This game looks too good to be true

These final days until Halo 5 are going to be unbearable. The amount of hype for this game is so huge, that I forget that the campaign and multiplayer are in the same game. I just doesn’t seem real. Look at this

The campaign:
longest since H2
Brand new look, feel, direction
an aspect of mystery I didn’t feel before H4

Multiplayer:
Brand new feel
Warzone
I don’t even know how many maps (but a lot)
Req packs
SOO MUCH CUSTOMIZATION

I’ve even made a 8 day schedule on the 8 days before release to play Reach - Halo 4’s campaigns. I’m pumped.

yeah these last two weeks are gonna be rough but the hype train is full speed ahead until then!

Here’s how I’m looking at it:

Halo 4 for the most part was a solid game. Brilliant campaign, great graphics. Multiplayer admittedly had a short life to it, but the new game types were well received. 343 built a solid title despite the fact they were a brand new studio that threw together hundreds of people who had never worked together before, on hardware that was at the end of its lifespan.

With Halo 5, they know how to work together, they’ve got the plans and know where they’re heading. They’ve got a whole new platform to use.

If 343 has anything, they’ve got ambition. Admittedly, MCC was a -Yoink- of development, but I’ll never fault them for trying to go above and beyond what the community expected.

> 2533274842918190;3:
> Here’s how I’m looking at it:
>
> Halo 4 for the most part was a solid game. Brilliant campaign, great graphics. Multiplayer admittedly had a short life to it, but the new game types were well received. 343 built a solid title despite the fact they were a brand new studio that threw together hundreds of people who had never worked together before, on hardware that was at the end of its lifespan.
>
> With Halo 5, they know how to work together, they’ve got the plans and know where they’re heading. They’ve got a whole new platform to use.
>
> If 343 has anything, they’ve got ambition. Admittedly, MCC was a -Yoink- of development, but I’ll never fault them for trying to go above and beyond what the community expected.

Too many cooks. That’s all ill ever say about MCC, buy I totally agree with you

> 2533274842918190;3:
> Here’s how I’m looking at it:
>
> Halo 4 for the most part was a solid game. Brilliant campaign, great graphics. Multiplayer admittedly had a short life to it, but the new game types were well received. 343 built a solid title despite the fact they were a brand new studio that threw together hundreds of people who had never worked together before, on hardware that was at the end of its lifespan.
>
> With Halo 5, they know how to work together, they’ve got the plans and know where they’re heading. They’ve got a whole new platform to use.
>
> If 343 has anything, they’ve got ambition. Admittedly, MCC was a -Yoink- of development, but I’ll never fault them for trying to go above and beyond what the community expected.

Personally I hated the H4 storyline, but I think Halo 5 has more of a definitive direction

Well, the too good to be true? It does have later BTB, later forge, split-screen/sangheili, stuff like that. So, it’s not all 100%. But it’s seemingly great. Try enjoying the time without halo 5, the time before it.

It’s only to be expected that this particular Halo game is at the epitome of the Hype Mountain. It’s the first dedicated stand-alone numbered sequence Halo game to come out on the Xbox One, the most invested in terms of production tech and PR marketing, and is the third, yet the supposed best game that the dedicated industries to the Halo universe has to offer.

If the best Halo of this time has to be made, it should be made now when everyone is catching up to modernized standards of entertainment culture.