This game is balanced after all

Each day I play this game I realize that it actually is balanced. I’ve used all 4 rifles with success against any other rifle. I’ve used all the full auto weapons to great success and also all of the pistols with success. The LR is a great example: I thought the DMR was OP but after being forced to use the LR in campaign I changed my opinion. I thought the plasma pistol single fire shots were horrible at first but came to realize their potential in CQC with beatdowns.

There’s a way to deal with every weapon no matter what you are holding. I can’t tell you how many times a DMR guy lands a couple shots and gets overconfident. That’s when I go around the corner drop Regen, and pull out my automatic weapon. People get into the mindset of the weapon they have out, and therefore can be exploited for a kill. So when I shoot the LR and DMR guy says “Let me get up close it’ll be easier for me to kill that guy.” I pull out an automatic to counter what he thought was an advantage. Or how about putting the energy sword away and kill an enemy with your other weapon: when his team mate sees that his buddy got killed by an AR, he’s not going to think that you’re the sword guy anymore and will walk into a trap.

My point is stop focusing on how strong a weapon is and maybe start thinking strategically. If you have it in your mind that a weapon is unbeatable you’ll never find a way to beat it. Instead of thinking about which long range rifle you are using think about your loadout as a whole.

This is my opinion. You can talk about how the game is “broken” if you’d like it won’t make any difference to me. I’m more interested in hearing from those who’ve been finding the game to be more balanced as they get more experience using each of the weapons.

whats the counter to a dmr on ragnarok because a LR gets too much knockback to hit a dmr guy

For the most part, I do find the game very much balanced, but it could use a few tweeks here and there. While I do think that the DMR is a tad too powerful, it isn’t to the point where it’s broken or any other weapon is unusable. If it shot just a bit slower, it would be great. But I’m not going to complain, since the game is still so much fun and I can enjoy using whichever weapon I want with success. I came into the game expecting near perfect balance, and while the DMR is what it is, I can still say that the balance in this game is far superior to any Halo game since Halo 2.

Furthermore, I do agree with you completely. People are complaining too much about the DMR rather than thinking about how to beat it. The DMR is most definitely beatable, people just need how to find out how to do so. I won’t pretend that I’m a Halo god that always wins, quite the opposite in fact. Just last night, I was getting my backside handed to me all night. It was frustrating, yes, but I’m not going to act as though it’s all the DMR’s fault and proceed to come on here and complain about it. I’m going to go back on and keep playing to figure out what I was doing wrong.

Also, if people think that the DMR is too strong, nothing is stopping them from using it themselves.

> whats the counter to a dmr on ragnarok because a LR gets too much knockback to hit a dmr guy

I had this problem at first too. You have to be very accurate and react quickly to the flinching. I find that if I aim between their legs and waist the flinching will keep me on target and will occasionally line up the headshot for me. Remember after you hit a DMR guy with two shots he’s gonna get nervous and either start missing shots or retreat. Also keep in mind that he’s flinching too and go for gusto!

Another thing I do on Ragnarok is position myself around the mounted turret; many players are usually trying to move towards the center of the map and you can get many surprise kills on players using their base transporter. Position yourself in conjunction with team mates so enemy players can’t take cover.

> > whats the counter to a dmr on ragnarok because a LR gets too much knockback to hit a dmr guy
>
> I had this problem at first too. You have to be very accurate and react quickly to the flinching. I find that if I aim between their legs and waist the flinching will keep me on target and will occasionally line up the headshot for me. Remember after you hit a DMR guy with two shots he’s gonna get nervous and either start missing shots or retreat. Also keep in mind that he’s flinching too and go for gusto!
>
> Another thing I do on Ragnarok is position myself around the mounted turret; many players are usually trying to move towards the center of the map and you can get many surprise kills on players using their base transporter. Position yourself in conjunction with team mates so enemy can’t take cover.

will try this later

Biased poll is biased.

Where are the “Yes, but this needs tweaking.”-like options?

343i has spent months and months balancing the game with a large staff and hundreds of testers.

Single people coming on the forum in the first week to complain that the gun they like isn’t powerful enough is simply laughable. It happens with every game, on every forum, and it gets more asinine every time.

> Biased poll is biased.
>
> Where are the “Yes, but this needs tweaking.”-like options?

Sorry that didn’t come to mind. Can I add that its a good idea. I don’t want to leave anyone out.

In Ragnarok you want to stay out of the open if you’re gonna pack something other than a DMR. Not because the DMR is OP, but because that situation, you running brightly lit with no cover at a distance, is ideal for that weapon. I like to haunt the downed pelican and the cave near it with an AR and a plasma pistol for disabling
vehicles that pass by.

> whats the counter to a dmr on ragnarok because a LR gets too much knockback to hit a dmr guy

1.Light rifle with stability mod. (obviously you can’t do this until level 60 though. (mid to long range)

2.Sniper/Rail Gun with Camo mod (long range)

3.BR with Re-gen mod (midrange)

4.Assault Rifle/Shotgun with Camo/Re-gen/Promethean vision mod (short range)

5.Almost any vehicle

  1. DMR as well (Seriously, it’s a designated marksman rifle meant for mid to long range, it’s meant to be very useful on large open maps).

DMR: “It’s meant to be very useful on large open maps”.

Rizebowl approves of this message.

No. I saw that it was balanced before launch. With the exeption of the uber-grenade glitch.

> > Biased poll is biased.
> >
> > Where are the “Yes, but this needs tweaking.”-like options?
>
> Sorry that didn’t come to mind. Can I add that its a good idea. I don’t want to leave anyone out.

Go for it, I just thought I’d mention it because the “no” answers heavily outweighed the “yes”.

Might I suggest that you put “Yes but … needs tweaking (please state)” or something similar

I’d just like the DMR tweaked a pinch and more maps be available.

The only issue I have with the balance of weapons on halo 4 is the near impossibility of killing someone with a plasma pistol, I’ve found a decent way that works like 1/5 of the time(its the best I’ve got atm) where I drop someones shields with the DMR, shoot then once more in the chest with said DMR and then swap to the plasma pistol and attempt to finish them off.

Mind you that a: The plasma pistol takes 3-4 charged blasts or 6-8 regular shots to kill someone after you drop their shields. and b: This is useless against players who can 4-5 burst you in the head or have any real skill in Halo.

Please do not bring up the “Plasma pistol is great at dropping shields/disabling vehicles” arguement in its defense, There is a challenge/commendation section for getting KILLS with it, it shouldn’t be so weak against players that you need to fight the mentally challenged or boost to complete said commendation section.

That is my only complaint on the balance side, every other weapon can be used to defeat another person in a bout of skill.

Storm rifle? Never seen anyone using it and have never used it myself, so don’t if it is balanced. Agree with the rest of the sandbox though; I can kill someone with a DMR using a BR and vice versa with any of the main rifles.