The schism between sprint and non sprint, this is not relevant to any thing, just an idea, how would you react if 343 some how made it so the Red vs Blue story in Halo 4 some how corresponded to the division in the forums at the moment because the partition is pretty big…
nah the no sprint side would crush the pro-sprint side because they are less skilled and understand the game less.
> nah the no sprint side would crush the pro-sprint side because they are less skilled and understand the game less.
Not entirely true, I like sprint in some cases and i’m very good at Halo, I have every single Halo game.
> nah the no sprint side would crush the pro-sprint side because they are less skilled and understand the game less.
Just because we like to navigate to certain parts of a map faster makes us less skilled?
Jesus -Yoinking!- christ.
> > nah the no sprint side would crush the pro-sprint side because they are less skilled and understand the game less.
>
> Just because we like to navigate to certain parts of a map faster makes us less skilled?
>
> Jesus -Yoinking!- christ.
I use sprint all the time and believe it or not do not use it to runaway
> > nah the no sprint side would crush the pro-sprint side because they are less skilled and understand the game less.
>
> Just because we like to navigate to certain parts of a map faster makes us less skilled?
>
> Jesus -Yoinking!- christ.
Nope, the fact that you do not understand how sprint ruins the flow and gameplay shows me that in general, the people for sprint are less skilled. Someone showed this a couple days ago in a thread. In this entire forum I have seen ONE 50 actually support sprint. Does show something I think.
> > > nah the no sprint side would crush the pro-sprint side because they are less skilled and understand the game less.
> >
> > Just because we like to navigate to certain parts of a map faster makes us less skilled?
> >
> > Jesus -Yoinking!- christ.
>
> Nope, the fact that you do not understand how sprint ruins the flow and gameplay shows me that in general, the people for sprint are less skilled. Someone showed this a couple days ago in a thread. In this entire forum I have seen ONE 50 actually support sprint. Does show something I think.
Okay, give me an example, HOW does sprint ruin the flow of gameplay? It’s just fine, It allows players to get to combat faster, get power weapons and gain map control quicker. You asked for faster gameplay, Here you -Yoinking!- go.
> > > nah the no sprint side would crush the pro-sprint side because they are less skilled and understand the game less.
> >
> > Just because we like to navigate to certain parts of a map faster makes us less skilled?
> >
> > Jesus -Yoinking!- christ.
>
> Nope, the fact that you do not understand how sprint ruins the flow and gameplay shows me that in general, the people for sprint are less skilled. Someone showed this a couple days ago in a thread. In this entire forum I have seen ONE 50 actually support sprint. Does show something I think.
Even in Halo 3, rank doesn’t necessarily = skill.
Could’ve been an alternate gamer-tag.
> > > > nah the no sprint side would crush the pro-sprint side because they are less skilled and understand the game less.
> > >
> > > Just because we like to navigate to certain parts of a map faster makes us less skilled?
> > >
> > > Jesus -Yoinking!- christ.
> >
> > Nope, the fact that you do not understand how sprint ruins the flow and gameplay shows me that in general, the people for sprint are less skilled. Someone showed this a couple days ago in a thread. In this entire forum I have seen ONE 50 actually support sprint. Does show something I think.
>
> Even in Halo 3, rank doesn’t necessarily = skill.
> Could’ve been an alternate gamer-tag.
This.
> > > > nah the no sprint side would crush the pro-sprint side because they are less skilled and understand the game less.
> > >
> > > Just because we like to navigate to certain parts of a map faster makes us less skilled?
> > >
> > > Jesus -Yoinking!- christ.
> >
> > Nope, the fact that you do not understand how sprint ruins the flow and gameplay shows me that in general, the people for sprint are less skilled. Someone showed this a couple days ago in a thread. In this entire forum I have seen ONE 50 actually support sprint. Does show something I think.
>
> Okay, give me an example, HOW does sprint ruin the flow of gameplay? It’s just fine, It allows players to get to combat faster, get power weapons and gain map control quicker. You asked for faster gameplay, Here you -Yoinking!- go.
Im not bothered to type a response myself, let me get some examples from people who have already done this in great detail.
> Let’s use some pictures. I think it’ll be easier to understand what I’m trying to say that way. Black boxes represent walls, unfilled circles represent spawns, filled circles represent players.
>
> So, in this picture blue team has map control and red have spawned. Red decides to run for cover and blue starts shooting them, and [they die because the distance is too great and their health runs out before they make it to cover. That’s one scenario concerning no sprint. So what happens if they fight instead of running away? Assuming red are better players they’ll kill blue, and take map control back. Boom. They’re back in the game. Bad decisions are punished severely, and good decisions are rewarded.
>
> With sprint however, the scenario goes something like this. Blue are still in control of the map, red spawn and sprint to cover, blue chases (what else can they do?). Blue manage to kill two, but some reds are still alive. Now those remaining red guys can just run away and spawn their team in a safe spot, which renders blue team’s map control less effective. Why should it be less effective? Unlike no sprint, bad decisions aren’t punished as severely. In fact, what would be bad decisions with no sprint become good decisions sometimes. Why should that be?
>
> In no sprint if you wanted to break the enemy’s setup you had to make a good push and kill them (you have to be a superior team). With sprint you don’t need to kill them, you can just run away. That’s my gripe with sprint. Now, I know you’re suggesting players stop sprinting when they get shot, but the sprint mechanic being there still makes it easier for the losing team to make a comeback. Sprint also affects map design too. Here’s a post I wrote about it a while ago:
>
>
> > I’ve seen no argument for sprint being a good addition in Halo other than the obvious “it makes you faster”, but is that really a good thing? From my experience this argument mainly comes from BTB players, which is understandable to a degree. BTB maps are large and players often just want to be amongst the fighting, which is hard to do if you spawn a mile away from your opponents. Sprint supposedly allows players to spend more time fighting and less time “jogging” and it very well may do this, but Halo’s multiplayer isn’t just about BTB. Sure for you it may be, but it’s not like that for others. So we must look at the effects sprint may have on the game as a whole.
> >
> > For starters let’s look at Team Slayer, a 4v4 game. In past Halos 4v4 slayer has worked best on smallish maps such as Lockout, Guardian, Midship, Battle Creek, Damnation, etc… What these maps have in common are “twisty” spaces; spaces that require you to turn numerous corners of sorts in a relatively short space. Sprint doesn’t work in such spaces because it promotes linear travel. You don’t sprint around corners because the limited turning angle the mechanic gives you prevents just that from happening. So what you end up doing is walking around the twisty spaces and sprinting on the straights. The maps I’ve previously stated have such straights to be sprinted on, but they shouldn’t because these straights were designed to be hazardous.
> >
> > Let’s use Lockout as an example. Top mid (that central square platform) is a “straight” space. It offers a quick, direct route to either of the three surrounding towers. Since it’s the quickest route players naturally want to traverse it, but because it’s the quickest route there has to be a deterrent. Otherwise that would be the only route players would use and as a map designer you wouldn’t want that. So the path needs to become hazardous, this is done by allowing great lines of sight to top mid from each of the three towers. If you’re not in control of the map traversing top mid becomes a very dangerous prospect, but if you’re in control it becomes slightly less dangerous and more favourable. Give a player sprint though and traversing top mid becomes favourable even when your team isn’t in control because that player knows he won’t be on top mid for as long as usual, which means he has a higher chance of survival; sprint encourages rushing the most direct route and discourages smart play. A la, flanking by taking the slightly longer route.
> >
> > What’s a map designer to do? Simple. Make everything bigger to accommodate for the speed boost sprint brings so players can’t just forfeit the hazards associated with “straights”. We can see this practice in Reach’s maps. Maps have to be designed around the game’s mechanics and with sprint in play we just get less intricate and larger maps. What good has the mechanic done? It’s merely given us maps that make us dependant on sprint for when we don’t have it the maps become too large to adequately manoeuvre through. If you ask me, players are worse off with sprint than without. I’m much happier playing small maps without sprint than I am playing larger ones that require sprint, but perhaps that’s just me.
> >
> > Though that does kinda burst the idea that sprint allows players to get into the action quicker. Gameplay on Lockout, Midship, Beaver Creek, etc. flowed much faster not because you were able to kill players faster in the games where those maps reside but because you could find and engage a fight with your opponent much, much quicker because the play space was relatively small compared to maps designed with sprint in mind, which are enlarged by nature.
>
>
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Well, it Appears that Red is of greater skill because:
- They lured Blue into a trap, Red is smart enough to use the games mechanics how they’re supposed to be used.
- Blue was foolish enough to CHASE the pray, something you’re definetly not supposed to do in a FPS.
- Red gains map control
Ergo, “your” argument is invalid.
Check mate.
> Well, it Appears that Red is of greater skill because:
> 1. They lured Blue into a trap, Red is smart enough to use the games mechanics how they’re supposed to be used.
> 2. Blue was foolish enough to CHASE the pray, something you’re definetly not supposed to do in a FPS.
> 3. Red gains map control
>
> Ergo, “your” argument is invalid.
>
> Check mate.
ASG vs ISL (Anit-Sprint guys vs Insurrection sprint lovers)
> > Well, it Appears that Red is of greater skill because:
> > 1. They lured Blue into a trap, Red is smart enough to use the games mechanics how they’re supposed to be used.
> > 2. Blue was foolish enough to CHASE the pray, something you’re definetly not supposed to do in a FPS.
> > 3. Red gains map control
> >
> > Ergo, “your” argument is invalid.
> >
> > Check mate.
>
> ASG vs ISL (Anit-Sprint guys vs Insurrection sprint lovers)
That explains the Red VS Blue back story, seriously, that’s all they need.
> nah the no sprint side would crush the pro-sprint side because they are less skilled and understand the game less.
> > nah the no sprint side would crush the pro-sprint side because they are less skilled and understand the game less.
>
> What a compelling argument.
I agree 110%
> > > Well, it Appears that Red is of greater skill because:
> > > 1. They lured Blue into a trap, Red is smart enough to use the games mechanics how they’re supposed to be used.
> > > 2. Blue was foolish enough to CHASE the pray, something you’re definetly not supposed to do in a FPS.
> > > 3. Red gains map control
> > >
> > > Ergo, “your” argument is invalid.
> > >
> > > Check mate.
> >
> > ASG vs ISL (Anit-Sprint guys vs Insurrection sprint lovers)
>
> That explains the Red VS Blue back story, seriously, that’s all they need.
Haha I wish, that would be too epic and relate to the community better.
> > > > Well, it Appears that Red is of greater skill because:
> > > > 1. They lured Blue into a trap, Red is smart enough to use the games mechanics how they’re supposed to be used.
> > > > 2. Blue was foolish enough to CHASE the pray, something you’re definetly not supposed to do in a FPS.
> > > > 3. Red gains map control
> > > >
> > > > Ergo, “your” argument is invalid.
> > > >
> > > > Check mate.
> > >
> > > ASG vs ISL (Anit-Sprint guys vs Insurrection sprint lovers)
> >
> > That explains the Red VS Blue back story, seriously, that’s all they need.
>
> Haha I wish, that would be too epic and relate to the community better.
Or they could have the people who bought the game vs the people who said they weren’t going to buy the game but bought it anyways.
> Well, it Appears that Red is of greater skill because:
> 1. They lured Blue into a trap, Red is smart enough to use the games mechanics how they’re supposed to be used.
> 2. Blue was foolish enough to CHASE the pray, something you’re definetly not supposed to do in a FPS.
> 3. Red gains map control
>
> Ergo, “your” argument is invalid.
>
> Check mate.
Sprint is meant for running away? Sounds like it just slows the game down even more, then.
> > > > nah the no sprint side would crush the pro-sprint side because they are less skilled and understand the game less.
> > >
> > > Just because we like to navigate to certain parts of a map faster makes us less skilled?
> > >
> > > Jesus -Yoinking!- christ.
> >
> > Nope, the fact that you do not understand how sprint ruins the flow and gameplay shows me that in general, the people for sprint are less skilled. Someone showed this a couple days ago in a thread. In this entire forum I have seen ONE 50 actually support sprint. Does show something I think.
>
> Okay, give me an example, HOW does sprint ruin the flow of gameplay? It’s just fine, It allows players to get to combat faster, get power weapons and gain map control quicker. You asked for faster gameplay, Here you -Yoinking!- go.
Oh, really now?
Why does it matter? I don’t care if they put sprint in or not, i’ll still love and enjoy the game because i’m not a picky, immature kid.