No matter what anybody will tell me, I have played every Halo game date back all the way from 2001. This game has so many cheap shot moments it is unreal, I mean I can understand bugs, but I feel the design feels cheap.
The spawn problem - It seems everyone else here also agrees spawns that for some odd reason the enemy spawn as soon you look the other way very close just to get a cheap shot kill. How is that fair to us?
Bunny Hopping - I don’t mind the hopping but when you have someone have their key bind to hop non-stop is just stupid, is this what Halo is going to remember as a game that always hopping? Yes, we all jump, but to do it throughout the entire match though? I think there should be at least a 1-sec delay before doing another hop if they want to keep jumping around.
The weapon spawn Fiesta mode - What is with all the rockets and swords always at the opposite side of the team, how it is fair that I die and come back with dogsh*t weapons and they get the powerful ones?
Power weapons weak sauce - Why is it now it takes 2 rockets to kill a spartan and every Halo was a 1 kill, that is what made that weapon a powerful pick-up weapon?
Weak sauce melee attacks - There is a major problem with this topic where you hit and do nothing but as soon they do it, they go flying and get their kills. WHich I just got off the game. I just snapped 2 controllers because of these cheap shot designs.
Kill cam or sort, I need to see where they killed me and I want to know where like they are highlighted.
I am sure they are far more out there
Oh, the Double XP is a complete joke because it is worthless and does nothing.
As a matter of fact, make sure this will be the last Halo game you will ever make, I think it is time to move on and let someone else bring this game back to its glory, you had 3 tries and it just keeps getting worse and worse.
Also, WHY THE HELL you made this game not include the turn-off cross-play from the start, this still drives me crazy in why this was never part of the game design in the first place.
These are caused from the raging desync issues that currently plague the game, it’s also why when you take cover or run behind a corner you’ll still magically die from curving bullets.
Here’s a vid talking about desync
https://youtu.be/qhRU7UxO9P0
and here’s a vid showing a spartan getting nailed square in the face with a rocket and not even killing him
https://youtu.be/ApcR4LX7pWA?t=132
foR THE LOVE OF GOD, nerf that damn pistol!!!
I kinda second this… the insane rate of fire just drops people, if you’ve got good aim then you’ll just shred anyone using an AR or BR every time
I’m with you on this one. There’s also the weird issue of teammates spawning really far apart from each other. I think it’s a limited amount of spawn points that’s the issue. Won’t know until forge drops though.
Haven’t noticed this as much as I’ve noticed jumping in general. Overall, makes targets easier to track IMO.
Personally I would love to track weapon spawns in this mode to see if there’s a pattern. Things do seem a bit off at times with alleged “random” weapon spawns.
The Rockets need a slight tweak that’s for certain. The Cindershot feels weirdly delayed when trying to shoot, like there’s a massive amount of input lag with it. The Skewer is pretty fun, but leading the shots at distance feels waaaay off.
Melee only feels off when there’s a collision issue. Other than that it works fine.
Eh I can see the benefit, but it’s nothing that Theater can’t already do.
Except, you know, doubles the XP gains the player receives?
I just wanted to comment on the hopping. It all started with Bumper Jumper which began in Halo 3 when the controller had bumpers introduced and the game added the new control style “Bumper Jumper”, and Halo hasn’t been the same since!