is.
>
> <mark>Halo 3 didn’t allow you to be off target and still score a headshot.</mark>
>
> Halo 3 didn’t allow everyone to spawn with a power weapon and anti vehicle weapons.
Incorrect sir. Even I didn’t beleive it at first, but before I got my hands on Halo 4 I did my own tests.
Halo 3 is exactly the same in terms of how far off a person you can aim. The difference in lies how much aim assist there is. Your reticle sticks much more than that, but other than that, there isn’t much difference.