What I am seeing a lot more, are players on my team hiding, trying not to get slaughtered. For many people hit detection has been a real problem, but as of late, I am up against players that seem to be immune to gunfire, and melees, l might as well be shooting blanks, I spending so much time running away from gun fights, Only this Game!
When I look at the final tally I can see all the players that quit, and I will be honest I don’t blame them anymore, this is supposed to be a fun game, but it’s too broken to be fun. With this game “getting good” it makes no difference if there is no hit detection.
Can I say though, that more people need to use mics, some games can feel hopeless and impossible to win, but with no one communicating it makes it much worse, with no one communicating, we are not really part of a team, and there is a smaller chance of success. But still, desync and no-hit detection strip away any amount of fun this game could offer.
Also when I play a match and I’m on a team and we work well together, I want to be able to stay with those players into the next match, they may not wish to hang around, but the option would be nice. It would also be good to have a feature where we had a chance for a rematch with the team we just played, so many times the match is close, a rematch option would be nice.
It’s good to be nice. This game feels too disconnected and lonely.
Another game I play … (try not to make comparisons) has a social space, no mics, but you can text someone to join a fire team, people looking for players to do strikes and missions, it is better than nothing,
And speaking of good features, when doing strikes or playing multiplayer I can stay with the same group as long as we wish to play together, it’s simple. I am dumb-founded why it’s not in this game, it is one of those things that are obvious to me.