This Is Why A Classic Style Halo Game Does Not Work

Simply because gamers today do not have enough common sense to play a game like this. Trying to win games consistently feels impossible, due to brain dead teammates. Nobody knows how to flank, they just attack from the same angle. Then, when you try to attack from a different angle, your teammates give up their positions to follow you in. Nobody has any awareness, people do not pay attention to power ups/weapons, marks, where teammates have died, or even just their surroundings. Sometimes it feels like people are playing the game with no sound with the amount of times I’ve seen my teammates getting back smacked. The only way to enjoy playing this game solo is to not care about winning.

This is why Halo 4 is still my favorite Halo multiplayer because you were not so heavily weighed down by your teammates, allowing you to still win even if they were not good. Did not have to worry about teammates not picking up weapons and power ups because you got them through the ordinance system. Loadouts allowed you to play the game at your own pace and make adjustments based on what the enemy team was doing.

Now I’m not saying Halo needs to go back to that but, if were going to stick to this kind of gameplay then we are going to need to either a lot more individual skill expression or more automated systems to relay information to players. For example, shooting an enemy player should automatically mark their position, power item spawns need to be more highlighted ( 30 second notices ), and just like in the Attrition gamemode, all the players alive should display on your screen at all times, so you do not have to open the scoreboard to see this. Also, the kill feed should show enemy assisted kills as well as all the weapons that were used to kill a player.

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I think the problem and solution aren’t what you think they are.

A game like Halo needs team play. Sadly many people are trying to solo queue and that really shouldn’t be happening, especially in ranked.

On top of this 343 got rid of lobbies and basically no one uses the in game chat so that only adds to the problem.

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I know Halo requires teamwork but, most people play solo and so the game needs to account for that. That is why I also suggested more automated communication ( spartan chatter is not enough ) because most people do not use their mics. This formula maybe worked back then but things are a lot different now.

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Completely agree. I shouldn’t need to find a team myself in order to account for the games lack of ability to find adequate teammates. I blame their SBMM for that. I’d much rather have a system that takes maybe the last 10 matches someone has played, averages out their performance and matches them with similar players.

But this is an age old issue I’ve had with many of the Halo games with Infinite being the worst. I’ve been playing Halo for many years, have good stats and get matched with players on the complete opposite spectrum of what my performance is like.

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You’re expectations are unrealistic if you think an AI will ever become even remotely close to finding good teammates when compared to finding good teammates yourself. You’re living in a fantasy worse of make believe. No AI Matchmaker can read your mind, knows what type of teammates your looking for, if you communicate or not. you’re fooling yourself if you think it can.

If you go on thinking it will magically give you good teammates regularly, I hate to break it to you but you’re going to be very very disappointed going forward.

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Infinite isnt a classic style halo game.

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Settle down there bud. I’d read the next 2 sentences in my last post before pulling phrases like “read your mind” out of thin air.

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They need to make a FFA Slayer playlist front and center, I’m tired of trying to play along with 3 fools every game, just let me play for myself against 7 other dudes, that’s it.

and I’ve been playing Halo online since XBox Connect for Halo and XBox Live for Halo 2, and no, it matched me up with people then like it does today. The only real exception was that it was new and people still communicated then. How good of the players I got still felt like complete RNG.

Even back then, I knew I would never get good teammates out of a matchmaker at all unless I looked for them myself.

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Me searching for this classic style halo you speak of

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My two takes on this.

  1. If you want to have a team that has “common sense”, then you should go into ranked and play with people on the same level as you. Find a group, party up with them, and play.

  2. This is a skill based matchmaking issue. If you’re the top player, you’re put up against the 2nd to 5th highest skilled players and you have the lowest skilled teammates which could be why your teammates are braindead.

On other issues -

So follow your solo teammate and support them. Why must they support you? Why can’t you follow them?

They already have 30 second spawn notices for main power weapons. If you’re on about all weapons having a 30 second alert timer, then half your HUD would be weapon alerts. Part of learning the game is learning the weapon spawns and the times they spawn.

No. I don’t know if I need to explain this, but this is a awful idea to make this automated. You can already mark enemies by pressing up on the D-pad, you don’t need this to be linked to landing any shots. That’s what callouts are for.

Just use callouts.

Honestly, with all these suggestions your HUD would look like one of those western developed Elden Ring memes. 90% of what you’ve mentioned just come with players calling things out.

Ultimately, this quote is the best one.

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The problem lies with the developers and the community. In Halo 2 Classic on the original Xbox Rank Matchmaking was a thing that everyone enjoyed. Because you got match up with people that are actually on your skill level and there were plenty of different styles of gameplay for people to explore. All the weapons and vehicles where fun to use besides a few things like the Needler and Specter (Covenant version of the Warthog). The power ups where worth the risk of to get since Active Camo made a difference and the Overshield gave you 2 extra shields.

But as time went on things like BR Starts came into play and people stopped learning the map and all its wonders. Which is ok for a since of competitive gameplay but not the best experience for everyone. Having strong weapon starts is always ok as long as everything else on map is still stronger than what you start off with. Sadly :disappointed_relieved: that was never adjusted to this very day. Which is one of the main reasons why Halo has been dying over the years. The horrible choices that where made to make 75% of the weapons, grenades, vehicles and power ups weak and useless. :expressionless:

In MCC 343 made everyone always start with a strong weapon start in all the main playlist which makes people not learn the maps, spawns, objective routes, etcetera and turns the experience into more of a point and shoot instead of putting some thought into it.

Which is why in Halo Infinite today its suffering in the lack of a new experience. Which nowadays its just the BR, Magnum, AR, Rockets, and Sniper Rifle being used more then anything else. Which can be looked at as Human Warfare with some silly light effects from weak Covenant and Forerunner armory.

All Halo really needs is a new mode that’s large scale combat and built around the entire Halo Universe with Arena gameplay not in mind. But where it gives the player countless opportunities to make there own personal demon in the game. With plenty of possibilities for new characters being used like Marines, ODST, Spartans, Grunts, Jackals, Elites, Brutes, Hunters and so on.

Not in my world. I setup my maps for TEAM PLAY ONLY!!!. I don’t do BOTS! I have never like playing with bots. I need the human factor in order to enjoy the game. I will never play a game that has bots in it PERIOD! I don’t care who’s game it is!

Back in the day we actually tock to each other but now a day’s it to dangerous because someone might say something bad. How can new players learn the in and out of Halo if thay can’t use the in game chat? :thinking:

Personally, I think halos biggest problem since 343I took over is well… There’s actually a lot of things, LoL which in turn, has driven fans away, old and new.

I think a classic halo game can work, without question! The problem is 343 just ignores big and popular modes.

Infection is a huge. I personally don’t like it, but I know it’s popular. It should be a thing.

Ranked and Social playlists should be a thing. Ranked Team Slayer SHOULD be in currently. It’s a joke it’s not.

…but to me the biggest thing that should of been a focus and a thing is Firefight! Just imagine everything you can do with it!! Seriously! There’s just too much for me to type. It could literally be so big that it could be it’s own game even! …but instead, 343I have throw it to the curb even know every single alliteration of it (ODST, reach, H5) has been extremely popular!

You combine this kind of stuff with the terrible net code, poor shop options, progression system and so… is a recipe for people leaving. Doesn’t matter if the game becomes amazing years later. Damage is done and people aren’t coming back for this game. That’s the saying goes, you only get one first impression.

Classic Halo can work, but the game can’t be broken and bare bones when it launches.

I agree 100% Brother! :rofl:

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Here is an example of what I be going through in this game, it feels like I’m playing by myself:

https://you tu.be /JY3dp3dazF0

The issue isn’t the players, it’s the matchmaking.

The matchmaking system is designed to put you in winning and losing matchups to maintain as close to a 50% w/l as it can with the players searching at the time. It purposely stacks games to be won and lost as opposed to trying to evenly distribute matched players across teams, and often overcompensates strong players by giving them significantly lower skilled teammates while they are in the “loser’s corner”.

Several games have begun adopting this system lately with an “everyone deserves to win half the time” participation reward mentality and multiple gaming communities have been sharing the pain Infinite players are feeling.

Another recent game to adopt this matchmaking style is Destiny 2, they implemented it around 3-4 months ago for their QuickPlay playlist and it’s been very controversial over there too. Especially since it’s a game that changed to the system without a sequel in between, so the way it works can be directly compared to how it worked before.

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That’s a wild conspiracy theory. 343i have denied it multiple times. No one has presented any real evidence to support it and peoples stats actively discredit it by the number of people that are significantly above or below 50% win/loss.

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My dude, while this is indeed the closest thing we’ve had to a classic halo experience in over 10 years this is no where near a classic halo experience
Your issues sound like they are compeltely separate from traditional classic halo

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