This is how Halo 5 NEEDS to be

nuff said

Holy -Yoink-. That was awesome. But I also had something to say before watching. Here it is:

I want Halo to change, but not like many people think.
I want the change that was in 2 and 3. I want changes and additions that don’t change the core formula, making it feel fresh and the same simultaneously. For example, Halo 2 added dual-wielding, hijacking, the BR, etc. Halo 3 introduced ripping turrets off, more vehicles, Forge, Theater, etc. I want Halo 5 to feature new additions like that.

Maybe add AI in Forge.

Put complete control in Forgers’ hands, and allow us to create different environments (think Project Spark).

Add more customizability to Custom Games (maybe allow weapons RoF and spread modifications). Make bigger and better sandboxes in Campaign.

Have minor choices in Campaign (Think Halo: Reach. I remember one mission where you could choose to activate a comms relay or take out an AA gun. Maybe have choices like that, but add effects, like maybe one choice could change the number of enemies you fight, and one choice gives you more backup marines.).

Have large-scale battles in Campaign (like the one in the Halo: Reach prototype).

Add more weapon variety.

Add more grenades.

Bring back equipment from Halo 3.

Take out Sprint and increase movement speed and jump height (maybe 125%), as the Thruster Pack replaces Sprint, offering a speed boost to surprise the enemy (which is what Sprint should be).

Add more interactive elements in maps.

This is how Halo should change. It should not try to fit in with the crowd (those games are only popular because they have to release yearly to stay relevant because of how generic they are becoming).

That video (like many he has made) speaks greatly of the community and development experience, but fails to realize that we are split so much. He enjoys 5 for what it is (unlike many here), but wants new things added that he can concretely explain. And while many of those features seem good in theory, we would need to see them in action. Lots of mechanics would flat out break multiplayer balance, worse than reach or 4 ever did.

I’m all for open world done right - but empty/uninteresting/non-interactive wastelands like Destiny or GTA would not fit Halo. I’d rather have a well crafted linear experience than giant empty hub world(s).

Great ideas with getting a dev mindset change. Innovation comes to those seeking it, not those with a bottom line at risk. Or maybe that is it? If the entirety of the series would rest on one game, would it have the power for change?

CE got lucky.

I respect his idea about innovation, but that guy has obviously no idea what halos story is about