> > Having fun with friends is what makes Halo what it is. This is a quality that no other FPS has. Call of Duty, Battlefield, Titanfall, they’re all 100% geared towards competitive play. But Halo’s always been balanced with friendly fun in such a way that no other game can compare.
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> Oh, I guess I hallucinated me and my friends having fun with Call of Duty and Grand Theft Auto.
I never said you couldn’t have fun in other games. What I’m saying is that Halo’s been losing its identity, especially with Halo 4. Halo started out as a fun, awesome game you would play at a friend’s house with other friends. There was no Xbox Live back in 2002.
And that’s what games are about: fun. Grand Theft Auto V became the best-selling game of all time because of this. Was it because of the MLG circuit? Was it for competition? Was it for rank and bragging rights?
No, it’s because it’s FUN.
Call of Duty, Battlefield, and Titanfall all heavily gear towards competitive play. Stats, ranks, unlocks, et cetera. But Halo has always had a healthy balance. It brought us Forge, Theater Mode, Machinima, and all that stuff that seems now forgotten.
That’s why I was very upset when people were saying that the lack of a visible skill system in Halo 4 was killing the game. Really? There wasn’t a visible skill system in Halo 1 or 2. Yet we herald those games like gospel. It also wasn’t in Halo Reach, but that was an incredible game regardless. In Halo 3, all I remember the skill system being good for is as a business for people to sell Level 50 General accounts on eBay.
But Halo 4 seems to be so focused on this competitive demographic, trying to draw in that crowd, when countless other franchises (Medal of Honor, Crysis, etc.) have tried and failed in that regard. If people want Call of Duty or Battlefield style competitiveness, they’ll play those games.
Now, am I saying there can’t be a competitive aspect? Certainly not. I just know that if more focus is put on that than on the fun, friendly aspects of Halo, then it’ll just be another FPS in the crowd, chasing after the Call of Duty’s and the Battlefields. And no one wants that.
What I’m saying is, Custom Games, Forge, Theater Mode, and all that stuff was pretty amputated in Halo 4. All the great things from Halo Reach (like the appealing menus, various options, expanded Forge, expanded File Sharing system, etc.) are either lessened or diluted in Halo 4.
Halo 4 is a solid game. I love it. But, in regards to multiplayer, it’s the farthest Halo has drifted away from what it once was. I don’t recall ever, ever being in a large Custom Games lobby in Halo 4.