Im glad your so okay with being bent over and long -Yoink!- styled by the gaming industry but some of us arnt there yet
(Edit i also think its rather silly to censor that word for a mature audience)
You sure about that? The most popular fast food, Chick-fil-a, gives away food for free to keep their customers. In fact, just the other day, they covered my $9 meal for me cause I get it nearly every day. It’s a good way to keep customers long-term.
This comment shows a lot of hypocrisy in your arguments thus far.
Customizing your armor, and earning parts for it is part of the intended gameplay. This is clear and even stated by 343i.
The current system says “the poor cannot participate”. Being given one helmet after playing for a month is not the intended experieince from the developers. It is an exploitative throttle from the publishers.
And by offloading it on MTXs they then create and foster a game experience and environment which is meant to be frustrating and annoying in order for players to open up their wallets and temporarily ease up on the frustration and annoyance. After which it’ll all be reset again.
The idea isn’t that the game is good and rewarding enough so people want to spend money, but that you at some point will feel frustrated enough to do spend money.
Instead of progressing all the weeklies at the same time, you have three to progress on. Too bad if you’d qualify for one you’re not progressing on.
But, if you pay for the premium, you get an additional challenge to progress.
Now, if you don’t like a challenge, you can swap it out but that’ll unfortunately cost money.
Progress a little slow? Maybe a boost will help, but that’ll cost money too.
It’s even entirely within the realms of possibility that they were hoping we’d annoy each other into purchasing items.
It’s not like weapon, gametype and situational specific challenges are new, and the effects on player behaviour could not be predicted.
Players are skipping the match objectives to do challenges, those who do want to play the objectives get a bad experience. Or outright quitting because it’s the wrong gametype, or a map lacking something specific they need.
Progress slow because of team mates? Well you could always buy stuff.
Yes I am positive. I could go into why Chick-Fil-A isn’t the smartest business, but that’s a little off topic. I’m just saying that there are logical and sound reasons for these decisions. Disney doesn’t give out free mickey mouse figures and prints and toys at their parks. Why should Microsoft?
Why are you comparing two completely different industry’s with different consumers? Movies and video games are two very different markets. Selling skins and tickets to disney land are two very different things. I buy a 30-40$ ticket ti disney land i get a magical day of enjoyment at a amazing amusement park, i spend 30$ in halo and get one armour set……
(Edit: this is also on top of my 70$ purchase of the campaign and the battlepass for 15$, fpr every skin in the shop thats 200$, so for 285$ i can have the game, a skin, a warthog and mongoose skin, a helmet and chest piece and a colour, notice the lack of stuff for the massive wad of cash i just spent?)
Whether the implementation of the progression system is happening as intended by the developers or not is both unprovable and not connected to my argument.
The second paragraph you said is true. I have nothing to argue there.
Yes, the current system says the poor cannot participate. It doesn’t say however that the poor will be targeted and harassed. I haven’t seen any evidence of that being the case, but maybe I’d change my tone if you could provide some. I’d be happy to. Now again, I don’t think you have evidence of what was and was not intended by the devs.
EDIT: Also, no hypocrisy whatsoever has been illustrated. Ya burned.
People dont beed to be bullied into spending, the act of not looking as cool as your teammates is enough to push players to open their wallets, theres a reason this stuff is so expensive, apex legends made over 1 billion dollars last year on skins alone.
I know, and I’m fine with that. I don’t see a moral or legal issue there.
The moral problem is taking advantage of fans to milk their wallets, they made the best armour system in a decade and locked it behind a paywall.
All businesses are taking advantage of their fans to milk their wallets. That’s how capitalism works. This is why I keep using the Mickey Mouse analogy. No one has told me why it’s disanalogous.
Actually there are multiple developer videos and blogs with the devs talking a lot about player expression and customization- making it clear that those things are part of the intended game design, despite currently being cut down.
Just because you’re not aware of the development and promises made by the developers doesn’t mean no one is.
The blatant hipocracy is in defending the current monetization scheme, while lamenting the old practice of map dlc, on the basis of being made a target for ridicule or ostracism for not being able to afford parts of the game.
Links are disabled, but, I found a few articles in bullying in regards to skins, or lack thereof, on google by simply googling:
kids bullied for not having new skins
No ones trying to prove that, we all made our points, this system is scummy and sucks and thats that. many will not spend or play till its addressed in a meaningful way or changed entirely, and the lack of incentive to play may all but well kill the game as it has with many other games, and no one wants that, we want the game to change in a positive way that reflects the “player first” rhetoric they have been chanting since day one of infinite reveal
You say that like they were just going to give all the armor away for free? I don’t follow you there.
I have been consistent in my argumentation.
I don’t like Map Packs. Why? The reason I gave; it creates toxic environments and abuse.
I do like the Battle Pass. Why? The reason I gave; it doesn’t appear to create a toxic environment and abuse.
EDIT: Now thanks to new info I have been proven wrong. There does seem to be toxicity created from premium skins.
Thank you! I like having a productive conversation about these kinds of things. 
Making the experience frustrating to shake out purchases is scummy. Not improving existing features and instead ripping them out replacing them with worse options they sell back is scummy.
PS: there were always solutions to paid DLC and non-payers, which were sadly never used.
Like, partying up with someone who had the DLC could allow you access to it. Like how Starcraft 2 did with its expansions.
Having free weekends, or DLC sales, or Bundles.
We went from freely customizing our armor colours to paying for one singular colour.
This is just wrong.
But what about the store? And its limited time skins, especially with how much armour and gear will be rolling through it, how long until there are skins so rare you only see them on occasion, and defaults are disregarded as f2p idiots akin to those on tf2, roblox and literally any other f2p pay to -Yoink!- game ever
I already said I have no issue with that. Businesses have limited time offers all the time.