> 2542657289632179;13:
> > 2533274822267898;1:
> > This is How H5 Networking Should Be Done. I found this interesting article about Titanfall 2 multiplayer system and networking.
> > Damn, this is an example of excellence and proper work on server side. This is how H5 networking should be done in the first place.
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> > 2533274923562209;9:
> > TF2 isn’t even out yet, how bout we wait till its real stress test happens before judging?
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> Thank you!
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> First of all, let me emphasize that I thoroughly enjoyed the first Titanfall game. I am actually one of those relatively rare people who played it so much, I earned all 88 achievements! I have the utmost respect for Vince Zampella and his team at Respawn.
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> That being said, finding yet another way to bash 343i based upon a two-month old article filled with rhetoric regarding a game that hasn’t been released yet is getting carried away.
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> EBLspartan, when you say that “this is an example of excellence and proper work on server side. This is how H5 networking should be done in the first place,” what is that statement based upon? Since the Titanfall 2 network hasn’t seen launch day yet, are you simply praising their theories? Are we assuming that it will be “an example of excellence and proper work on server side” just because they say so? Do you have an extensive background that includes designing, installing, and maintaining WAN network architecture that allows you to make an educated guess like that? As it so happens, I do… but I would never be that presumptuous.
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> The fact of the matter is that we don’t know yet. I like both Titanfall and Halo, but let’s wait and see before we pass judgment.
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> > 2533274833081329;10:
> > I can probably count on one hand how many times I disconnected from a game, and I’ve played since launch.
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> Exactly! It is all a matter of perspective. I have logged over 3000 online matches since launch day, always find a match rather quickly, and I have been disconnected approximately 12-15 times. In other words, from my perspective we are talking about a 99.5% reliability rate.
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> Also, don’t forget the problems we encountered for many years when Halo was on a P2P network: black screens in the middle of the game during a “host migration,” hosts who have a tangible advantage over everyone else in the game (especially in certain game types like Grifball), and last but not least, the people who would resort to cheating while they had host.
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> Are there other regions and/or countries where the server connectivity is worse? Yes, I have no doubt that’s true, although many end-users in more austere locations probably have a problem with their ISP, also. The Microsoft Azure server network is much more robust than the average person might imagine.
My dear, I’m a programmer, I work every day with azure servers and I know they’re solid.
I’m sure that the problem is the netcode, I can bet on it.
For Titan fall: do you played the first game?
If not try now: you’re probably going to find 1000 players in total, but try to log into a server near to you (remember, you can CHOOSE) with 200 players. Surprise surprise: reliable games found instantly with 0 lag.
Try to do the same on halo: you haven’t the evidence of nothing (server, counters etc.) but if you play in a low pop playlist (that probably has at least 200 players) you NEVER won’t be able to find a game, unless using expanded or being a player in the most “halo populated” zone: NA.
TF2 not only maintains all the good of the first iteration, it brings more: more servers, more partners, a backup infrastructure of Respawn private servers and a polished netcode.
Playing with 30ms ping during the beta was a dream, and I wish halo could be like that one day.
At the actual state H5 has so many flaws that count them is nearly impossible, the last joke is this: here in Europe there used to be 2 datacenters: Dublin and Amsterdam. Microsoft added 4 more (2 in EN and 2 in GER). Guess how many new datacenters is using H5? None of them. I know this for sure because I asked to the only ones able to say it for sure: Netduma router users.
H5 is a good game, the best multiplayer since H3 IMO, but on networking side is just ridiculous and that it’s a fact.