I had to restart my Xbox three times in a row due to audio issues, freezing, and game crashes. It’s taking me weeks to get through the campaign because everytime I sit down to play there’s another issue. I guess since I can’t play I’ll have to google what happened in the story. Fun.
It’s not even my xbox, I went over to MCC and there were no problems in the slightest and I had a much more enjoyable experience playing that.
Now that you mention it, I am still using my old 2013 xbox one, but just because I’m not running on the shiniest newest Xbox Series X and a huge 4k TV shouldn’t make the game unplayable. If that’s what you need to actually play the game then Halo Infinite just got a whole lot worse.
The game really does run like crap. It’s not well optimized on PC for sure. It’s probably the slowest loading game I currently play on my series X - around 45 seconds. Can anyone explain why it takes 1-3 minutes to load the battlepass after make it past the press start button screen? Does this on my series x or my pc, did the same on the original xbox as well before mine bit the dust. That screen literally just has battlepass, any on going events, and ongoing challenges - should be 5 seconds or less (really should be subsecond). Shop takes a minute to load, I’d think I’m playing an indie title if I didn’t know any better.
Same for me, but worse. It takes so long to load everything up that I just get up and do something else for a while.
The crashing has gotten so bad that everytime I see a blank screen I’m afraid that it’s gonna crash. MCC did crash occasionally, but it wasn’t nearly as bad as this.
I say this as someone who owns a 2013 original Xbone and someone running a PC using 6-8 year old hardware.
At the time Infinite’s beta dropped I was living between two different cities in my state. I was geeked when I could install it on that Xbox and my PC between locations and never have to miss a beat. Well after getting used to playing on PC at 120fps (on reduced resolution scale, IMO worthwhile trade off) I booted it up on the Xbox and immediately cringed.
The game is playable by a functional standpoint, but from a practical one it’s definitely not even hitting 30fps at 1080p. I found out a buddy of mine who was also playing on the 2013 model and it made total sense why he was sandbagging even though he was having a blast regardless.
I wanna try it on the Xbox One S and see if that makes a difference, but I’m not expecting much and I’ll report back when I get it installed.
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The game should scale far better than it does currently to allow for better framerate (at least a stable 30fps). I’ll criticize it in that regard in this situation, but I also have to point out that with 8 year old original standardized hardware the 2013 Xbox One is functionally starting to sandbag and show its age, even if it could be performing a bit better with some proper optimization.
Comparatively I mentioned that I’m running 6-8 year old hardware in my PC which puts it close to the 2013 Xbox technically, which some enthusiasts would scoff at, yet it’s top of the line hardware (for its time) that is more than capable of keeping up with newer games at 1080p at a very comfortable and competitive framerate.
While it’s easy to blame 343 for this, the Xbox One (8th Gen console line, not the new 9th Gen) was aged well before Halo Infinite dropped. If you look at how Halo 5 worked from a technical perspective it’s actually nothing short of a smoke and mirrors miracle a game like that ran at 60fps in 2015, only 2 years after the console launched.
What I don’t quite understand is why they’re constantly trying to make the graphics better and better. Yeah sure it looks a lot nicer, but overall better graphic don’t do much for me. Halo 2 classic was always good enough for me.
What I worry about is game performance, and if I’m being really honest, I have never had a crashed game in Halo 2. It seems to me that older games generally run better than newer ones, maybe it’s just me.
No I’m with you, I’m a gameplay guy myself. I’ve always preferred a fun game over a good looking game. I can respect ‘photorealistic’ experiences like Crysis or Battlefield games, but I’d much rather have an accessible, fun, and simple game to run. I mean hell, I have Rust cranked down to such a low level it looks like a watercolor fever dream, and my PC could easily run it at higher settings.
Games are going to push polygon budgets where they can because graphics are a huge selling point especially in the 4K era. I’m not sure that’s the exact issue with Halo Infinite because in all honesty the fidelity aims for a simpler art style to be begin with. Not to say the game doesn’t look good, because it looks good, but without really knowing about how it all works under the hood it confuses me how clunky the game works under certain circumstances. And Infinite is a bizarrely demanding title.
Given that backwards compatibility is heavily supported, Xbox architecture is based around a Windows platform, and games have been homogenized into optimized packages for easier future access, older games (mainly successful ones) are no doubt running well. There was a lot of work and effort diverted into backwards compatibility and optimization for older titles, even if it just seems like a simple port.
Less well known titles are much harder to run on newer systems (mainly PC for conversations sake). Almost all original 90’s/early 00’s titles need some sort of virtual GPU to run as new GPU’s tend to get over utilized and the game simple cannot compensate. Just as an example my favorite game Dark Forces II: Jedi Knight (1997), all animations are tied directly to RAM capacity, easily manageable with 64mb-128mb, but things get wonky when you introduce 8gb/16gb/32gb of RAM, the game goes ballistic.
Technology just develops so fast nowadays, the older consoles and systems just can’t keep up with it all.
I assume that the majority of people don’t have the newest console on the market most of the time (part of that is because of how darn expensive everything is now), though I’m not sure if my assumption is true or not.
However, if I’m right and the majority don’t have the newer consoles, it’s not really practical to make everything that advanced. Unless your trying to get people to buy the Series X, which is pretty ridiculous if you ask me if you’re only getting it for one game’s sake. Then again I am a cheapskate so what’s ridiculous to me might not be ridiculous to someone else.
This is still a problem on the Series X? I figured this slow loading was happening to me because I was still on an Xbox One X but this is STILL a problem with the newest hardware? lol
No, it’s not. He’s exaggerating or he has a problem with his console. My Battle Pass and everything takes about 15-20 seconds tops to load everytime, often less.
It’s probably closer to 1 minute instead of 3 on series X. My PC takes a solid 3 minutes though - that’s why I put it as a range. Regardless, it should be 5 seconds worst case.
No, I’m not exaggerating. I mainly made this forum to see if others had this problem too, now that I know that some don’t, I know my console may have an issue.
What makes me even more confused is that I don’t have nearly as many problems with MCC, so if it was a problem with my system wouldn’t it be occurring there? Maybe because it’s an older game.
On my XBox One, I wait to get passed the intro screens which pointlessly take like a minute. Then, sit there and wait until the BP, News, and my nameplate shows up which it really does take from 1 to 3mins. And, this occurs after every single game you play. With all loading times, it can crash, which sometimes will occur where it shows a triangular warning sign over the rewards. Then, I restart the game (Xbox doesn’t need to restart) and go through this again.
I thought games were progressing to load super fast, lmao
Yeah the battlepass crap does take a while to load. I usually go do something else because I’ve become accustomed to this sadly. I play on a xbox 1s and It definitely struggles as you described. Its had several major audio bugs, completley locked my xbox up on many occasions and my personal favorite is when it overheats my xbox to the point it shuts off so it doesn’t die lol. (Its well ventilated so I dont know why this happens)
The technology is surely developing fast these days, but the Xbox one has an life cycle of 8 years. How much longer do you want console developer to cling unto their old consoles? I feel with you, when they release a version for Xbox one, then this version of infinite should work. However, acting like they force you to get an new console after 8 years is bs. Of course they want you to get the new console and after 8 years that is alright.