Now with the integration of aim asist on key board and mouse u made it ez to no be able to detect kids using the xim apex mod witch previosly made kid using key board and mouse have full controller aim assit so now the question is it legal now ? I love that kym players now can play the game but not it created and unbalance field … is a bit strong kym players do no scope with the sniper it removes all purpose of scoping with the gun … and dont even get me start with the comando … u guys have to do something about it … the experiment was not wll thought …
Why would it be allowed to use a third party program to alter things for you in the game?
How is this a real question? Also the “aim-assist” on mouse is roughly a 1% slowdown during red reticle. It gives you some extra frames to click for bad reaction time, makes your mouse slightly heavier scrolling past someone, and they finally removed anti-aim which make you aim away from heads with the sniper. There is no aim-assist or magnetism like on controller. It’s barely noticable tbh, since I still get smoked by controller players, even though I swear I’m landing all my shots before they do. Controllers have REAL aim-assist putting all bullets magnetized into the head. This update just makes mouse less jank.
It is a real question now cuz now u dont know who is using it …
That’s more of an xbox issue tbf. Using xims should automatically trigger some kind of alert.
This is now the 2nd time i see you say this, but this is simple false. MKB has now the same kind of aim assist as controller, with both a tiny bit of slowing down with RR ánd with reticle magnetism while using the movement controls (left stick for controler, WASD for MKB). 343 itself in a tweet already acknowledged that it’s the same kind.
https://twitter.com/343_Taxi/status/1600303988624470017?t=pMbikfHtprgnbS4pg5iiww&s=19
(this link includes the vid from XLR8 where you can see that it has RR magnetism)
That wasn’t intended (like you see in the tweet) and they wanted to ‘fix’ that, but after the community wanted to keep it, they kept it in for now and just keep monitoring how it affects the balance.
I don’t think it has bullet magnetism, because I’m not getting constant perfect medals like I do with a controller, but it DOES have drag aim assist, which is friction weight when crossing over a target. If a player moves past the reticle, it gets slightly dragged. It’s NOT magnetized, it’s friction. You aren’t locked on. Bullet magnetism is when I shoot you in the chest or even miss the body, but the reticle was close enough to the target to still hit the head. Having drag on the mouse isn’t game breaking. Having the bullets hit the head when I miss, like BR on controller WOULD be game breaking. In every game I’ve played lately, I’m 100% still whiffing shots that don’t hit the actual Spartan. They are not being magnetized to hit when I miss, otherwise, I wouldn’t still think that the Shock Rifle is garbage on mouse. I’ve played tons of duck hunt these last few days, and I am not nailing headshots like you claim I am
Here’s how it works. If I am pointed at your head, and you move slightly to the left, when I click, there’s a small chance that I might still land that headshot, as long as you didn’t move faster than the friction on the reticle, duck, jump, or slide. The reticle moves slightly left as it gets dragged by your head, but won’t keep up with you. It is not locked on. If I am pointed to the side of your head, not on it, and I shoot, I miss. it is not magnetizing the bullet to your head if I’m not pointing directly on your head. On controller, you have “close enough” magnetism, and you can smoke people with accuracy you don’t actually have
MKB always had bullet magnetism, just like controler. Bullet magnetism has (as far as i known) never been input dependend. And yes, bullet magnetism is weak, but also for controler.
Well, you’re used to playing on controler now, so obviously you’re better at playing on that still, since you have more muscle memory on that
That is the old skool aim assist yes. But you also have the reticle magnetism (like you see on the clip i linked).
Depends if it’s just as strong as controler or not. Controler had it because MKB is easier to aim with (the mouse itself is basicly already a form of aim assist). The reticle magnetism is a little bit weaker on MKB then on controler for what i hear (i heared someone say it’s 70%, not sure if that number is correct), but that makes sence obviously.
I never claimed that. I don’t know where you even could get the idea that i claimed that, since i never even mentioned anything close to that and also never even mentioned anything about your abilities in that post.
Yes, that is how it works. Both for MKB now as for controler (who had it since start). Only for MKB it might be a bit weaker then for controler (again that percentage that i have heared, but that is not verified or something).
No, controler has the same bullet magnetism (wich is very weak) as MKB has. And on controler you also have to be very close to the target for your shots to actually hit. What often is the case is that controler might have a bit of drag on their tumbstick (especially when the controler is already a lil bit older), so even when you don’t put any movement in, the controler still puts in a tiny bit of movement and that makes it that the reticle magnetism kicks in. That is also why some people advise to put your deadzones for your left controler to 0, so you could get the reticle magnetism even when you don’t put any movement in.
I hate to text wall, but so that I don’t need to reply to each of those individually, I will just post my points in bold, and you can skip the rest if you want.
If the new update has not drastically improved the rate of headshots to where mid to low skill mouse users are now in high skill, it’s not game breaking. I really genuinely don’t notice a difference almost any of the time, but I will be messing with my mouse sensitivity and trying it out more with my friend after Christmas. I promise you, shot for shot, controller still smokes mouse. Your chances of hitting body or head shots may have improved ever so slightly, but it’s not drastic.
Unlike Call of Duty where you can kill someone in one second, Halo requires you to land as many bullets as possible to break the shields and drain the health. If mid to low tier mouse players are not better than mid to high tier controller players, the bell curve has not changed at all. This does not apply to snipers, where people argue that sniper is the only viable weapon for a mouse, because it requires one shot to the head. I find Pulse Carbine and several other weapons to be a dumpster fire on mouse, even still. It hasn’t changed. My accuracy is the same as it was before, maybe slightly better, especially due to desync patches.
As it stands, the only people that are going to go from controller to mouse, are people that are curious, because it’s definitely not going to become the meta. The only reason I use mouse, is because 343 refuses to make the aiming speed the same as it is on MCC. It’s unbearably slow in Infinite, and I just want it to work like it does in Reach.
Even if what you say is true, I don’t have the data to prove it, I just have the experience of playing to not see what you say I should see. Since it does not affect the average player enough to make us competitive, 343 still plans to do more balance patches to balance out mouse and controller to be equal. This isn’t the last time you’ll see it happen. I think it’s a step in the right direction, because casuals abandoned Mouse for controller, since controller is clearly better according to data that I HAVE seen. You could give this 3 to 5 months, then pull the data, to see if it’s drastic, but I think the only drastic change is less desync. My shots actually register now.
If the data you’re referring to is the accuracy stats that reddit user came up with, we won’t see that being updated. They (343) got rid of the KBM ranked lobbies because KBM left, that’s how the user was able to figure out the accuracy difference.
How did it unbalance the field? I would love to hear why you think so.
No, no it does not. Why are rollers assuming this? I mean really, we have so many tools are our disposal where we you can find out for yourself yet people are too ignorant to do so.
https://www.youtube.com/watch?v=1GGxBrpQ2AQ
No, they did not say “it’s the same kind”, they said it “looks like”.
@Super87Ghost Everything you’re assuming is completely false. There is plenty of evidence out there now that proves this.
Also…
@xXx_Mhx_Air_xXx was explaining how bullet mag is weaker on KBM and explaining a scenario and you replied with that’s how it works and for KBM it might be a bit weaker…
Then…
You say controller has the same bullet mag as KBM, which is very weak.
Make your mind up?
Because 343 even said so, as i already provided evidence of
And that “looks like” was the kind of aim assist they were showing (the recticle magnetism), so they said that it looks to be the same kind of assist controler has (that wasn’t meant to be available for MKB at that point). Maybe not the same strengh, but both is reticle magnetism. That i even have to explain this…
No, he said “The reticle moves slightly left as it gets dragged by your head” and that is what i was commenting on. That is not bullet magnetism, but reticle magnetism. And i was clearly talking about that. Bullet magnetism doesn’t move your reticle, but means you can aim slightly next to your target and the bullet will be moved towards your target, not your reticle though.
Yet you can’t provide any… The only proof you provided (that vid) proves my point in that it has the same kind of assist, only less strong. They literaly compared the same kind of assist and showed that the effect of it is less for MKB (something no one has denied and i even already said that was the case…). That means they have the same kind of assist, just diference strenghs of it.
Again, 343 never said such thing. It “looks” like it. Many of people said the Xbox Series X “looks like” a Mini ITX tower, but is it? Said it “looks like” a refrigerator, but it is?
“Looks like” and “exactly the same” are two completely different statements.
And to claim 343 indeed said it’s the same exact aim assist as controller is just a flat out lie.
Can you not use your own eyes and common sense?
https://www.youtube.com/watch?v=1GGxBrpQ2AQ
This clearly shows you it is NOT the same as controller.
So it is the same or not? It’s either 100% the same or it isn’t, make your mind up.
Question, are you a roller only player?
the same KIND!!! Do you even know what that word means or are you deliberatly twisting it? Because otherwise you wouldn’t say this!
Because i clearly multiple times said i was talking about the same KIND, not the same STRENGTH. What you are complaining about now is strength, not kind.
What’s your definition of the “same kind”? Aim assist is aim assist. It’s a lot weaker on KBM and it’s really hardly noticeable. If you tried KBM you would know this.
Even still, you said 343 said it was the same kind when they clearly said it looks like it.
And this is what still gives controller the advantage. That along with the stronger bullet mag.
I really hate to be the one who stereotypes here, but it’s clear roller players are not too wise. With people thinking that aim assist on controller just slows down your crosshair and doesn’t track, when it clearly does and all these other false claims. It’s really hard not to but, you all are doing it to yourself.
Okay, so you don’t know what kind means…
Aim assist is not always the same, there are different kinds, the examples that already passed by in this topic:
- reticle friction (where your aiming movement slows down when above/close to a target)
- reticle magnetism (where your reticle is being pulled towards the target)
- bullet magnetism (where your bullets are being pulled towards the target if you aim slighty next to it)
Those are 3 kinds of aim assist. Obviously more kinds will exist (not every game has every kind implemented) and you can also argue that the mouse itself is a kind of aim assist, since you can point towards your target and not have to move your target towards it.
The strengh of each type can vary between inputdevices obviously.
Says the one who doesn’t even know what ‘kind’ means. And then makes the following statement:
Where you prove you dont even know that that tracking is what reticle magnetism is, since it has already been mentioned mutiple times that there is reticle magnetism, so the only way you can make this statement is that you don’t know that that is that tracking you are talking about…
Ok, it’s called miss information. When someone is claiming KBM has the same kind of aim assist as controller, that’s leaving out a lot of the facts that matter. Everybody should know by now how strong aim assist is on controller so saying KBM has the same is scaring the roller players, because they don’t have a clue and it’s showing.
It doesn’t matter what you want to call “tracking”, it’s tracking your opponent at the end of the day…
https://www.youtube.com/watch?v=mJLW_WYMn2w
The same could be said about the mouse players calling controller aim assist a crutch. So let’s not promote stereotypes?
That’s just going to make the conversation even more deluded than it already is.