From helpful posts of other people, I realize the problem is not the Jetpack but from the loadouts. Simply being able to spawn with Jetpack destroys the way the map is supposed to be played. Thanks for clearing it up people. Sorry for the confusion.
Okay so watch this film Jetpack as a loadout is broken and tell me you would still want Jetpack as a loadout in Halo 4. It completely destroys map control and map movement. Near the end of the video, I had to resort to camping in our base with sword… not something I would normally do and I also hate doing it but I had no choice.
Post By AnNoyiing that pretty much sums up why most people dislike Jetpack: By boundaries, I’m talking about things like walls and buildings. Perhaps it was foolish of me to use such an ambiguous term. Imagine a completely open map, a massive empty square. I’m sure you can appreciate there’d be no such thing as map control, it’d be a constant spam pit. What separates regular maps from this are what I termed barriers. They force players to take one of a limited number of routes, and so allow the team with map control to position themselves and defend their prize accordingly. This becomes, I’m told, a massive part of the skill of Halo at high levels, not that I’m good enough to play in them. With Jetpack, however, a team can (effectively) immediately remove all barriers off spawn, and it’s simply one chaotic fight after another. The map becomes irrelevant. This highly simple, highly repetitive, skill-reducing gameplay loop frustrates many people. And yes, nostalgia is one helluva drug. It seems that anything will be elevated to some holy plinth upon which no attack is possible, so long as it was part of a game that came out enough years ago.
I also play on Bumper Jumper so for me to even consider using Jetpack, it would be suicide seeing on how awkward it would be.
Take a look as to why Jetpack would simply not work in Halo 4. Leave it in Forge/Customs please if anything. Thank you.
Also, please disregard on how bad I was at this match. That’s not what the discussion is about. This is just MY opinion. I just want to see if a lot of people agree with me also.
One does not need to watch the film it is possible for jet-packs to work in halo if maps are made for them. Most to all of Reachs maps are not made for them. The problem is jetpack is special if it was defult and maps were made for it, it could work. Then again you would have half the maps using jetpacks built for it and the others with no jetpacks for regular game play. For some reason I don’t like how I opened my post but I am to lazy to change it and it explains that I did not watch the video, trust me I believe you
> I agree completely, but I just want to point out that I play on Bumper Jumper and can still jetpack.
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> Lrn2Claw
Haha I hate clawing. Ever since I’ve played Halo, I have held the controller regularly so for me to try using that technique would mean I would have to skill up all over again.
> > I agree completely, but I just want to point out that I play on Bumper Jumper and can still jetpack.
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> > Lrn2Claw
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> Haha I hate clawing. Ever since I’ve played Halo, I have held the controller regularly so for me to try using that technique would mean I would have to skill up all over again.
That’s how I felt when switching over to Bumper Jumper. It sucks at first but in the long run it helps a lot.
I shouldn’t have to point this out, but you cannot prove that Halo 4 should not have jetpacks any more than you can prove that green is the best colour, or chicken the best food; these are all matters of opinion, in which the concept of proof plays no part.
The problem aren’t jet packs, the problem are loadouts, if they spawned one jet pack on the map that respawned only a few times a game you wouldn’t see massive map control destruction, it would be like the grave lift in halo 3.
> The problem aren’t jet packs, the problem are loadouts, if they spawned one jet pack on the map that respawned only a few times a game you wouldn’t see massive map control destruction, it would be like the grave lift in halo 3.
Grav lift was way more balanced and fair, and didn’t even come close to breaking map control.
> I shouldn’t have to point this out, but you cannot prove that Halo 4 should not have jetpacks any more than you can prove that green is the best colour, or chicken the best food; these are all matters of opinion, in which the concept of proof plays no part.
All I’m saying is that I believe that Jetpack would simply not work at all. It’s just my opinion and I’m trying to get some people to agree with me. When I said Proof, I was mostly referring that I did have a video included in my post. I just worded it wrong I guess.
> > The problem aren’t jet packs, the problem are loadouts, if they spawned one jet pack on the map that respawned only a few times a game you wouldn’t see massive map control destruction, it would be like the grave lift in halo 3.
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> Grav lift was way more balanced and fair, and didn’t even come close to breaking map control.
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> Grav Lift Master Race
I agree. If you are considering just putting the jetpack on the map as a pickup, why not just consider putting the Grav Lift in the game from Halo 3??? The grav lift was waaaay more balanced.
> All I’m saying is that I believe that Jetpack would simply not work at all. It’s just my opinion and I’m trying to get some people to agree with me. When I said Proof, I was mostly referring that I did have a video included in my post. I just worded it wrong I guess.
All right; I shall let you off with a warning. (I don’t mean to play Grammar -Yoink!- all the time, it just comes so naturally.)
The only problem with AAs is that they’re all OP when everybody on one team is using the same one. If a Loudout was locked once selected or in use then it wouldn’t be that much of a problem.
> The only problem with AAs is that they’re all OP when everybody on one team is using the same one. If a Loudout was locked once selected or in use then it wouldn’t be that much of a problem.
Wouldn’t it be easier to just include the portable Grav Lift equipment from Halo 3 then?
> The videos shows that the enemy team plays as a team against randoms (I think).
We were all in a party of five. 1 Nova, 1 Reclaimer, 2 Eclipse’s, and 1 Mythic. I don’t see how the team playing against randoms would contribute to anything though. The Jetpack would’ve still been abused.
> all I am seeing is the player standing in wide open areas getting shot and not taking cover and the enemy team working as a team.
It’s easy to make assumptions isn’t it? It’s kind of hard to work as a team on a small map with the whole enemy team using jetpacks… Tell me, how else would I have approached the situation? On an open map no less? Camp in our base the whole time waiting for players to come in? That to me, is not fun Halo gameplay. Maybe to you, but not to me.
> > The videos shows that the enemy team plays as a team against randoms (I think).
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> We were all in a party of five. 1 Nova, 1 Reclaimer, 2 Eclipse’s, and 1 Mythic. I don’t see how the team playing against randoms would contribute to anything though. The Jetpack would’ve still been abused.
Ok, then I´m sorry. I dont want talk bad about you.
Maybe you should practise to play more as a team.