This is how I want the armor to look

http://www.videogamesartwork.com/sites/default/files/images/image/1375881857/haloreach_equipment_unsc_armor_mjolnir_full_spartan_portrait_01_by_isaac_hannaford.jpg

Not too bulky like 3, covers up all of the body unlike 4 and looks like usable armor

And customization like this for aesthetics.

Putting on abunch of attachments and being able to add color to said attachments

> http://www.videogamesartwork.com/sites/default/files/images/image/1375881857/haloreach_equipment_unsc_armor_mjolnir_full_spartan_portrait_01_by_isaac_hannaford.jpg
>
> Not too bulky like 3, covers up all of the body unlike 4 and looks like usable armor
>
> And customization like this for aesthetics.
>
> http://images2.wikia.nocookie.net/__cb20120422161608/halo/it/images/5/5a/Nobleteamconcept.jpg
>
> Putting on abunch of attachments and being able to add color to said attachments

I’d take a more productive and constructive approach on this, but for these simple factors below, I’m not entirely.

-It’s still the SIV Program. Armor is very unlikely to change that much by the next Halo.

-Humanity is no trillionaire in our military spending for Spartans. Getting the money to make brand new armor that is efficient and concealing for 400-500 Spartans is beyond what we can afford.

Facial design and attachments, however, still have a chance. I would definitely like to see those in the next Halo.

It looks to me a lot like Reach’s approach, which I wholeheartedly support. If you took Reach’s aesthetic (matte colors, black under armor, realistic attachments, recognizable pieces) and added in Halo 4’s broad variety, you’d have something very nice.

The biggest problems with H4’s armor, IMHO, were the indistinct pieces, hot colors, and skins. I am lucky if I can recognize 25% of H4’s chest or shoulder pieces, even with the distinct skins. If the skins were removed, the percentage would be less.

> -Humanity is no trillionaire in our military spending for Spartans. Getting the money to make brand new armor that is efficient and concealing for 400-500 Spartans is beyond what we can afford.
> [/color]

I totally get where you’re coming from, but this is an example of where Halo 4 went off course for me. Canonical tie-ins are fun, sure, but when they add limitations to what can be done, I’m immediately turned off. Halo 4’s multiplayer suffered because of this.

I didn’t need a reason for Red vs. Blue. It was just a fun video game. For example, think of Armor effects. They were good, humorous fun in Reach, despite making zero sense. Ditto the katana in Halo 3. But we didn’t care… I think Halo lost something when it measured everything against the ‘reality’ of Infinity war games.

> > http://www.videogamesartwork.com/sites/default/files/images/image/1375881857/haloreach_equipment_unsc_armor_mjolnir_full_spartan_portrait_01_by_isaac_hannaford.jpg
> >
> > Not too bulky like 3, covers up all of the body unlike 4 and looks like usable armor
> >
> > And customization like this for aesthetics.
> >
> > http://images2.wikia.nocookie.net/__cb20120422161608/halo/it/images/5/5a/Nobleteamconcept.jpg
> >
> > Putting on abunch of attachments and being able to add color to said attachments
>
> I’d take a more productive and constructive approach on this, but for these simple factors below, I’m not entirely.
>
> -It’s still the SIV Program. Armor is very unlikely to change that much by the next Halo.
>
> -Humanity is no trillionaire in our military spending for Spartans. Getting the money to make brand new armor that is efficient and concealing for 400-500 Spartans is beyond what we can afford.
>
>
>
> Facial design and attachments, however, still have a chance. I would definitely like to see those in the next Halo.

It is a game ya know? It doesn’t have to be realistic. Not being able to have different armors because of not being able to afford it is kinda lame…

I mean, a lot of other stuff in Halo isn’t realistic either, which makes it fun.

> > > http://www.videogamesartwork.com/sites/default/files/images/image/1375881857/haloreach_equipment_unsc_armor_mjolnir_full_spartan_portrait_01_by_isaac_hannaford.jpg
> > >
> > > Not too bulky like 3, covers up all of the body unlike 4 and looks like usable armor
> > >
> > > And customization like this for aesthetics.
> > >
> > > http://images2.wikia.nocookie.net/__cb20120422161608/halo/it/images/5/5a/Nobleteamconcept.jpg
> > >
> > > Putting on abunch of attachments and being able to add color to said attachments
> >
> > I’d take a more productive and constructive approach on this, but for these simple factors below, I’m not entirely.
> >
> > -It’s still the SIV Program. Armor is very unlikely to change that much by the next Halo.
> >
> > -Humanity is no trillionaire in our military spending for Spartans. Getting the money to make brand new armor that is efficient and concealing for 400-500 Spartans is beyond what we can afford.
> >
> >
> >
> > Facial design and attachments, however, still have a chance. I would definitely like to see those in the next Halo.
>
> It is a game ya know? It doesn’t have to be realistic. Not being able to have different armors because of not being able to afford it is kinda lame…
>
> I mean, a lot of other stuff in Halo isn’t realistic either, which makes it fun.

I’m very aware it is a game and it is science fiction (keyword: fiction). However, I’m obviously not the one pulling the strings. If you’d like to take up that opinion with 343i, by all means write a letter to them.

You and I both know that 343i is trying to develop a saga that focuses on the story more than it ever has been by Bungie. I would think that changing the armor significantly out of the blue (presumably) within a year or two’s time when it’s still in the Spartan IV Program, is just cheap storytelling, in a sci fi like Halo, at its finest. However, as I mentioned earlier, that doesn’t mean updates can’t be made within the time of Halo 4 to Halo 5 to make certain armor variants more… tolerable and it doesn’t mean additions such as attachments, cases, etc. couldn’t be added to increase soldier efficiency.

> It looks to me a lot like Reach’s approach, which I wholeheartedly support. If you took Reach’s aesthetic (matte colors, black under armor, realistic attachments, recognizable pieces) and added in Halo 4’s broad variety, you’d have something very nice.
>
> The biggest problems with H4’s armor, IMHO, were the indistinct pieces, hot colors, and skins. I am lucky if I can recognize 25% of H4’s chest or shoulder pieces, even with the distinct skins. If the skins were removed, the percentage would be less.
>
>
>
> > -Humanity is no trillionaire in our military spending for Spartans. Getting the money to make brand new armor that is efficient and concealing for 400-500 Spartans is beyond what we can afford.
> > [/color]
>
> I totally get where you’re coming from, but this is an example of where Halo 4 went off course for me. Canonical tie-ins are fun, sure, but when they add limitations to what can be done, I’m immediately turned off. Halo 4’s multiplayer suffered because of this.
>
> I didn’t need a reason for Red vs. Blue. It was just a fun video game. For example, think of Armor effects. They were good, humorous fun in Reach, despite making zero sense. Ditto the katana in Halo 3. But we didn’t care… I think Halo lost something when it measured everything against the ‘reality’ of Infinity war games.

Mini Slayer, Binary Slayer, Fiesta, and several variants of GEN2 MJOLNIR tell me otherwise. But I totally get what you mean, man. Technically War Games is canon, but what happens IN war games isn’t. Therefore many of Halo 4’s gametypes aren’t canon. So maybe that could suggest an opportunity for 343i to bring back said “goodies”? :wink:

On a side remark from your previous statement, I still am the only person I know who can name approximately 90% of Halo 4’s armory pieces from memory… >.>

Gonna have to disagree. “Gritty” and “real” was Halo: Reach’s artistic approach. It wouldn’t make sense for 343 to go back on their vision for Halo, particularly how the Gen2 MJOLNIR looks. Yes, some things can change here and there, but overall the aesthetic will remain the same.
The Xbox One will allow more detail to be put into the player models, so the textures of the armor and under suit will improve. One big change I would suggest, however, is changing how we customize the color of our Spartan.
For starters, remove all skins and decals off of armor pieces (explanation later) so that there is just primary and secondary color customization for the armor. Also, have the under suit color customization it’s own thing. The same color on top of each other definitely made it difficult to make out the armor pieces from the under suit. Next is the skins/decals. Make them their own thing that you chose independently that is applied to the whole armor set you have currently equipped. And, of course, independent color choosing for the skin.
I think that this will help a lot when it comes to making your Spartan more unique.

OP, might I direct your attention toward this thread titled, “More Armor, less Wetsuit”, in this thread many people including my self have pointed out and discussed reasons why the SIV armor is the way it is.

Now with that said, like I’ve pointed out in above listed thread, the current armor is better in the sense that it’s cheaper, and better designed for SIVs, and their uses. They’re not talking biped tanks, meant to take on fire from colonists like the Spartan 2’s armor was originally designed for. Please note that the original Mjolnir armor was very bulky, and had very little visible undersuit. After the Covies showed up, and the Spartans started waging war with them, the Mjolnir was then given shielding, and their armor started showing more and more undersuit. This is the result of tech, cost, and use. The tech got smaller, and the material making up the undersuit and hardpoints was getting lighter and stronger, shielding made it safer to give up armor plating for more mobility/flexibility.

The current generation of Mjolnir armor has less hard armor plating because of the fact that the systems/hardware that make up comms, shields, life support, and other systems, got more compact, and didn’t take up as much space, the shielding tech becoming stronger, the under armor (Not undersuit), has become more reliable source of protection than past versions, and doesn’t require the hard armor plating to be installed to ensure full protection like past generations of armor.

Also, please note that all vital areas of the body that NEEDS to be protected, is protected by armor plating, IE heart, lungs, and head.

Now as for changing the look from a suit of plastic, to a suit of armor made out of metal and other armor materials, with Xbox One’s upgraded GPU, it should be able to handle all most PC level quality, thus giving the armor a better look, a more realistic look.

To simplify what he (weird stealth) means, it’s like comparing a computer from the 90s to a MacBook Pro today. Both are used for the same purpose, only the more advanced one is capable of more abilities and is thinner and smaller.

In all honesty, it takes a step towards the thin forerunner combat suits GEN2’s tech is based off of as well as Covenant tech.

> To simplify what he (weird stealth) means, it’s like comparing a computer from the 90s to a MacBook Pro today. Both are used for the same purpose, only the more advanced one is capable of more abilities and is thinner and smaller.
>
> In all honesty, it takes a step towards the thin forerunner combat suits GEN2’s tech is based off of as well as Covenant tech.

More like comparing the first digital calculator vs Today’s iPhones, from a room sized device for crunching numbers, to something almost the size of a credit card able to crunch numbers, take photos, record videos, act as a wireless phone, play movies, and tons of other things.

> Mini Slayer, Binary Slayer, Fiesta, and several variants of GEN2 MJOLNIR tell me otherwise. But I totally get what you mean, man. Technically War Games is canon, but what happens IN war games isn’t. Therefore many of Halo 4’s gametypes aren’t canon. So maybe that could suggest an opportunity for 343i to bring back said “goodies”? :wink:
>
>
> On a side remark from your previous statement, I still am the only person I know who can name approximately 90% of Halo 4’s armory pieces from memory… >.>

Yeah, they kinda reversed course on the armor theming and “reality” of war games with the more recent changes. I personally take it as a positive sign!

If you can identify that many armor pieces then you sir, are a far better man than I!

I think if Halo 5 either removed or significantly toned down the skins, that would be a major step toward improving the armor options.

P.S. I’m playing Halo 3 again after many years (thanks to Games with Gold) and the armory there is… well… let’s just say dated. :smiley: But that was the sweetest Recon helmet…

> > Mini Slayer, Binary Slayer, Fiesta, and several variants of GEN2 MJOLNIR tell me otherwise. But I totally get what you mean, man. Technically War Games is canon, but what happens IN war games isn’t. Therefore many of Halo 4’s gametypes aren’t canon. So maybe that could suggest an opportunity for 343i to bring back said “goodies”? :wink:
> >
> >
> > On a side remark from your previous statement, I still am the only person I know who can name approximately 90% of Halo 4’s armory pieces from memory… >.>
>
> Yeah, they kinda reversed course on the armor theming and “reality” of war games with the more recent changes. I personally take it as a positive sign!
>
> If you can identify that many armor pieces then you sir, are a far better man than I!
>
> I think if Halo 5 either removed or significantly toned down the skins, that would be a major step toward improving the armor options.
>
> P.S. I’m playing Halo 3 again after many years (thanks to Games with Gold) and the armory there is… well… let’s just say dated. :smiley: But that was the sweetest Recon helmet…

Yeah, I definitely agree that skins have to go or at least they become a lot fewer and more realistic and every armor piece can have said design. For example, every armor variant would have the forest skin, Recruit Prime skin, etc.

Mk V and ODST were good steps to returning to classic primary/secondary, I’ll give 343i that.

This Is why I suggest which gen spartan you’d want to play as (aesthetics only, and whoop spartan III’s!) that way you can choose to wear whatever type of armor you’d want, bulky or not.

You guys can’t tell me you don’t want your crotch protected hmm? :stuck_out_tongue:

And you cant completely rely on shielding IMO. What if there was a huge plasma canon going off and your shields got fried? That black material would only last so long, might as well have some armor it can tear up before hand.

The shielding problem was how we lost a noble in Reach.

Make female spartans more attractive/feminine, and bring back Grenadier and Security.

> Yeah, I definitely agree that skins have to go or at least they become a lot fewer and more realistic and every armor piece can have said design. For example, every armor variant would have the forest skin, Recruit Prime skin, etc.
>
> Mk V and ODST were good steps to returning to classic primary/secondary, I’ll give 343i that.

+1 million for each skin being applied across all armor sets. I never understood why they would restrict one skin to one set… it smacked of your typical Microsoft over-complication. It confused me before launch, and it didn’t make any more sense after launch.

i would like to be able to costsomize my spartan’s voice and facial features, voice (pitch/accent), you know stuff like that, then be able to take off your helmet for firefight, and spartan ops if it returns.

> > Yeah, I definitely agree that skins have to go or at least they become a lot fewer and more realistic and every armor piece can have said design. For example, every armor variant would have the forest skin, Recruit Prime skin, etc.
> >
> > Mk V and ODST were good steps to returning to classic primary/secondary, I’ll give 343i that.
>
> +1 million for each skin being applied across all armor sets. I never understood why they would restrict one skin to one set… it smacked of your typical Microsoft over-complication. It confused me before launch, and it didn’t make any more sense after launch.

The skins, in order to work, had to be applied to the armor set’s color change map. If they wanted to do skins across all armors, they would need the color change maps created for every single armor piece, which would have, like, doubled the amount of space the MP took.

In short: No. Impossible.

> Make female spartans more attractive/feminine, and bring back Grenadier and Security.

Grenadier is definitely possible but security is designed from the helmet in marathon.
And marathon is bungie so its copyright if they put the security helmet in the game without bungies permission.

Now that you mention it, that reminds me of something I want to say:

STOP ASKING FOR HAYABUSA, IT’LL NEVER HAPPEN.

Bungie did Hayabusa for the Dead or Alive guys because they put a Spartan in one of their games. In return, Bungie made one of their characters (Ryu Hayabusa) armor in Halo 3.

Reach had the best armor.