Sorry for all caps in the subject title, it wouldn’t let me type in lowercase…
This game looks really good on an hdtv (and sounds better too), but it plays waaaay more smoothly on an sd tv. Mostly it has to do with lag. I’ve tried pc cables, RBG, and hdmi. SD still tops them all.
It does suck that the game appears in widescreen on the sdtv, though. Basically any Halo game plays on an sd tv better than an hd. That, and Halo: Combat Evolved is really meant to be played in standard definition.
> Basically any Halo game plays on an sd tv better than an hd.
I’ve noticed this with Halo 3 and Reach. I had been playing on an SDTV until April this year. The video is more smooth on an SDTV, less pixelation. Looks more real.
> > Basically any Halo game plays on an sd tv better than an hd.
>
> I’ve noticed this with Halo 3 and Reach. I had been playing on an SDTV until April this year. The video is more smooth on an SDTV, less pixelation. Looks more real.
I question your peoples’ hardware.
Especially saying Reach plays, or even looks better, on a none-HD viewing device is crazy. Reach was made for HD, and that’d be glaringly obvious if you tried playing Zealot in SD.
> > > Basically any Halo game plays on an sd tv better than an hd.
> >
> > I’ve noticed this with Halo 3 and Reach. I had been playing on an SDTV until April this year. The video is more smooth on an SDTV, less pixelation. Looks more real.
>
> I question your peoples’ hardware.
>
> Especially saying Reach plays, or even looks better, on a none-HD viewing device is crazy. Reach was made for HD, and that’d be glaringly obvious if you tried playing Zealot in SD.
Obviously SD is going to be smoother. I know people who play Halo on old -Yoink- tube monitors because there is literally no frame lag; It has nothing to do with CE, everything to do with the current technology of HD TVs.
> It has nothing to do with CE, everything to do with the current technology of HD TVs.
Well that’s not entirely true. Skryim, for instance, runs fluidly on my chosen display system but when I first fired up Halo CEA I noticed that there was a quite noticably lower framerate. And I can varry the games and have different results based on their capabilities and not on some universal crapification caused by the hardware.
However, there is a caviat to this. When I first fired up Halo CEA the frame-rate was a bit crap, for what little that mattered. Then I installed it to my HDD and now notice nothing of the sort. I may have just gotten use to it, or this is something that plays best when installed. Give it a try for yourself if you haven’t yet.
> Sorry for all caps in the subject title, it wouldn’t let me type in lowercase…
>
> This game looks really good on an hdtv (and sounds better too), but it plays waaaay more smoothly on an sd tv. Mostly it has to do with lag. I’ve tried pc cables, RBG, and hdmi. SD still tops them all.
>
> It does suck that the game appears in widescreen on the sdtv, though. Basically any Halo game plays on an sd tv better than an hd. That, and Halo: Combat Evolved is really meant to be played in standard definition.
I understand what you mean -
this is also true with real footage or dvd playback - footage looks clean on a CRT/SD TV, the same footage may look like it has artefacts when played on a HD/3D TV, especially on cheap sets.
I feel as though there is no comparison. CRT’s handle contrast better, have more vibrant color, no viewing angle issues, a lighting fast response time, and an overall image that pops.
The only advantage LCD has over CRT, is size and weight - a lot of the current ‘HD/3D 1080p’ schtick is just marketing hype.
> this is also true with real footage or dvd playback - footage looks clean on a CRT/SD TV, the same footage may look like it has artefacts when played on a HD/3D TV, especially on cheap sets.
>
> I feel as though there is no comparison. CRT’s handle contrast better, have more vibrant color, no viewing angle issues, a lighting fast response time, and an overall image that pops.
>
> The only advantage LCD has over CRT, is size and weight - a lot of the current ‘HD/3D 1080p’ schtick is just marketing hype.
Although the advantages of CRTs that you list are valid, the tradeoff is a much smaller picture and lower resolution. The notion that a CRT TV has a picture that “pops” more than a properly calibrated LCD double its size with a high definition source is just silly.
If you think 1080p is just hype you haven’t seen a good example of it. That said, people who sit far away from their TVs won’t be able to appreciate the difference.
> > > > Basically any Halo game plays on an sd tv better than an hd.
> > >
> > > I’ve noticed this with Halo 3 and Reach. I had been playing on an SDTV until April this year. The video is more smooth on an SDTV, less pixelation. Looks more real.
> >
> > I question your peoples’ hardware.
> >
> > Especially saying Reach plays, or even looks better, on a none-HD viewing device is crazy. Reach was made for HD, and that’d be glaringly obvious if you tried playing Zealot in SD.
>
> Obviously SD is going to be smoother. I know people who play Halo on old -Yoink!- tube monitors because there is literally no frame lag; It has nothing to do with CE, everything to do with the current technology of HD TVs.
> I question your peoples’ hardware.
SD only ‘blurs’ the image, making it look smoother, and that “frame lag” is dependent on your hardware. There’s no real reason to use a CRT monitor with ‘instant response’ time on games like Halo because they run at such a slow FPS, having an instant response time does practically nothing in a game that runs at 30 FPS. It’s only when the “frame lag” becomes noticeable (10 ms and up, IMO) that you have a real problem, and that’s your hardware’s fault.
> > this is also true with real footage or dvd playback - footage looks clean on a CRT/SD TV, the same footage may look like it has artefacts when played on a HD/3D TV, especially on cheap sets.
> >
> > I feel as though there is no comparison. CRT’s handle contrast better, have more vibrant color, no viewing angle issues, a lighting fast response time, and an overall image that pops.
> >
> > The only advantage LCD has over CRT, is size and weight - a lot of the current ‘HD/3D 1080p’ schtick is just marketing hype.
>
> Although the advantages of CRTs that you list are valid, the tradeoff is a much smaller picture and lower resolution. The notion that a CRT TV has a picture that “pops” more than a properly calibrated LCD double its size with a high definition source is just silly.
>
> If you think 1080p is just hype you haven’t seen a good example of it. That said, people who sit far away from their TVs won’t be able to appreciate the difference.
Of course I understand that a HD source playing on a correctly calibrated LCD will be clean, crisp and sharp -
Perhaps ‘Pops’ was the wrong word - a CRT, at least in my experience can have a cleaner image than a cheap HD LCD screen that experiences artefacing or similar.
I certainly wasn’t suggesting that a it would be of a higher resolution.
I often check footage / edits over on multiple screens for piece of mind.
Although I do believe, for the most part, and for the mass market at least - the 1080p / ‘True HD’ marketing lines are cleverly used. ‘HD’ is still used as a buzzword of sorts - I can buy a 1080p LCD, but to expect great DVD upscaling (without the odd problem) or even non-HD television broadcasting to be crystal clear without any effort calibrating and making sure to use the correct cabling etc is a slight stretch. The average joe user may not know how to properly calibrate and in an attempt to get best picture possible.
> It does suck that the game appears in widescreen on the sdtv, though. Basically any Halo game plays on an sd tv better than an hd. That, and Halo: Combat Evolved is really meant to be played in standard definition.
Halo CEA plays in widescreen?
I knew that without Bungie we SDTV owners woulde be left behind