this game feels too "simple" for me...

i’ve played halo for years, it’s what made me an avid gamer (excluding the GTA series)however after quitting reach a long time ago there was a hole i needed filling and battlefield 3 filled that hole perfectly

now on my own i’m not the best player, i generally go 2.0 but never reach MVP however i can tell you exactly what to do to win pretty much down to a T

i could tell you good, if not perfect combinatin of classes and loadouts to complment each map, where and how to attack each objective and so forth simply because i just watch the game play go by and i see all the mistakes which are so easy to correct

the other day me, 2 dattlefield friends and a dude we met in spartan ops decided to pub stack oddball and we won every game but one by 3000 miles

honestly our strategy was this

give me the ball
i’ll stand behind cover, some sort of circular dead tree or something on abandon, you know that unfair map with red at the top and blue at the bottom
if the enemy comes from the left go left, i’ll go right slightly
if the enemy comes from the right i’ll go left slightly

none of us are overly skilled at halo however we won very easily, the one game we almost lost the other guys got complacent and started going rambo along with the fact we had a player and player (1) on the team working together meant we barely scraped through

all in all in comparison to BF3 which i played for so long this game feels so simple and almost dumbed down, CTF loadouts and group division is slightly more challenging but none the less rather simple

hopefully they release BTB objective game types because while i played it even invasion was rather nice

I’m also an avid Battlfield player. I agree completely. Games like Battlefield are few and far between, with teamwork being a necessity and the game modes actually having depth. Halo 4 has neither. It’s all a free for all when you boil it down… and there is no depth whatsoever… to any game mode… I feel betrayed… and I’m not forgiving.

and that is bugs and glitches aside, BF3 is riddles with so many bugs and glitches some times it’s unbearable to play however there’s just nothing like it out there, it’s like trying to satisfy a drug habit with chocolate, it’s nice but it doesn’t get the job done

BF3 could be crowned the best MP game on this generation IMO. So much depth and teamwork involved it doesnt even need a CSR to give you incentive to win.

Halo doesnt have much depth or teamwork, hopefully that could change, but it deffo feels like COD where its every man for himself.

Man i wish i didnt trade it in when i was poor lol, im so picking that up with a premium pass this xmas.

I don’t know… your stats don’t look much better than my own or my buddies. I find the game competitive with annoyingly high degree of terrible teammates but that’s not a 343 problem so much as a community thing.

> I don’t know… your stats don’t look much better than my own or my buddies. I find the game competitive with annoyingly high degree of terrible teammates but that’s not a 343 problem so much as a community thing.

I tend to agree,

To the OP oddball funnily enough is about tactics and if you find one that works then go for if. Thing is if the other team were communicating with each other they would storm you from different sides and the chuck nade after nade to spread you guys thin.

As far as I can see you only proven that a team that communicates can easily outplay a team that doesn’t.

As for Battlefield 3 being the best MP game ever, I much prefer Bad Company 2 as the game has a much better balance with much better maps.

never played BC2 online however i do like the BF3 maps, everyone complains about how metro is a cluster -Yoink- however i do enjoy that but i do enjoy the other maps as well

on this game i don’t see or even feel any map control at all EXCEPT if i decide to sit all the way back then the enemies won’t spawn there which does allow spawn trapping however it does require the sacrefice of one guy sitting all the way back doing pretty much nothing, abandon is a prime example where if someone stays in the red or blue “base” the enemies will never spawn back there and will in fact be spawn trapped